Need Expert Advice on Global Warming

kobayashi

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Who can answer, I am too lazy to spend a few days testing...

1. What terrain transformations occur when there is global warming?
2. Are these hard coded or dependent on settler improvement or engineer transformation settings?
3.Does it take place in multiple-stages or is it a one time thing?

Why am I asking these questions, - I am trying to make global warming good - such that there is a boom to growth after it happens (it won't be called global warming of course!)

p.s. I hope that Andrew Livings will make a comment since I seem to remember him writing somewhere that he jotted down what the effects were.

[This message has been edited by kobayashi (edited July 03, 2001).]
 
This is something I've tested a lot for my scenario so this is what I noticed:
1. What terrain transformations occur when there is global warming?
Terrain near the shoreline will be turned to swamps, and terrain further into the country will be turned to desserts.
Forests will be turned to plains regardless of what values you give the forest slot.
2. Are these hard coded or dependent on settler improvement or engineer transformation settings?
Yes, you cannot affect them, it has to do whit the terrain slots, not the terrain values.
3.Does it take place in multiple-stages or is it a one time thing?
Multiple Stages, the little sun icon (which you will have changed I am sure) will have to "expload" several times.

Im not Andrew Livings but I hope this suffices
wink.gif


I probably forgot something though.
Some terrain arent affected (mountains, and some other terrain).
 
I've found that after the shoreline turns into Swamps the Swamps turn into Ocean! It really sucks!
 
Henrik:
Terrain near the shoreline will be turned to swamps, and terrain further into the country
will be turned to desserts.
Forests will be turned to plains regardless of what values you give the forest slot.

I might add, that the changes to inland areas are irregular, in that they only take place to some terrains, and regular, in that they take place in nice slant stripes cutting through the map. -Which doesn't look very natural. You need to make your terrain very varied with lots of horizontally (and strategically) placed mountains and hills to make it look a little nicer. To my knowledge, neither mountains or hills are affected by GW.

As stated by Henrik :
plains/grassland -> desert
forests --> plains

-You can use this to your advantage, if several strikes of global warming take place, so you'd probably make desert the best terrain, and plains the second-best. -Or maybe even swamps the most fertile lands, depending on your terrain/scenario setup.

I never experienced what SunTzu describes. I think it really needs a LOT of pollution and lasting effect before this takes place. I tested the GW effect to some extent with my "Hammer.." scenario, because I wanted the same effect as you. Western europe should get more baronies as the viking/nuke attacks grew worse. And then become stronger, because the terrain became much more productive. But in the end, it just looked so silly with the slant stripes on the map, so I ended up changing it to dense forests instead (because the peasant would leave the fields).

Hope this helps.
wink.gif
 
Originally posted by Morten Blaabjerg:
I might add, that the changes to inland areas are irregular, in that they only take place to some terrains, and regular, in that they take place in nice slant stripes cutting through the map. -Which doesn't look very natural. You need to make your terrain very varied with lots of horizontally (and strategically) placed mountains and hills to make it look a little nicer. To my knowledge, neither mountains or hills are affected by GW

Ooops, I forgot to mention this, but it is what my "studies" of this has shown as well.
 
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