First let me say how excited I am that other people are reading this thread for entertainment or education. Plus, we are over 1000 views! Amazing. Second a word to thanks to all who have given advice and counsel, especially namliaM. The time you all spend is greatly appreciated. Since I have been posting my saves in the mornings (USA EST) and I'm out tomorrow morning, I thought I would do a double dip and post again today. **Actions at start based on previous feedback** I fix the idle citizen in Athens. He wasn't idle by design, I was goofing around in there and forgot to put him back to work. Coastal citizen in Corinth switched back to the rice farm. Last time out I thought the idea was to keep the cities from reaching the cap. This time, I think I am seeing you want them to jump over the cap and use that extra citizen as a resouce for the whip - allowing you to build faster than you could if you never went over the cap. I'll experiment with that. The worker south of Thebes is reassigned to grassland. I was afraid of disease from the jungle. I review my diplomacy with my neighbors. Weird, Pacal is 'Cautious' to me and says "Past events have proved your bad nature to us." I don't remember doing anything to him. My good pals Asoka and Zara love me though. **Turn log** Turn 101: The Greatest Civilizations window pops up, and guess who is #1? Me! Must be a slow year I note there are three unknowns, they are on the mysterious Eastern Continent. Someday I may see it... Paranoid Pacal is last on the list, serves him right. Turn 103: Sparta finishes its wall. I do what I have never done - I order a Forge. At 10 hammers, Sparta is my #2 production city as well as my #1 science city. Is it wise to do both? I have seen much talk of city specialization but am only now grasping the concept. If splitting Sparta's priorities is a mistake, someone will tell me. In other news, Asoka loses a city to the Barbs. Wow - on Warlord? I thought the AI guys handled things better than that. Maybe it's an Asoka thing. Turn 104: Code of Laws finishes, and Confucianism is founded in Corinth! Didn't see that coming, I guess no other AI had it yet. I pick Alphabet so I can start trading since I have two pals who like me. I also convert to Conf as the state religion and I send the missionary off to Athens to spread the word. Turn 106: Lots of building. Athens: Forge (its my #1 production city), Thebes: Courthouse, Argos: Granary. Conf spreads to Thebes on its own. Corinth is unhappy at 7 but a touch of the whip fixes that and gets the lighthouse done faster. Turn 108: Alphabet is done, I pick Compass as it is on the path to getting me off the continent and into contact with the New World. Corinth is a 6 and unhappy again. Can't fix that with the whip - they're still mad from the last time. I'll shuffle some citizens and starve for a bit to get the Courthouse there done faster. I start the quarry near Argos, having finished the iron mine there. Boy, that opened up a lot of new units. More choices - more opportunities to be wrong Turn 110: Conf spreads to one of Pacal's cities. I chuckle a bit - I don't like that guy. My wandering scout in Zara's lands sees longbowmen. I give him a call to see what techs he will trade me, most of the deals are all lobsided in his favor. (Example: Code of Laws for either Poly or Meditation). But for Metal Casing he will give me both and 20 gold. I take it. He's open to the idea of war on Pacal too, maybe he doesn't like him either. Turn 113: Look who's come a-courtin. It's Pacal and he wants Writing. He'll give me Priesthood and 30 gold for it. It's a deal. Turn 114: Argos finishes the Granary, starts a badly needed Courthouse. Zara's on the phone again. Offers Monarchy and 30 gold for currency. I find it is hard to evaluate these deals - some advice in that area would be great. I've been comparing the science cost. These seem about equal, so I say yes. Turn 115: Compass is done, I pick Machinery to stay on course to Optics. Monarchy gives me the chance for Hereditary rule. A new way to be happy - and I get why this is important now! My cities can grow! I say yes. Turn 116: The revolution is over, and Barbs are seen southwest of Argos. Not wanting them to cause problems a dispatch a Horse Archer and they are but a memory. Now lets look at those cities and: YES! The happy cap is raised! Turn 117: Athens finishes its forge. I'll have to wait and see if it causes all the pollution I fear. Since there is still unclaimed land, I'll build one more settler. Turn 119: Turns out those Barbs came from a city the founded to the southwest of Argos. I might have to do something about that. Turn 120: A great prophet is born in Sparta. I send him to Corinth so he can build the Conf wonder. Turn 124: Machinery is done, time for Optics. I see the other Civs see the same open area I do - both Zara and Pacal found cities in the area I am looking at. This new city will likely be the last one I found so I need to pick the right spot. Sparta, once seemingly my best city is now stagnant and seemingly lame compared to some of the new ones. I move a citizen to get it growing again, but this drops the hammers down to 6. So that's it. I'm in the ADs. I lead in score, in power, and everyone (even Pacal) likes me. This is already my best Warlords game ever - but can I take home the brass ring? There's a lot of game left, a whole new continent to find and three more civs to meet. Maybe with all your help I can do what I have never done: win on Warlord! Thanks again - and have a good night/day.