HardCoder
Arrrr
- Joined
- Oct 21, 2006
- Messages
- 171
Please, please, add an automate button for missionaries that sends them auto-magically to a reasonable place. I assume the algorithm would be something like, in order of preference:
* If it's a missionary of the player's religion, then send it to a player city that needs culture
* Otherwise, some player city (largest that can be reached? on the theory that it could use a(nother) temple)
* Otherwise, the closest non-player city
But I really don't care - anything that keeps me from having to scroll around looking for tiny yellow Buddhas against yellow plains, or invisible crosses, just anything at all. I don't know how many times I thought I've sent missionaries to every city that needs them only to find that I've missed one or two because the religion "failed to spread" and I didn't catch it.
Also, I don't know if the governor does this or not, but if it's auto-building for a holy city, it should place great emphasis on the income-increasing buildings. It might be nice if, when the player (human or AI) has a holy city, it put some additional emphasis on building banks in general so that Wall Street for the holy city could be available fairly quickly.
BTW I always dump my extra prophets into my best holy city. The AIs should probably do that too. It's reasonably common that I wind up putting National Epic and Wall Street in the same holy city (if I'm not playing Philosophical) because of the prophet- and thence money-generating potential.
* If it's a missionary of the player's religion, then send it to a player city that needs culture
* Otherwise, some player city (largest that can be reached? on the theory that it could use a(nother) temple)
* Otherwise, the closest non-player city
But I really don't care - anything that keeps me from having to scroll around looking for tiny yellow Buddhas against yellow plains, or invisible crosses, just anything at all. I don't know how many times I thought I've sent missionaries to every city that needs them only to find that I've missed one or two because the religion "failed to spread" and I didn't catch it.
Also, I don't know if the governor does this or not, but if it's auto-building for a holy city, it should place great emphasis on the income-increasing buildings. It might be nice if, when the player (human or AI) has a holy city, it put some additional emphasis on building banks in general so that Wall Street for the holy city could be available fairly quickly.
BTW I always dump my extra prophets into my best holy city. The AIs should probably do that too. It's reasonably common that I wind up putting National Epic and Wall Street in the same holy city (if I'm not playing Philosophical) because of the prophet- and thence money-generating potential.