DS_CL
Warlord
Hey All,
Basically, I have created an extensive tech list in one era (ancient times). This way, these techs can be traded among all other civs, regardless of what age they are in. Im using the 4 eras to change the graphics of a group (i.e. Elves in ancient, wood elves for middle ages, plains elves for industrial), thus I can have more city graphics than the game was meant to allow.
The techs work fine, trading and such worked perfectly, but I cannot seem to get the era advancing to switch off as I am intending. I have attempted to use an era none tech as a prerequisite for a required for advance tech. However, I find that if the civ does not have that era none tech, the game simply erases it from that civs tech library, thus allowing it to advance without the required for advance tech.
I have also tried making techs in advanced eras as starting techs to civs that no other civ can research. The problem here is, that if I give an advanced tech (say a middle aged tech to my nation at the start), it sees there are no techs in that age or the ages above it, and automatically puts me in the modern age.
And now I'm stuck. Other than making the "required for advance" tech cost 1000, I cannot think of another solution.
Is there another option that might work? Or anyone who has implemented something similar before?
Basically, I have created an extensive tech list in one era (ancient times). This way, these techs can be traded among all other civs, regardless of what age they are in. Im using the 4 eras to change the graphics of a group (i.e. Elves in ancient, wood elves for middle ages, plains elves for industrial), thus I can have more city graphics than the game was meant to allow.
The techs work fine, trading and such worked perfectly, but I cannot seem to get the era advancing to switch off as I am intending. I have attempted to use an era none tech as a prerequisite for a required for advance tech. However, I find that if the civ does not have that era none tech, the game simply erases it from that civs tech library, thus allowing it to advance without the required for advance tech.
I have also tried making techs in advanced eras as starting techs to civs that no other civ can research. The problem here is, that if I give an advanced tech (say a middle aged tech to my nation at the start), it sees there are no techs in that age or the ages above it, and automatically puts me in the modern age.
And now I'm stuck. Other than making the "required for advance" tech cost 1000, I cannot think of another solution.
Is there another option that might work? Or anyone who has implemented something similar before?