Monaldinio
Prince
Sorry, but i dont know where i can post my question, so i do it here...
I have a big Problem and i hope someone can help me to solve the problem!
I've created a new Civ for my mod, and use for them the Artstyle of an existing Civ .(Data Angel)
I have addet in the CivilizationInfo.xml this to the new Civ...
<ArtStyleType>ARTSTYLE_ANGELS</ArtStyleType>
...Copy end Paste it from the Angels.
The Cityset works fine for the new Civ, but i cant see the farms!!!
When the ERA changed, i cant see the farms...but they are there
For the Data Angel, every thing works fine, the CitySet and the Farms...
my Problem...
http://forums.civfanatics.com/attachment.php?attachmentid=318285&d=1333738986
Perhaps it would help if I upload all the edited files, so that someone can look at it??????
But why cant i see the farms of the Angels for the new Civ, they use the same ArtStyle...
Definate an Artstyle in GlobalTypes...
<ArtStyleType>ARTSTYLE_AWOKEN</ArtStyleType>
...paste it in the civilitationinfo to the new civ...
<ArtStyleType>ARTSTYLE_AWOKEN</ArtStyleType>
...copied all farmimorovements of an existing Civ and change it so...
it is just an example...
I have a big Problem and i hope someone can help me to solve the problem!
I've created a new Civ for my mod, and use for them the Artstyle of an existing Civ .(Data Angel)
I have addet in the CivilizationInfo.xml this to the new Civ...
<ArtStyleType>ARTSTYLE_ANGELS</ArtStyleType>
...Copy end Paste it from the Angels.
The Cityset works fine for the new Civ, but i cant see the farms!!!
When the ERA changed, i cant see the farms...but they are there
For the Data Angel, every thing works fine, the CitySet and the Farms...
my Problem...
http://forums.civfanatics.com/attachment.php?attachmentid=318285&d=1333738986
Perhaps it would help if I upload all the edited files, so that someone can look at it??????
But why cant i see the farms of the Angels for the new Civ, they use the same ArtStyle...
Definate an Artstyle in GlobalTypes...
<ArtStyleType>ARTSTYLE_AWOKEN</ArtStyleType>
...paste it in the civilitationinfo to the new civ...
<ArtStyleType>ARTSTYLE_AWOKEN</ArtStyleType>
...copied all farmimorovements of an existing Civ and change it so...
<!-- 1x1 FARM BUILDINGS AWOKEN -->
<ArtRef Name="art:IMPROVEMENT_AWOKEN_1">
<Attribute Class="Scalar">NIF:Art/Structures/Cities/angels_cityset.nif::1x1_01</Attribute>
<Attribute Class="Era">ERA_EXPANSION,ERA_CROSSFIRE,ERA_AWOKEN</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_AWOKEN</Attribute>
<Attribute Class="Scalar">bExtraGoalOnly:1</Attribute>
<Scale>0.27</Scale>
</ArtRef>
Code:
<ArtRef Name="goal:IMPROVEMENT_OUTPOST">
<Attribute Class="Era">ERA_AWOKEN</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_AWOKEN</Attribute>
<Attribute Class="Bonus">NO_BONUS,BONUS_ALL,!BONUS_RICE,!BONUS_WHEAT,!BONUS_CORN</Attribute>
<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_FUTURE_FARM</Attribute>
<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_AWOKEN_1</Attribute>
<Attribute Class="Scalar">szExtra:art:IMPROVEMENT_AWOKEN_3</Attribute>
<Attribute Class="Scalar">iCropAreaMultiplier:12</Attribute>
<Attribute Class="Scalar">bCutTrees:1</Attribute>
<Attribute Class="Scalar">bZMode_Ground:1</Attribute>
<Attribute Class="Scalar">fTwist:-0.7853981633</Attribute>
<Attribute Class="Scalar">bIsPartOfImprovement:1</Attribute>
<Scale>2.0</Scale>
</ArtRef>
it is just an example...