Need Water or Air transport (or better mapscript)

DuckAndCower

Warlord
Joined
Mar 7, 2008
Messages
215
Just a quick note... last night I was playing a game where my starting area was cut off from the rest of the continent by a one-tile landbridge that contained a peak. There was only one other civ with me. I had no way of reaching the others.

Water or air transports would avoid this problem (although helicopters can't fly over mountains or water?). Probably be easier than trying to make the mapscript avoid such a situation.
 
Just a quick note... last night I was playing a game where my starting area was cut off from the rest of the continent by a one-tile landbridge that contained a peak. There was only one other civ with me. I had no way of reaching the others.

The terrain generation part of the mapscript is from the vanilla pangaea generator. But I can probably add a check for multiple "areas", which are unreachable from each other. Then either fix the choke points or regenerate the map. I have added that to the to-do list.

Air transport would come pretty late in the game, and I'd prefer to avoid water transport for now. I have a future concept for interacting with the other continents, but it would take the game in a little different direction.
 
a water world mod :D
 
The archipelago map script on vanilla had a very cheap but effective way to prevent that "cut of by a peak thingie" - it looped throught the map and removed all peaks that were coastal.
 
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