BridgeBoy
Regent
This game desperately needs an "Undo" feature....similar to the way the software programs Excel or Word has. If there is already someway of doing this I am unaware of it.
Especially when the game starts getting big, and turns take longer and longer, if you make a simple mistake, you either have to put up with it, or reload a whole long turn..could be up to an hour, or longer, of moves, etc. I'm talking about simple mistakes, such as accidentally moving a unit or stack of units to the wrong square. This is what most often happens to me...not by choosing the wrong square on purpose, just a 'slip of the mouse' type of thing. When you play for hours and hours (a days and days, and weeks and weeks, and months ansd months for that matter) it becomes easy to make innocent mistakes.
This weekend, I was planning a big Beachhead Invasion which included landing a stack of eight Transports simultaneously. The trip would take three full turns (6 spaces movement per turn) to land perfectly. Well when I moved the stack my mouse cursor just barely slipped and moved to an adjacent, incorrect square as I released the button and the whole stack moved to the wrong place. This error would cost me an entire turn from my planned out invasion.....absolutely detrimental considering other factors present in the game at the time (War weariness, etc.). This error occurred after over an hour of carefully planned out moves ahead of it, and since the last turn's save game. This would be so simple to correct with a simple "undo" command...to reverse the last user input sequence.
Antbody who uses Excel spreadsheets knows how invaluable an UNDO feature is. I'm sure this would be simple to program into the game. For all I know somebody is going to tell me some way I can do this right now? I don't know.
Especially when the game starts getting big, and turns take longer and longer, if you make a simple mistake, you either have to put up with it, or reload a whole long turn..could be up to an hour, or longer, of moves, etc. I'm talking about simple mistakes, such as accidentally moving a unit or stack of units to the wrong square. This is what most often happens to me...not by choosing the wrong square on purpose, just a 'slip of the mouse' type of thing. When you play for hours and hours (a days and days, and weeks and weeks, and months ansd months for that matter) it becomes easy to make innocent mistakes.
This weekend, I was planning a big Beachhead Invasion which included landing a stack of eight Transports simultaneously. The trip would take three full turns (6 spaces movement per turn) to land perfectly. Well when I moved the stack my mouse cursor just barely slipped and moved to an adjacent, incorrect square as I released the button and the whole stack moved to the wrong place. This error would cost me an entire turn from my planned out invasion.....absolutely detrimental considering other factors present in the game at the time (War weariness, etc.). This error occurred after over an hour of carefully planned out moves ahead of it, and since the last turn's save game. This would be so simple to correct with a simple "undo" command...to reverse the last user input sequence.
Antbody who uses Excel spreadsheets knows how invaluable an UNDO feature is. I'm sure this would be simple to program into the game. For all I know somebody is going to tell me some way I can do this right now? I don't know.