Need an "UNDO" Feature!!!!

BridgeBoy

Regent
Joined
Mar 15, 2002
Messages
74
Location
Pensacola, Florida, USA
This game desperately needs an "Undo" feature....similar to the way the software programs Excel or Word has. If there is already someway of doing this I am unaware of it.

Especially when the game starts getting big, and turns take longer and longer, if you make a simple mistake, you either have to put up with it, or reload a whole long turn..could be up to an hour, or longer, of moves, etc. I'm talking about simple mistakes, such as accidentally moving a unit or stack of units to the wrong square. This is what most often happens to me...not by choosing the wrong square on purpose, just a 'slip of the mouse' type of thing. When you play for hours and hours (a days and days, and weeks and weeks, and months ansd months for that matter) it becomes easy to make innocent mistakes.

This weekend, I was planning a big Beachhead Invasion which included landing a stack of eight Transports simultaneously. The trip would take three full turns (6 spaces movement per turn) to land perfectly. Well when I moved the stack my mouse cursor just barely slipped and moved to an adjacent, incorrect square as I released the button and the whole stack moved to the wrong place. This error would cost me an entire turn from my planned out invasion.....absolutely detrimental considering other factors present in the game at the time (War weariness, etc.). This error occurred after over an hour of carefully planned out moves ahead of it, and since the last turn's save game. This would be so simple to correct with a simple "undo" command...to reverse the last user input sequence.

Antbody who uses Excel spreadsheets knows how invaluable an UNDO feature is. I'm sure this would be simple to program into the game. For all I know somebody is going to tell me some way I can do this right now? I don't know.:cry: :mad:
 
I can certainly understand your predicament. I don't take an hour for a move, but even 5-10 minutes can be a real pain. The problem I see with an 'undo' feature would be the easy exploits. In early exploration, you send a warrior one direction, don't see anything important, undo the move, send in other direction. Combats is where the major exploits would happen. Lose a knight, just a click of the keyboard, and you would take that battle back and try something else. Reloading the whole turn, just for that one battle, is not worth it for most people.
 
Ahh Yes......I see your point Bamspeedy. I didn't think about it that way...because that's not what I wanted it for. However, if I had it, maybe I would start exploiting it in ways it wasn't intended.

As far as an hour of moves, it probably just seems that long. But sometimes when I have like 75 cities plus, and they are border line going into Disorder because or War wariness, and you have to micro-manage them to keep them producing, and relocating hundreds of units for a planned out invasion, etc., etc. It's a pain in any case.
 
As far as an hour of moves, it probably just seems that long. But sometimes when I have like 75 cities plus, and they are border line going into Disorder because or War wariness, and you have to micro-manage them to keep them producing, and relocating hundreds of units for a planned out invasion, etc., etc. It's a pain in any case.

I play huge maps, too. But I just use the governor. With v1.17f the only times I have problems with disorder is in cities with foreigners of the civ I am at war with, otherwise the governor prevents disorders. No, the governor isn't as efficient as a human is, but when I have 200 cities, my turns only take about 5-10 minutes, since I don't have to micro-manage.
 
This weekend, I was planning a big Beachhead Invasion....

Bridgeboy, i love it!!! Remarks like this bring a smile to my face. It' like, ah, i can't explain it, but do you know what i mean? Like we're there.

I do it all the time.....lying in bed thinking (dead seriously, of course) things like "Right, tommorow i'm going to declare war on France, and i think it's about time i made peace with America, they've got enough problems with Germany and they were ok with me before..............." and on it goes.

Hope you kicked arse, BB :)

d
 
I think an undo feature is important, especially for slower computers, where reloading the game can take up to 10 minutes. to prevent exploits, of course it wouldnt be available after combat,bombards, or anything using the RNG. Also it would only be available if no new terrain is revealed, and no "grayed out" tiles are made visible. if done correctly it could be very hard or impossible to exploit, and would save a lot of time. most of my mikstakes occur when i hit J and accidentally click off my railroad. in close games, such occurences could be game-beaking (arty's/infantries not reaching capital to reenforce it in time, etc)
 
actually, if you really wnat to you can use the save and reload features the game brings, especially early on, without loosing much time to do just what an undo button would do. later on you probably wouldn`t reload - after all it takes so long...

I guess this problem can`t be solved. But maybe we can get an undo button if not fighting? that wouldn`t mena much for exploits early on, but prevent those annoying timeconsuming 'j'-errors later on.
 
Others have pointed out the exploit problems with an undo feature. I wanted simply to point out that you can minimize the chance of moving to another square than intended, by using the Goto button (or pressing G or J) instead of drgging the mouse.

It's easy to let go of the mouse button by accident, but if you instead have to click when you see the correct square highlighted (as is the case after G or J) you seldom do such mistakes.
 
Top Bottom