its with the roman middle age units- the heavy infantry, and cavalry, respectively.
All I really want to do is use the Roman havy cav to replace the old art for the Byzantine Cataphract, and have the heavy infantry be greco-roman style medieval infantry. But they dont seem to have all the files I need to do it.
Given that this is the entry for the Byzantine cataphract as is... what do I need to change here to switch it to the roman heavy cavalry art? NOTE that the RHC dose not have any KFM, or FX.nif files with it- this is whats hanging me up
<UnitArtInfo>
<Type>ART_DEF_UNIT_BYZANTINE_CATAPHRACT</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,2,10</Button>
<fScale>0.42</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Unique_Byzantine_Cataphract/Unique_Byzantine_Cataphract.nif</NIF>
<KFM>Art/Units/Unique_Byzantine_Cataphract/Unique_Byzantine_Cataphract.kfm</KFM>
<SHADERNIF>Art/Units/Unique_Byzantine_Cataphract/Unique_Byzantine_Cataphract_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
I've never actually added units, or screwed around with this stuff before (at one point I thought about it, but aborted) and so help would be appreciated. if there is anything beyond this that i need to do, please tell- I'm all ears
All I really want to do is use the Roman havy cav to replace the old art for the Byzantine Cataphract, and have the heavy infantry be greco-roman style medieval infantry. But they dont seem to have all the files I need to do it.
Given that this is the entry for the Byzantine cataphract as is... what do I need to change here to switch it to the roman heavy cavalry art? NOTE that the RHC dose not have any KFM, or FX.nif files with it- this is whats hanging me up
<UnitArtInfo>
<Type>ART_DEF_UNIT_BYZANTINE_CATAPHRACT</Type>
<Button>,Art/Interface/Buttons/Units/ICBM.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,2,10</Button>
<fScale>0.42</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Unique_Byzantine_Cataphract/Unique_Byzantine_Cataphract.nif</NIF>
<KFM>Art/Units/Unique_Byzantine_Cataphract/Unique_Byzantine_Cataphract.kfm</KFM>
<SHADERNIF>Art/Units/Unique_Byzantine_Cataphract/Unique_Byzantine_Cataphract_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
I've never actually added units, or screwed around with this stuff before (at one point I thought about it, but aborted) and so help would be appreciated. if there is anything beyond this that i need to do, please tell- I'm all ears
