1575BC (97):
Well, I must admit that I haven't played too much of normal sized maps lately. We can already see the tundra zones at both ends of the world, and there's very little good land in between.
The situation is such that we will probably be getting into tangles with Justinian in fairly short order when we run out of land. We also basically have ZERO luxuries in our available territory (Mehmed controls ours, and those are 2 of the 3 that go obsolete. Great.)
Take a quick run down of our two cities. Washington GLH due in 10, and it's already nicely set up by gigi to work max hammers and stop growth due to max happy. It can get a much needed happy with a monument, but that can obviously wait for it to finish the GLH. Wonder for a moment if a double whip would be economical, but our next citizen costs 45 food, and IIRC wonder whips only go for 30 hammers.
NY has 2 pop points and is already unhealthy thanks to the floods. It has access to the clams (otherwise it would be unhealthy after 1 pop >.<). We cannot help this town at all until we get the cows roaded up, and the unhealthiness eats away at our food, and therefore productivity. We have 6 happy here though, and are only using up 3, so time to whip away. The archer will take 13 turns so whip it, and I'll put the overflow into a worker. Growth down to 9 turns.
Wheel is keen because we need stuff hooked up. However, I disagree about getting Pottery right after. We obviously are not using cottages due to the variant, and granaries are not as useful as they may first seem. They provide basically ZERO health bonus right now, and we already have good amounts of food in both our cities, even when using the whip. Granaries would undoubtedly make the whip more efficient, but we can't whip our wonders. I think we should go for Maths right after, because it unlocks Aqueducts, which DO give direct health bonuses, and it gets us extra hammers for the chops, which is how we'll be building the Mids in Washington.
Iron Working would also be good to get all that jungle out of the way for productive cities, but I believe the two wonders are more critical to our strategy.
1550BC (98):
Whipped Archer done in NY, start on a worker (will sub out after 1 turn).
1525BC (99):
Mehmed's workboat appears out of the mist off the coast of NY, and Justinian's workboat is near Washington. Both these guys are scouting too.
Switch NY to an Archer. Growth in 8.
1500BC (100):
NY gets a border pop.
Also note that the pasture is done at Washington this turn. Switching from a forested grass hill to it yields growth in 14 turns. 7 turns left on GLH, and another 5 for the monument, so good to go.
Actually we want to grow anyways, because there was apparently whip anger here that I didn't notice >.<
1475BC (101):
Toynbee claims we are the 4th most advanced Civ.
Gonna save the bank account from burning below 40 gold this turn by dialing science down to 80%. We lose a turn on the Wheel.
Gonna start prechopping forests, as farms aren't really helpful to us right now.
1450BC (102):
Mehmed converts to Buddhism after getting a spread in Edirne.
1425BC (103):
Zzz...
1400BC (104):
Zzz...
1375BC (105):
37 turns until Maths. Ugh... 28 to IW and 9 to Pottery... Ok, I concede. We do need Pottery first. And maybe even IW or all our other cities will stink.
Forest is prechopped now, moving on to the pasture to start roads.
1350BC (106):
Henge built this turn in a far away land. Closer inspection of the Top 5 Cities screen shows that Mehmed built it in Istanbul.
lol at Mehmed's stranded Hero Archer

. We've blocked off all of the south from him.
1325BC (107):
Dial up Justinian and get Open Borders from him, since without it, GLH gives us NOTHING

. 3 trade routes in Washington right now. The two to the Byzantines give us 3 commerce each. Nice. 1 extra gpt and 5 extra beakers as we stand now.
Dial up a Monument in Washington. Will whip next turn.
NY also grew again and as a result is unhealthy. Whip the archer.
1300BC (108):
Archer done in NY, 17 hammers overflow into the worker.
Actually... I will wait 2 turns to whip the monument for max overflow into a settler. And more time to stockpile food for growth.
1275BC (109):
Going to let the worker complete naturally in New York. 8 turns.
1250BC (110):
Whip monument in Washington. 39 hammers should overflow, and then we will work a settler next turn.
1225BC (111):
Nevermind, I forgot that the city naturally produces hammers too

. 45 hammers overflow into the settler and working max food/hammer combination for a settler in 7 turns.
Cows are also hooked up this turn so NY has a bit more health.
1200BC (112):
GLH cash really helps the research rate. 19 turns for IW or 24 for Math. The rice city can start growing without IW (has forest access and some clear land), so we can probably wait a bit on it. However, I want maths in so we can chop out the Mids ASAP.
Maths it is. Actually... 22 turns because I can turn the research up a bit thanks to GLH.
1175BC (113):
Scouting... Notice that Justinian's southern continent is fairly large and forested.
1150BC (114):
Justinian also has Gems on his continent.
1125BC (115):
Zzz...
1100BC (116):
Judaism FIADL.
1075BC (117):
Justinian adopts OR. Clearly founded Judaism...
Worker done in NY this turn, sent him to the copper to mine next turn.
ROSTER
1. Krick19
2. S.ilver <-- Just Played --
3. Bleys ** UP NOW **
4. grandad1982 <-- On Deck --
5. gigi_muschi