Neighbors That Are Too Close

ratrangerm

Prince
Joined
Aug 29, 2001
Messages
380
Location
Raton, NM
How often do you end up in games in which you have two of your neighbors who have their capitals right next to each other?

I've had two offline games like that. I played one as Elizabeth and found Cyrus and Louie on the continent with me. Turns out their capitals were right next to each other... and this is two Creative civs we're talking about. Louie ended up with a late start because he was stuck on a peninsula all by himself and couldn't get through until he got Open Borders with Cyrus (and that wasn't for some time).

And in my latest offline game as Frederick, I first met Victoria and Saladin and found out both were close to me... and once again, their capitals were right next to each other.

I'm still playing Vanilla CIV, so I hope this got fixed in Warlords. Sure, it can make it easier to take neighbors out early or put one at a disadvantage, but still, shouldn't they at least have a chance to get into the game? :crazyeye:

And what about the situations in which _you_ get the neighbor who has his capital right next door to yours? Happened to me once and it was Monty. :eek: I aborted the game right then.
 
I had one game where I was playing Fractal. Started on a relatively small continent with two other civs. One was right next to mine, the other on the whole bloody way on the other side of the continent where he had plenty of room to expand. So I built about 10 Quechas and obliterated my closest neighbor rather quickly before they had a chance to even hook up their copper resource.
 
I was playing a game (in SevoMod) where Louis XIV and Robert the Bruce started about 15 tiles away from each other. They were so close that Scotland's second city ended up flipping to the French, and that was the only thing between the two capitals.
 
15 tiles is quite a lot. The worst I had myself was when my (random, Spain) capitol's fat cross overlapped Moscow's fat cross. It was on one of the easier DLs that I play, cause my starting warrior declared war straight away and walked into their undefended capitol razing it on the 3rd or 4th turn :hammer: :evil: :lol:
 
I'm playing a game where there's a mere three tiles between my capital and another AI's capital. Of course since those three tiles are all water which ends up leaving us on seperate contineants it didn't really end up being a big deal.
 
The worst I've had is being able to see Washington's settler from my starting position. I moved my warrior to just outside the cities border, waited a couple of turns so I knew that the American warrior would be gone and attacked. I wiped them out in about 8 turns :devil:
 
My son and I started a game today and 5 of the six civs on our continent were lined up in a row along the eastern most coast from north to south. It was quite odd to keep discovering one after another of us in a row. Talk about a land scramble!!
 
Heh.......I don't see what the problem is. I LOVE it when the AI (not other players mind you :P) starts very close to me. The AI is predictable in that you can almost always guess what they are going to do at certain points in the game. It makes for an easy victory. It's the spending time to actually find them that ends up being the hardest obstacle to overcome in the early game. I'm kind of partial to an early warrior rush myself.
 
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