As to MGL, remember the check for a leader of any kind will stop the MGL. So when you are ready to try to get one, be sure to have used the SGL, otherwise no MGL.
Thank you for the vote of confidence.commodified said:After meeting the Vikings, it appears you have 55% of world population and they have only 14%. In other words, you are too good to play Warlord any more, gma! You seem to have a pretty solid grasp of the fundamentals. I think you would find that you're ready for Monarch and don't need to bother with Regent.
I don't know if it's the same with everybody else, but after becoming proficient at Warlord I quickly conquered Regent, Monarch, and even Emperor. I seem to have stalled there, though.
You can do it!
gmaharriet said:Miller, that would seem like very sound advice for a normal game, but this was intended to be an "all war" game to kinda force myself into military confrontations and learn how to attack and defend. My understanding of AW games is you can't negotiate, trade, or make ROPs, but must declare upon meeting a new civ on the very first turn and no peace treaties are allowed.
That being said, every peaceful instinct in me wants to do it your way. Thanks for your suggestions.![]()
Wow! This is both easier and harder than I expected. I did trade with Ragnar before declaring. I waited for him to contact me first, which gave me ~20 turns to build up my military a bit more. Even after declaring, it was ~15 turns before I actually killed a warrior who wandered too close. It seems that I'm a really reluctant warrior myself.Desertsnow said:Actually in an all way game you can trade but always conclude your first meeting with a declaration of war.
How far back do they have to go to heal? You need to send a (war) settler to the front. Establish a city close to the vikes and rush barracks. If the vikes don't have horses then it can even be left open or your healing riders.gmaharriet said:I've been sending my new elites back to heal in barracks, then bringing them back to the front line, but I'm not sure how to control which unit in a stack does the heavier fighting.
Bede said:The short version of short rushing:
You want to train a longbow (40sp) in less than four turns in a town netting 10spt. The sequence goes like this:
start - no shields in the box
T1) 10 shields in the box, cash rush something worth 30sp (a settler), it will cost 80g, the remaining 20 shields x 4g per shield. Switch back to LB
T2) production adds another 10 for the 40.
T3) longbow ready to go kill something.
You saved a turn of production time at a cost of 80g. This will let you manage the citizens for maximum food and commerce rather than shield production and minimizes production overruns.
OK, I'll send my brave galley out to meet the others and build a few more. I think I have enough riders to fend off small invasions to my south in addition to my main northern front.vmxa said:gmaharriet if you have say 6 units in a stack, you can select anyone of them to attack with. You can right click and select one or hit wait as they come up or even fort them as they come up for selection.
Making contact with civs on other landmasses is fairly safe in AW as the AI is not real good at invasions. You want to have contacted and declared on all civs by this time. You need them at war.
It will hurt at first as they send in the troops. After you beat down the first couple of waves, it is not bad and they will be locked into making troops. You just have to keep your kill ration very high. This is actually not hard as long as they are not far ahead in tech.
Not a navy perse, just a few ships at the key points. So when you get to bombard one of theirs you can finish it off. I will normally only attack with theirs being down to 1 hp. I do not want to take a loss. Exceptions are when I am not sure that I can handle a landing at that location.
One danger of not having all at war with by the middle ages is that soemone may be able to exploit those civs you are at war with and get very large. The thing to worry about is one civ gobbling up too much land.
Not far. I've been using settlers and rushing a barracks on the 2nd turn to save gold. I have enough riders to defend easily for that 1st turn. I'm sure getting a lot of barracks as I move forward. I'll give Bede's idea some thought too.Originally posted by Whomp
How far back do they have to go to heal? You need to send a (war) settler to the front. Establish a city close to the vikes and rush barracks. If the vikes don't have horses then it can even be left open or your healing riders.
AnsarKing101 said:Sorry if this is off-topic, but are the Vikings and Celts good AW Regent or Warlord civs(PTW).Not Conquests.![]()
Thanks! Yes, it's going well. The Vikings no longer exist. As a partial reply to AnsarKing, I got my Chinese Riders long before the Vikings could build Berserks, so I was able to destroy their civ. That's something you might consider about using the Vikings for AW.jm chen said:And good luck to gmaharriet. Seems like your game's going well. Did I miss it or do you still have that SGL? What are you going to use it for?