Neener's Unit Workshop

I tried around with that xml line but to be true the standardvalue delivered the best results. lowering or adding to the value didn't change much:(
Only result was the idle also had sort of a hickup effect like the fortify currently does. Nevermind I'll leave the standard value now.
I also gave him a nice selectionsound already. Soundtriggers for attack and idleanimation would be nice as well but aren't that pressing.;)
 
Can units have two classes at once? (eg horsearcher being archer AND cavalry)

If so, I'd suggest creating a new class called 'flamable'
and a unit ability called "fiery attack" = +100% strenght vs 'flamable'

-flamable are:
-treemen
-mummy
-dryad
-saprolings?
-wooden warengines. (oO: siege engines! decrease citywall-defencebonus x%/unit in stack)
-Trolls? (denies regeneration...)
-machines with possibly explosive bits.
(such as warpflamethrowers->detonate:collateral damage)


Units elligable for fiery-attack (could be magical unit upgrade too):
-fire_archers.
-fire elemental.
-wizard
-fire_magic.
-several war_engines.
-angry_mobs
-dragons
-several demon_types
-grenadiers, and other explosive stuff


EDIT: If you are still looking for usefull sounds, I have the old 'Shadow of the horned rat' and 'Dark Omen' games lying around somewhere...
I'm certain SotHR has some funny sounds. not sure whether the DO sounds are approachable.
 
I think every unit can be in only one class.

What about this:

mummies, treemen,... get a promotion "flamable": -50% (or more) against dragons.
 
If it's -50% defence vs <list of fire-users>... maybe... but it's not very elegant.

I just thought the 'civil unrest' effect could be the perfect forrestfire!
 
The groaning sound of a tree starting to topple would be a perfect soundbyte...
 
Actually, if you look in the woodelf army book, dryads arnt flamable (presumably because they are 'green wood' ie green wood dosnt burn, it only smolders) but thats kinda irrelevant:p

That dragon looks amazing neener! are you going to give him a rider? Dragons need riders:D
i havnt tried the treeman in game yet, ill just wait for ploe to upload it :D
 
Psychic_Llamas said:
That dragon looks amazing neener! are you going to give him a rider? Dragons need riders:D
i havnt tried the treeman in game yet, ill just wait for ploe to upload it :D

Yeah, I'll definitely give him a rider. Right now I'm trying to get the polycount down from the original 2,600 to something a bit more reasonable!

Question: Will any other races be riding dragons? I know Orcs have Wyverns, Empire has Griffons, Dark Elves have Manticores..but they also have Malekith on a black dragon. So if I was to do Malekith, would a simple reskin (with a few tweaks) of the High Elf Dragonrider do him justice? Because if not I should plan for later conversions while I'm making this guy.
 
Yeah Malekith would be nice as well as Imrik(Highelves) so later conversions should be planned beforehand. A Wyvern also more or less is just a two legged Dragon so maybe the animations could be made in a way a later Wyvern could use them as well. Another idea would be a rider on an eastern Dragon for Cathay and/or Nippon. We also could think about a Zombiedragon maybe. And probably more so keep it plugable;)
 
Woodelves have forest dragon riders, they also have a hero called Naestra and Arahan - the sisters of twilight. twins which both ride thier dragon friend.

Highelves have lots of dragon riders, and like Ploe says, we need Imrik

Dark elves have tonns of different beasts, Black Dragons, Hydras, manticors, giant spiders, you name it they have it. most of them are able to be ridden also (except the hydra i think) and like you say, we need Malekith.

Chaos have Chaos dragons with 2 heads.

Orcs and gobbos have wyverns

Empire have griffon riders,

Brettonia have pegasus knights.

Zombiedragons would be cool for vampires.

Perhaps a sphinx monster for Khemri??

I think a Chinese-like dragon for Cathay and nippon would be cool to, with riders.

thats all i can think of at the moment:)
 
How many polys do you want this guy to be, by the way? He's currently about 1,600 without the rider. I'm expecting the rider to be pretty small and he won't be animated, but it'll add a few polygons one way or the other. I'm just starting to run out of places I can optimise the mesh, so I thought I'd find out how small I need to make it :)
 
The Easternstyle dragons could be recycled as seadrake monsters.

So what IS the poly/vertexlimit for CIV4?
 
Arexack_heretic said:
The Easternstyle dragons could be recycled as seadrake monsters.

So what IS the poly/vertexlimit for CIV4?

Somewhere in the region of about 900 polygons for ordinary units. I've been trying to keep mine much lower, more like 700, and rely on slightly larger textures instead. For the hero and special units, however, where they're going to be bigger and rarer, we've been talking about increasing the polycount to go over 1,000. I'm fairly sure I was told at one point that 1,500 would be okay for a hero, but I can't remember. That's why I'm asking again :)

Anyway, to keep you up to date, here's a very sketchy work in progress shot of the dragon. As you can see I'm still skinning him :)

WIPdragon2.jpg
 
nice!
a bit more work on that texture and it's almost perfect.
IMO the tailspikes would look better if similar to those used on the head.
(e.g. either go for fins/spikes or horns on a dragon/wyvern)
 
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