NCSG2-Team 1-Lincoln!

I hate doing this all the time, but my parents are having friends over, and I have to clean and stuff. Sorry again, but I have to skip.
 
Don't sweat it krick. RL has a nasty habit of spoiling our fun!!

New roster. Your up S.ilver.

1. Krick19 - skipped
2. S.ilver - up now
3. Bleys - on deck
4. grandad1982
5. gigi_muschi
 
Great, I did get to look at our save, and Justinian will OB.
 
I'm up? Ok. Should be able to get the turns done tomorrow (Victoria Day long weekend in Canada means extra time).
 
1575BC (97):

Well, I must admit that I haven't played too much of normal sized maps lately. We can already see the tundra zones at both ends of the world, and there's very little good land in between.

The situation is such that we will probably be getting into tangles with Justinian in fairly short order when we run out of land. We also basically have ZERO luxuries in our available territory (Mehmed controls ours, and those are 2 of the 3 that go obsolete. Great.)

Take a quick run down of our two cities. Washington GLH due in 10, and it's already nicely set up by gigi to work max hammers and stop growth due to max happy. It can get a much needed happy with a monument, but that can obviously wait for it to finish the GLH. Wonder for a moment if a double whip would be economical, but our next citizen costs 45 food, and IIRC wonder whips only go for 30 hammers.

NY has 2 pop points and is already unhealthy thanks to the floods. It has access to the clams (otherwise it would be unhealthy after 1 pop >.<). We cannot help this town at all until we get the cows roaded up, and the unhealthiness eats away at our food, and therefore productivity. We have 6 happy here though, and are only using up 3, so time to whip away. The archer will take 13 turns so whip it, and I'll put the overflow into a worker. Growth down to 9 turns.

Wheel is keen because we need stuff hooked up. However, I disagree about getting Pottery right after. We obviously are not using cottages due to the variant, and granaries are not as useful as they may first seem. They provide basically ZERO health bonus right now, and we already have good amounts of food in both our cities, even when using the whip. Granaries would undoubtedly make the whip more efficient, but we can't whip our wonders. I think we should go for Maths right after, because it unlocks Aqueducts, which DO give direct health bonuses, and it gets us extra hammers for the chops, which is how we'll be building the Mids in Washington.

Iron Working would also be good to get all that jungle out of the way for productive cities, but I believe the two wonders are more critical to our strategy.

1550BC (98):

Whipped Archer done in NY, start on a worker (will sub out after 1 turn).

1525BC (99):

Mehmed's workboat appears out of the mist off the coast of NY, and Justinian's workboat is near Washington. Both these guys are scouting too.

Switch NY to an Archer. Growth in 8.

1500BC (100):

NY gets a border pop.

Also note that the pasture is done at Washington this turn. Switching from a forested grass hill to it yields growth in 14 turns. 7 turns left on GLH, and another 5 for the monument, so good to go.

Actually we want to grow anyways, because there was apparently whip anger here that I didn't notice >.<

1475BC (101):

Toynbee claims we are the 4th most advanced Civ.

Spoiler :
set2toynbee.jpg


Gonna save the bank account from burning below 40 gold this turn by dialing science down to 80%. We lose a turn on the Wheel.

Gonna start prechopping forests, as farms aren't really helpful to us right now.

1450BC (102):

Mehmed converts to Buddhism after getting a spread in Edirne.

1425BC (103):

Zzz...

1400BC (104):

Zzz...

1375BC (105):

Spoiler :
set2wheel.jpg


37 turns until Maths. Ugh... 28 to IW and 9 to Pottery... Ok, I concede. We do need Pottery first. And maybe even IW or all our other cities will stink.

Forest is prechopped now, moving on to the pasture to start roads.

1350BC (106):

Henge built this turn in a far away land. Closer inspection of the Top 5 Cities screen shows that Mehmed built it in Istanbul.

lol at Mehmed's stranded Hero Archer :P. We've blocked off all of the south from him.

Spoiler :
set2mehmedarcher.jpg


1325BC (107):

Spoiler :
set2glh.jpg


Dial up Justinian and get Open Borders from him, since without it, GLH gives us NOTHING :p. 3 trade routes in Washington right now. The two to the Byzantines give us 3 commerce each. Nice. 1 extra gpt and 5 extra beakers as we stand now.

Dial up a Monument in Washington. Will whip next turn.

NY also grew again and as a result is unhealthy. Whip the archer.

1300BC (108):

Archer done in NY, 17 hammers overflow into the worker.

Actually... I will wait 2 turns to whip the monument for max overflow into a settler. And more time to stockpile food for growth.

1275BC (109):

Going to let the worker complete naturally in New York. 8 turns.

1250BC (110):

Whip monument in Washington. 39 hammers should overflow, and then we will work a settler next turn.

1225BC (111):

Nevermind, I forgot that the city naturally produces hammers too :crazyeye:. 45 hammers overflow into the settler and working max food/hammer combination for a settler in 7 turns.

Cows are also hooked up this turn so NY has a bit more health.

1200BC (112):

Spoiler :
set2pottery.jpg


GLH cash really helps the research rate. 19 turns for IW or 24 for Math. The rice city can start growing without IW (has forest access and some clear land), so we can probably wait a bit on it. However, I want maths in so we can chop out the Mids ASAP.

Maths it is. Actually... 22 turns because I can turn the research up a bit thanks to GLH.

1175BC (113):

Scouting... Notice that Justinian's southern continent is fairly large and forested.

1150BC (114):

Justinian also has Gems on his continent.

Spoiler :
set2justiniangems.jpg


1125BC (115):

Zzz...

1100BC (116):

Judaism FIADL.

1075BC (117):

Justinian adopts OR. Clearly founded Judaism...

Worker done in NY this turn, sent him to the copper to mine next turn.


ROSTER
1. Krick19
2. S.ilver <-- Just Played --
3. Bleys ** UP NOW **
4. grandad1982 <-- On Deck --
5. gigi_muschi
 

Attachments

Another solid set S.ilver. Nice one.

We definatly need IW soon. That jungle/rice river will be a great commerce site for us eventually so the sooner we get it up and running the better.

I'd like to get a city or two on Justinian's land before he REXs it all. 3 galleys with 1 settler, 2 workers and 3 millitary would be some good production targets.

Settling off continent is a good idea with GLH. So are harbours. Nuff said.

One word of caution. SPECIALISATION!!!! The last game we were piss poor at deciding where did what and why. I'm not saying plann it all now but lets not leave national wonders like HE etc sitting on the shelf for ages this time.

Tech after math IMO. IW> compass
 
We definatly need IW soon. That jungle/rice river will be a great commerce site for us eventually so the sooner we get it up and running the better.

I debated about that, but since we can't build cottages, that basically means the cleared land is useless until we can irrigate it or build workshops (which is neither nor at the moment :sad:). It still provides unhealthiness to any city we plant there, but we can do what we're doing at NY and whip out stuff (which is why I DID go for pottery first).

IMO, we need Maths so we can chop out the Mids ASAP, because we'll be taking a major hit to our specs without them (or they are a major boost to our specs, if you want to look at it that way).

I'd like to get a city or two on Justinian's land before he REXs it all. 3 galleys with 1 settler, 2 workers and 3 millitary would be some good production targets.

Settling off continent is a good idea with GLH. So are harbours. Nuff said.

I was contemplating whipping out a Galley in NY instead, but we probably wouldn't have a worker there if I did that.

One thing that may throw a wrench in the cross continental settling plans is that the boats have to go down south to get around the narrow ocean. That'll add some significant time to the travel. The new cities will also be fairly expensive to maintain (but quite necessary nonetheless, as space seems to be at a premium).

One word of caution. SPECIALISATION!!!! The last game we were piss poor at deciding where did what and why. I'm not saying plann it all now but lets not leave national wonders like HE etc sitting on the shelf for ages this time.

Agreed. We need a dotmap first though. The settler pops next turn, so we should have a plan. I've fiddled with some ideas but I can't think of anything feasible, as the land is very narrow and cities either waste a lot of space, or have massive overlap (overlap may not actually be bad, because we are running specs).

EDIT: I :smoke:ed. Forgot to mark the prechopped forest in the save. Have updated the save with the prechopped forest.
 
I agree with math first. After that I guess it depends on where you want to go next.

If its war with Mehmed the construction. If its some late REXing (what would this be called LEXing?!!!) ie after CoL for courthouses and cast then currency (mecrchants and gold multiplier and a trade route). If you want to continue the early expansion ASAP the IW to make those jungle cities half decent and at least get them ready for future improvements.

Since we're likely to pop a great merchant from the GLH I'd be inclined (now I'm sober ;) ) to tech currency so we can bulb MC (I think).

Since settling on Justinian's land will take ages due to travel time, I think the sooner we get ready to do so the better. As I said before 1 settler, 2 workers, 3 millitary and 3 galleys. We should aim to settle a site with at least 1 perminant :) resourse. I'd forgotten that fur, whale and ivory stop providing the :) bonous.
 
OK grabbing the save, and will play my set tomorrow. I like the idea of getting a Galley out and sending a Settler-Archer to settle Justys land. I dont mind the long ride, its worth it. We should confine our cities on new landmasses to 2, so we avoid a big colony maintenance. With 2, its manageable since the GLH makes money, but at 3, it jumps up a bit.

Maths next is a plan. I am also planning to start the Mids, and shuffle workers, settlers, and units in and whip them out. We may also want to go ahead and bust up Mehmed sooner than later since he built the Henge. Thats a strong wonder for us.

I also want to get Granaries up, so when we do get some corn or wheat, we get an immediate benefit. I dont mind NY being a bit unhealthy either, its just food, sure growth is slowed, but thats not horrible.

Looks like I have plenty of "general plan" though, so no worries!
 
Well, we need to make some decisions before I can really play my full set. This is a tricky dot-map, very hard to get good coverage. So lets see if we can figure out something before I actually drop a city in a spot thats going to suck later.

First of all, there is a very strong school of thought about the GLH and city layout. In our current Monarchist Cookbook Concurrent Succession Game, one of the shadow players demonstrated how packing in cities can really pay off, because each city practically pays for itself. He had cities overlapping like mad, even his capitol (which I didnt agree with, but in the end, I had to admit it wasnt as big a problem).

The other school is to cover the coast evenly and without more than 3 overlap tiles, with the idea that later in the game, when you can chain farms in, and eventually with Biology, the SE can be well sustained throughout the entire game.

I like a mix of those plans. I am doing a first-draft dot-map right now, but I definitely want some input here. I want to send this first Southern Settler down past the jungle and scarf up that Wheat (+2 health with Granary is going to help NY a TON), and I am of the DaveMcW School that the best Fogbusters are CITIES, heh. So I will work on a rough draft while I march the Archer and Settler down there, and post it shortly, but I wont actually settle the city until I hear back from a few of you guys.
 
OK after giving this a lot of thought, and re-clicking many tiles many times, I think I have come up with a reasonable lay-out. I may not go all the way to the Wheat now, either, because I think we want a couple cities up north that we want to settle first. The question now is "Do we want to pressure Mehmed right away, or settle south of Washington first?"

We will want that city north of NY fairly soon I think, put some cultural pressure on Mehmed, and share the Floods with NY. It also gets that northern Wheat.

But first, I think I should settle the city south of Washington, to share the Cows, and get the River and the Rice. The Rice can be farmed as soon as we get IW, which we need pretty early this game (instead of waiting for a trade, which is what I usually do with that tech). So we can delay the southern areas a bit (I keep thinking we are Washington, LOL, hes the LHC this month, and ORG is easier to settle far-away cities).

The city South of Washington will grow quickly, sharing the cows, so I am going to settle that with the settler I just finished. Lets get some plans for the rest of the continent though, I am planning 1 more settler during my set, but he may be headed to the Stone-Clams on Justinians land.

Civ4ScreenShot0130.jpg

Civ4ScreenShot0131.jpg
 
I don't know a whole lot about GLH strategies, but I like the thinking behind closer, overlapping cities. I think the problem we are going to be having here is a happiness cap, and it doesn't make a whole lot of sense to leave too much space for each city, especially when the terrain is pretty marginal as well.
 
OK turns done, not horrible, maybe some poor decisions, but I have my "patterns" and they are hard to break.

Turn 117/750 (1075 BC) [19-May-2008 07:48:38]

After End Turn:
Washington finishes: Settler

When the Settler is done, I queue up the Mids. No harm in doing it this way, we grow very fast, and can stick workers and settlers in to stop growth while whip anger goes away. We should look at some 3-pop settlers and 2-pop Axemen next set.

Turn 118/750 (1050 BC) [19-May-2008 07:50:03]
Washington begins: The Pyramids (125 turns)

After End Turn:
Washington grows to size 5

Turn 119/750 (1025 BC) [19-May-2008 08:45:55]

Turn 120/750 (1000 BC) [19-May-2008 08:46:55]
Boston founded
Boston begins: Monument (45 turns)
Washington begins: Work Boat (7 turns)

Boston founded. Here I stick a Work Boat in front of the Mids, because I want that 3rd clam, so that Boston can use the Cows to grow quickly. I wish now that I had gone to the spot North of NY, because Mehmed settled it, but he shouldnt be able to do much with it, we have decent culture established in the shared FP tiles aready. NOTE the pic of Mehmeds city is at the end of my set.
Spoiler :
Civ4ScreenShot0133.jpg


Mehmeds city (at end of my set)

Civ4ScreenShot0138.jpg

Turn 121/750 (975 BC) [19-May-2008 08:48:18]

Turn 122/750 (950 BC) [19-May-2008 08:50:14]

Turn 123/750 (925 BC) [19-May-2008 08:51:07]
A Mine was built near New York

Copper mine done, starting road to NY, we should get some military up for both Barbs and Memed.

Turn 124/750 (900 BC) [19-May-2008 08:51:56]

Turn 125/750 (875 BC) [19-May-2008 08:52:48]

After End Turn:
Whip anger has decreased in Washington
Washington grows to size 6

Whip anger fades, but I immediately use the whip to finish the Work Boat. I had a chop finishing in 1 turn, and I wanted those hammers into the Mids.

Spoiler :
Pics are when boat started, whipped it 4 turns later:
Civ4ScreenShot0134.jpg

Civ4ScreenShot0132.jpg

Turn 126/750 (850 BC) [19-May-2008 08:53:17]

After End Turn:
The whip was applied in Washington
Washington finishes: Work Boat

Turn 127/750 (825 BC) [19-May-2008 08:54:50]

After End Turn:
New York grows to size 2
Buddhism has spread: New York

Buddhism spreads to us. I switch to it, even though Justinian also founded Judaism. Alphabet will be nice, so we can trade for Monotheism and get into OR early.
Spoiler :
Civ4ScreenShot0135.jpg

Turn 128/750 (800 BC) [19-May-2008 08:55:05]
A Fishing Boats was built near Washington

Other Player Actions:
State Religion Change: NCSG II - Team 1 - Lincoln(America) from 'no State Religion' to 'Buddhism'
Attitude Change: Justinian I(Byzantium) towards NCSG II - Team 1 - Lincoln(America), from 'Cautious' to 'Pleased'

Turn 129/750 (775 BC) [19-May-2008 08:55:41]

After End Turn:
Whip anger has decreased in New York

Turn 130/750 (750 BC) [19-May-2008 08:56:17]
Washington begins: Granary (13 turns)

I stick a Granary in front of the Mids here, intending a 2-pop whip. I should probably have done a Settler now, and a Galley in NY. We may be too late to get the Stone by Justinian, cant say for sure.

After End Turn:
Boston grows to size 2

Turn 131/750 (725 BC) [19-May-2008 08:58:15]

After End Turn:
The whip was applied in Boston
Tech learned: Mathematics
Boston finishes: Monument

Maths comes in, I also whip the Monument in Boston. I start IW, which will be done around the time we pop Bostons borders and can farm that Rice.

Turn 132/750 (700 BC) [19-May-2008 08:59:13]
Research begun: Iron Working (12 Turns)
Boston begins: Granary (30 turns)

After End Turn:
Washington grows to size 6

Turn 133/750 (675 BC) [19-May-2008 09:00:27]

Turn 134/750 (650 BC) [19-May-2008 09:01:46]

Turn 135/750 (625 BC) [19-May-2008 09:12:34]

A Barb Archer shows up. He will have to cross a river to attack Boston, so I ignore him. We can use Barracks though, get our Archers CGI and our Axes CRI. I am a VERY big fan of cranking out Barracks in cities before building too many units. They chop out pretty quickly.
Spoiler :
Civ4ScreenShot0136.jpg

Other Player Actions:
While defending in American territory at Boston, Archer (2.61/3) defeats Barbarian Archer (Prob Victory: 99.5%)

Turn 136/750 (600 BC) [19-May-2008 09:14:25]

After End Turn:
The whip was applied in Washington
Washington finishes: Granary

2-pop whip into the Mids. We have some solid hammers in this Wonder already, which is good. Still lots of buffer time (I hope) so we can stick a settler in soon.

Turn 137/750 (575 BC) [19-May-2008 09:15:41]

After End Turn:
Washington grows to size 5

Turn 138/750 (550 BC) [19-May-2008 09:16:34]

After End Turn:
Boston grows to size 2
Boston finishes: Granary

I chopped into Bostons Granary. We want to grow to those caps while whipping, so the Granary will help us accomplish that. All 3 cities have Granaries now, another one of my personal "trends". Fast Granaries and Barracks in all cities.

Turn 139/750 (525 BC) [19-May-2008 09:18:17]
Boston begins: Barracks (25 turns)

Turn 140/750 (500 BC) [19-May-2008 09:18:44]
A Farm was built near New York

After End Turn:
New York grows to size 3

And this is the end of my set (I think, I seemed to get started on an odd number?). Here is Washington. I just stuck that Worker in front of the Mids to suck up some Whip anger. When it finishes, 1 turn of production into the Mids (to reset decay timer), then stick a Settler in front, and plan to whip it out. We should build a Galley in NY as well, can be whipped there pretty easily.

Spoiler :
Civ4ScreenShot0139.jpg

GMerchant will pop soon, bulb Currency? Also, I have Barracks going up, so Axemen should get build ASAP when they are done, both for Barb defense, and an eye on Mehmed. Let him build some EXP cheap Granaries for us too, heh.

All in all I think we are in strong shape. I expect the Barbs to build a city in the South (1 at least, maybe more) so the first 2 Axes we get should roam down that way, and look for some free XP and cash razing them. Final city placements in the South should be discussed as well. Once we have Currency, a Coastal city will already be close to paying for itself at 60 or 70% slider. With the GLH, its almost better to build Markets before Courthouses, although we dont have Cottages . . . Oracle got built, but I am hoping whoever did so doesnt go MC and grab the Colossus. Colossus would help, since we have so many seafood tiles and coastal tiles we can switch into if money gets tight.

The Mids will solve some of our Happy problems as well, but we want to get some luxury resources if we can. Justinian wont totally REX out that island of his, but we should make a move VERY VERY soon, next Settler in fact.
 

Attachments

Looks good Bleys. I can't argue with Granaries everywhere, as it will save time and allow us to work more production squares (with some micromanagement of course).

We can really help NY now with some Aqueducts. Although I notice that OB with Justinian cuts down on the travel time to the stone, so we may want to ignore that as we whip out a galley and some military.

About the Barracks though, I don't think we urgently need them in all cities immediately. I'd put on in NY because we seem to whip troops there. I think we have other things that are needed in Washington and Boston (like more workers/settlers).

NY has had some whip respite it seems, so let's spend some of that pop. We likewise also have to lay off on whips (unless they are multi pop) at Washington. Maths is in, so chopping out the Mids shouldn't take too long.
 
Got it.

I'll check the save in a bit. Won't play till tomorrow so get discussing!

I agree about needing to settle on Justinains land ASAP. That will be my primary target.

Umm. I'll go away and think about this.
 
Hmm... It's now 500BC. When do the Mids usually fall anyways? Other than that, after IW, we should be looking to get Alphabet for trading, as we're not going to get very far on Monarch by researching everything ourselves. GLH gives us a nice cash boost, but we need to tech trade.

I don't think we should be prioritizing wonders past the Mids and GLH. They're awfully expensive in terms of hammers, and Mehmed already has more cities than us (note the very long green border to the north. 3 cities across?).

My personal thinking is that we should REX a bit after getting the Mids (or perhaps during, using some whip overflow). Once we nab Alphabet, we can try and backfill some techs, and I think Construction is the key so we get catapults to take Mehmed on with.

EDIT: Speaking of which... we need to get the house in order with some libraries everywhere so we can run specs. Otherwise, Phil is essentially wasted.

Depending on the tech that the GM would give, it might be better to settle him, as we'll be hurting for cash all game.
 
The GM will bulb Currency, and if we tech it, it will bulb MC. I think its worth it to burn him on Currency.

As for Mehmed, he doesnt have any metals (unless Iron shows up, keep an eye up there!). I think we should pile up some Axes and take him out before Construction.

I agree on the Mids, though, lets get 1 more worker and settler, then chop em out now that we have Maths. Send that settler over to Justy island with an Archer, or the Woody II Warrior, then shuttle over a Worker ASAP as well. Mehmed is going to pack cities in anywhere he can, doesnt mean much, its his style. I say we raze that one in the middle, and keep the 2 coastal ones, plus his Cap.

And I REALLY agree that after Mids, Libraries become important for sure.
 
Ok it seems you guys are thinking along the same lines as me.

I do feel that bulbing currency might not be worth it. I just don't know. I agree about tech trading. We need it to survive, BUT we also need IW to make those jungle cities viable so alpha should come after IW IMO.

Ummm.

I'll send the woodII warrior with the settler and then shuttle a worker and an archer/axe to the city. The woody will then make a good scout unit.

I might really pile on the whip to get the settler pod ready as I feel its that important. Chops for mids is good for me.

That middle city is gash so will deffinately go.

I wonder what is going on in the undiscovered lands? Exiting this isn't it?!
 
Ok probably a lot of smoke as I'm pretty tired right now. So sorry in advance.


Turn 1

Move worker to start mine on the commerce hill near NY.

Swap the Mids for a worker.


Turn 2

Start the NY mine.


Turn 3

Maths>Alphabet

NY: Granary> Galley


Turn 4

Great Merchant born> bulb currency. I really didn't know what to do here so sorry if this is bad.


Turn 5

Our WoodyII dies to a barb archer! Bum.


Turn 6

Dum dum dum.....


Turn 7

err..... not much going on here.


Turn 8

Conf FIAFAWL

Chop in to the Mids.


Turn 9

Put axe in front of Mids.


Turn 10

Whip galley in NY.


Turn 11

NY: Galley> axe


Turn 12

NY: Axe> Lib.

Chop into Mids.


Turn 13

Axe in front of mids.


Turn 14

Drop sci to 80% to save our cash.

Chop into mids.


Turn 15

Axe in front of mids.


Turn 16

Washington: axe is finally done> settler.


Turn 17

lalalalalalalalala.......


Turn 18

Chop into mids.

Boston whips barracks.


Turn 19

Boston: Barracks> axe.

3 pop whip settler in Washington.


Turn 20

Boston: Axe> axe.

Send settler to NY to get on boat.

My only screens now. Makes a change for me.

As you can see Mehmed founded a new city. Also as you may notice he has Iron.
Civ4ScreenShot0021.jpg


Our lands. I moved the C near the iron to included it in the BFC.
Civ4ScreenShot0023.jpg


Glance
Civ4ScreenShot0024.jpg


Demo. Hmmm. I know this is Monarch but still. Power is an issue here. Mehmed is racing away in power.
Civ4ScreenShot0025.jpg


Finally our glorious capital.
Civ4ScreenShot0026.jpg


Gigi. I recormend you get a worker to Boston - I neglected it a bit in my round - and get the rice up. Also get the settler over to the stone site ASAP.

Also millitary is a must here. Especially since Mehmed has iron.

Oh yer I think that Justinian and Mehmed have get monarchy.

The roster
1. Krick19 - on deck like a pirate
2. S.ilver
3. Bleys
4. grandad1982 - just played and off to make his lunch for tomorrow
5. gigi_muschi - up now and up for it in general

The save
 
Getting late, need to finish up those Mids now. I suggest no more inturupting the queue, chop em out ASAP.

Once they are done, I think we should put all efforts into our military and dust Mehmed right now. That stupid city trying to steal our horses can die the first turn of the war, raze it, and the other non-coastal city, and keep his 2 coastal cities and his cap.

Once we have 1 settler over on the other landmass, that city can pump out workers and settlers as fast as possible. Get farms up there to support that.

We are still in great shape, the GLH is a wonder that wins games, for sure, and with the Mids and a spread of high-food cities, it will be a solid SE with finance coming from TRE. Good round grandad, got a lot done for sure.
 
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