Well... yes. However, if you'd like to fully express your plans, we may be able to reach some consensus in your mod plan(s) and simply add you to the team

Experimental stuff can be made modular and even based on new game option tools we now have to work with to adjust gameobjects like units and promos to new definitions only if game options are in use.
If you'd like to
help with combat mod devel or you have some ideas you'd like to implement there, I'm quite happy to discuss that with you in depth! I have concepts and some concrete plans there but more concepts that plans. And it'll be a lot of xml work to bring it all together, and balance work and
playtesting and so on and help on that would be extremely helpful.
In fact, I have some unit xml work to do on my plate now that I was considering attempting to get some help with if you'd like to pitch in a bit - nothing too intense

The more help I can get the more I can accomplish! And that goes for the whole team really. We all have lots of plans and limited time