Neo Nes 3 : Revolution

stalin006

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NEO NES 3 - REVOLUTION

THINGS TO KNOW BEFORE YOU EVEN CONSIDER TO JOIN......

1- I WILL TRY TO UPDATE EVERYDAY (NEO NES TRADEMARK ;))
2-IF YOU THINK U WONT HANDLE IT INTO TURN 2, DONT JOIN.
3-THIS WILL BE A DETAILED NES, STILL, IT WONT BE AS COMPLICATED AS IT SEEMS, ALL THOSE VETERANS KNOW WHAT I AM TALKING ABOUT ;)
4-PLZ READ THE RULES.
5-I AM PLACING 24 HOURS FOR CLAIMING NATIONS, THERE ARE LIMITED, PLZ CHECK THE MAP AND CLAIM ONE (FLAGS REPRESENT STARTING LOCATIONS)
6- Dont be misguided by the joining map, is only that, each flag represents a starting position, everyone will see how the actual thing is in 1st update.
7-to join u have to fill up the nation template, write a small story (it doesnt matter size for now) and thats it.

Rules (remember it wont be as complicated as it seems ....)

This is a hybrid, to do well you must post story’s, and manage ur army’s well, like in a board game.

** The Political Map **
in this map there will be where you see your borders, roads, cities, and armys.

City concepts -
you create city’s by moving settlers to an area and order them to build a city
you must name the city
every city u build, your empires territory will grow. if the city is destroyed, the territory will be most likely lost.
city’s can be conquered, that and their hold territory will be of the conquerors, although the citizens religion and roots will remain.
all cities produce two economic credits
all cities can support 2 armys or navys.
to upgrade all armys, they must be by a city.
(note, after the capital, all citys will be represented as the religious symbol of the areas majority)

Roads + future upgrades
roads can be built between citys, it costs money to build them. 1 economic credit to build a road.
in roads units move twice as fast.
roads will eventually be upgraded, railroads etc.

Army s
every city can support up to 2 army’s.
armys move just like in neo 1.
to upgrade an army, as new tech are discovered, they must be by one of your cities.
10 % of your forces will be proclaimed elite, you name this units, they are better than your regulars, and are marked differently on the map.
it costs an economic credit to build an army. (remember the limit set by the number of cities)

u can upgrade an army from regular to copper to iron, they must be w/in a city and u must pay one economic credit

army units :
regulars, nothing special 1/1/1
copper weaponry army 2/2/1 (requires copper to build )
Iron weaponry army 3/3/1 (requires iron to build)
elite 4/4/2 (u cant build, only a small percentage will become elite by random at war.)

navy:
attack ship 2/1/2 (needs timber to build)
transport 0/0/2 (one transport can carry one army) (needs timber to build)

borders
self explanatory
you expand as you build cities.
settlers cost one economic level, they settle cities.
you can only have one settler unit per turn (this means u can create a max of a city per turn.

**The Geological map **
In this map all the luxuries and resources are placed for you to see and plan, u can also see the religion majority of your cities (details later on ) edit this will be part of the political map too.
if a luxury is w/in ur borders, that luxury is yours.
other things may appear in this map, i will point them out as they appear.

Luxury + Resource uses: (the key will appear a the bottom of the post)
ANCIENT ERA RESOURCES

Copper - used to build military upgrades
Iron - used to build military upgrades
silver - provides 3 economic credits per turn free
Timber- used in building national city upgrade and ships
Stone- used in building national city upgrade

LUXURIES (each makes people happy, explained later)
-Gold-
-Diamonds -
-Furs-
-Incense-
-Ivory-
-Wines-
-Spices -

Trade-
to trade there must be a road between empires.
you must have more than one resource ( u can trade spices if you have 2 or more etc)
the thing that is traded in return is decided by the trading nations.

Religion- the key of them will be placed at the end of the post.
Greco-Roman Gods-
Germanic Gods -
Sun God-
Jewish -
Christian Protestant-
Christian Catholic-
Muslim -

your original city’s religion will be your choosing, but as time goes on, other nations influence may change this, for example, after a while, adjacent Christian cities influence might make the roman religion less influent, the city will change religion majority, they will remain part of your empire, but are more likely to join similar religion empires, or be angry when you are at war w/ a nation of their religion majority.

Happiness- each face will represent a happy, neutral or sad face, wait until 1st update to see it, if too many faces are sad, there will be turmoil, if most are happy (due to lots of luxuries and ur storys) good things will happen.

economy, i have gotten rid of this, your economy will be ruled by how many economic credits you have left after ur orders.
so if you want to get more credits, build more cities or do more trade (more realistic eh? )

Techs + City upgrades
every once in a while i will declare a new tech discovery, many of these will include upgrades to your empire, for example, the world discovers literature, now you can build libraries in ur empire, these upgrades have bonuses like happiness, economy, military etc.
the details of how to build the city or unit upgrades will come as we start the nes.
this will be like neo 1, but it wont be as complicated.

Wonders!:
unlike neo one or two, this wonders powers will be far far bigger adn longer lasting.
wonders now may require economic credits, resources and luxuries.
for example, the pyramids, they could require 5 economic levels, stone, gold and incense + 5 turns to build. seems a lot......but they will be true wonders of the world and bring huge effects!

CITY TEMPLATE:
(tell me where the strating location is, each flag marks one)
Empire name : (make it sound historically accurate plz)
Leader name : (make it sound real and historical)
number of economic credits : 0
number of cities : 1 (place capital name too)
settlers : (don't write anything here)
happiness : (dont write anything here)
Official religion : (Greco/Roman Gods-Germanic Gods -Sun God-Jewish -Christian Protestant-Catholic-Muslim)
Military level : 1 (1 Regular/0 Copper/0 iron/0 elite)
navy level : 0
UU- make it up, make it sound realistic, this will be the name of your elite forces.
resources : none
luxuries: none
trade routes : none
trade: none
wonders :none


the following have priority :
Puglover
erez87
emu
finmaster
sgt hellfish
fumanchu
emu
azale

starting locations taken:

Russian : emu (confirmed by template)
French:
Spanish:jason the king (confirmed by template)
Scandinavian: azale (confirmed by template)
Finland: Finmaster (confiemed by template)
Israel:Nivi (confirmed by template)
British: hellfish (confirmed by template)
Carthage:TNG
Egypt: puglover (confirmed by template)
Greek:
German:erez87
roman:fuamanchu (confirmed by template)
Balkans:plexus

NES starts in 24 hours.
 
heres the map, the geological map will be posted in 1st update (so noone knows where the best places are)

choose a starting location (flag)
 
OFFICIAL STATS: UPDATE 7

**Empire name : Israel
Leader name : David
number of economic credits : 12
number of cities : 15
happiness : 5/7/3 (happy/neutral/sad)
Official religion : Jewish
Military level : 8 (4 Regular/4 Copper/0 iron/0 elite) (limit: 30)
navy level : 0
UU- Shamen
resources :1stone,1copper
luxuries: 1gold,2wines,incense
national upgrades:temples
trade routes : none
trade: none
wonders :none

**Empire name : The Angle Empire of Britany
Leader name : King Hellfish I / SGT.Hellfish
number of economic credits : 18
number of cities : 15
happiness : 4/4/3 (happy/neutral/sad)
Official religion : Germanic Gods
Military level : 8 (1 Regular/0 Copper/7 iron/0 elite) (limit: 30)
navy level : 2(2transport/0combat)
UU- Hells swordsmen
resources :1copper,1timber,1iron,1silver.
luxuries: 2spices,1gold,1diamonds
trade routes : none
trade: none
wonders :none

**Empire name : Finland
Leader name : Per Brahe / FINMASTER
number of economic credits : 15
number of cities : 16
happiness : 4/5/3 (happy/neutral/sad)
Official religion : Germanic Gods
Military level : 8 (1 Regular/0 Copper/7 iron/0 elite) (limit: 30)
navy level : 0
UU - axe-hakkapelitas
resources : 1copper,2timber, 1iron,1stone.
luxuries: 1 gold.1furs
trade routes : none
trade: none
national upgrade:temples.
wonders :none

**Empire name : Viking Empire
Leader name : King Canute / Azale
number of economic credits : 16
number of cities : 17
happiness : 6/6/5 (happy/neutral/sad)
Official religion : Germanic Gods
Military level : 15 (7 Regular/7 Copper/0 iron/0 elite) (limit: 30)
navy level : 2 (2transport/0 warship)
UU- mountain warriors
resources : 1silver,2timber,1copper.
luxuries:1 diamods, 1 fur.
trade routes : none
trade: none
wonders :none

**Empire name : Spain
Leader name : Ferdinand / Jason the King
number of economic credits : 21
number of cities :15
happiness : 4/7/4 (happy/neutral/sad)
Official religion : Catholic
Military level : 7 (3 Regular/0 Copper/4 iron/0 elite) (limit: 30)
navy level : 0
UU- Conquistadors
resources : 1iron,1copper
luxuries:1wines,1 gold,1spices
trade routes : none
trade: none
wonders :none

**Empire name : Russia
Leader name :Tzar Emu / emu
number of economic credits : 8
number of cities : 15
happiness : 3/9/2 (happy/neutral/sad)
Official religion : Orthodox Christianity
Military level : 7 (7 Regular/0 Copper/0 iron/0 elite) (limit: 30)
navy level : 0 (0 combat/0 transport)
UU- Muscovy Horseman
resources :1 copper, 1 iron, 2timber, 1stone
luxuries: 1 diamonds
trade routes : none
trade: none
national upgrade:temples
wonders :none

**Empire name : Roman Republic
Leader name : Julius Caesar / FUMANCHU
number of economic credits : 8
number of cities : 12
happiness : 4/5/3 (happy/neutral/sad)
Official religion : Greco/Roman Gods
Military level : 14 ( Regular/ Copper/13 iron/0 elite) (limit: 30)
navy level : 0
UU- Triarii
resources :1silver,1copper,1iron
luxuries:1 vines,1gold,1 daimonds
trade routes : none
trade: none
wonders :none


**Empire name : Egypt
Leader name : Akentohep III / PUGLOVER
number of economic credits : 23
number of cities : 16
happiness : 5/7/4 (happy/neutral/sad)
Official religion : Christian Protestant
Military level : 7 (1 Regular/6 Copper/0 iron/0 elite) (limit: 30)
navy level : 0
UU- Spear Infantry
resources : 1copper,2 silver,stone
luxuries: 1Incense, 1 gold,
trade routes : none
trade: none
national upgrades: temple
wonders :none


**Empire name : Moldavia
Leader name : King Barsat / PLEXUS
Number of economic credits : 16
Number of cities : 7
Happiness : 2/4/2 (happy/neutral/sad)
Official religion : Muslim-Eastern Orthodox Christian
Military level : 1 (1 Regular/0 Copper/0 iron/0 elite) (limit: 10)
Navy level : 0
UU- Moldavian Bowman
Resources: 1 silver
Luxuries: 1wines, 1 iron.
Trade routes: none
Trade: none
Wonders: none


**Empire name: The Fatimid Caliphate (Empire of Tunisia)
Leader name: al Mustali / TNG
Economic credits: 21
Number of cities: 18
Happiness: 5/5/3 (happy/neutral/sad)
Official religion: Islam (Shi'ite)
Military level: 21 (2 Regular/0 Copper/19 iron/0 elite) (limit: 30)
Navy level: 0
Unique unit: Bedouin Light Cavalry
Resources: 1 silver, 2 iron, 1stone
Luxuries:1 spices,3 ivory,1incience
Trade routes: none
Trade: none
national improvements: temples.
Wonders: none

**Empire name : Germany (gray)
Leader name : Otto van Bismark / EREZ87
number of economic credits : 18
number of cities :16
happiness : 4/8/4 (happy/neutral/sad)
Official religion : Germanic Gods
Military level : 10 ( Regular/3 Copper/7 iron/0 elite) (limit: 30)
navy level : 0
UU- ??????
resources : 1copper,1 silver, 1 timber,
luxuries: 1 diamonds,1 gold,1spice
trade routes : none
trade: none
national improvements: temples.
wonders :none

**Empire name : France
Leader name : Joan of Arc / NPC
number of economic credits : 19
number of cities : 7
happiness : 2/2/1 (happy/neutral/sad)
Official religion : Catholic
Military level : 3 (3 Regular/0 Copper/0 iron/0 elite) (limit: 14)
navy level : 0
UU- ????
resources :1timber,1silver.
luxuries:1spice
trade routes : none
trade: none
wonders :none

**Empire name : Greece
Leader name : Pericles / NPC
number of economic credits : 12
number of cities : 17
happiness :5/9/3 (happy/neutral/sad)
Official religion : Greeco-Roman Gods
Military level : 9 (Regular/4 Copper/5 iron/0 elite) (limit:30)
navy level : 6 (4 combat/2 transport)
UU- Hoplite
resources :1 copper, 1 silver, 2timber, 1 iron
luxuries: 2 vines
trade routes : none
trade: none
wonders :none
 
Worlds Elite Forces of the world (UU)

Israel- Shamen

Britain- Hells swordsmen

Finland-axe-hakkapelitas

Vikings-mountain warriors

Spain-Conquistadors

Russia- Muscovy Horseman

Roma-Triarii

Egypt-Spear Infantry

Moldavia-Moldavian Bowman

The Fatimid Caliphate-Bedouin Light Cavalry

Germany-????

France- ????

Greece- Hoplite

TRADE AGREEMENTS-
NONE, NONE HAVE TRADE ROUTES SETTLED BY ROADS BETWEEN EMPIRES.
 
CITY TEMPLATE:

Empire name : Israel
Leader name : David
number of economic credits : 0
number of cities : 1, Jerusalem
settlers :
happiness :
Official religion : Jewish
Military level : 1
navy level : 0
UU- Shamen, The shamens are mythical(sp?) forces that can cast magic to hurt the enemy.
resources : none
luxuries: none
trade routes : none
trade: none
wonders :none

Story:

After the unbeliveble battle between david and goliath daid has won and killed the evil goliath. He was crowned king and the people worship him.
The shamens are telling him he is going to defeat all opposing muslims.
 
CITY TEMPLATE:
England

Empire name : The Angle Empire of Britany
Leader name : King Hellfish I
number of economic credits : 0
number of cities : 1 London
settlers :
happiness :
Official religion : Germanic Gods (coolest simbol)
Military level : 1
navy level : 0
UU- Hells swordsmen
resources : none
luxuries: none
trade routes : none
trade: none
wonders :none


Story:


The Kingdom of the Angles was finally secure. Years of warmongering had turned the isles of britany into a mass slaughter house. Wars had raged between the Angles, the Icebis, the Norse viking nations of danelawand the britons of wales. It was found that the angles possed greater swordsmen and due to stirring victories the kingdoms of Icebi and Briton collapsed and joined the Angle union. The Northern region of danelaw was the last to fall to the elitest Angle swordsmen now dubbed Hells swords due to their speed and offensive prowess (also due to the fact they burnt everything in their wake but this is written by the angles so i left that out). This final obstical to a united empire finally fell and the King and military leader of the Angles Hellfish was crowned king and lord over all races upon the British isles
 
Empire name : Finland
Leader name : Per Brahe
number of economic credits : 0
number of cities : 1 (Helsinki)
settlers : (don't write anything here)
happiness : (dont write anything here)
Official religion : Germanic Gods (actually Finnish Gods, but they're really just a rip-off of the German version of them)
Military level : 1 (1 Regular/0 Copper/0 iron/0 elite)
navy level : 0
UU - axe-hakkapelitas (aggressive units who scare the enemy with their fierce yell: "Hakkaa päälle!", better offence than normally)
resources : none
luxuries: none
trade routes : none
trade: none
wonders :none
 
A couple questions:

1.) You say if you'll quit right of way, don't join. Then you say you will see how the game goes after update one. Is it ok if we join and then quit after turn one then?

2.) Why isn't there a defensive sea unit to balance it out?

3.) You say armies move just like in neo1, but I didn't play much, and am not sure how they moved. Can you please say how in the rules?

I may join later, once I get more information.
 
CITY TEMPLATE:
Scandinavia

Empire name : Viking Empire
Leader name : King Canute
number of economic credits : 0
number of cities : 1- Trondheim
settlers :
happiness :
Official religion : Germanic Gods
Military level : 1
navy level : 0
UU- mountain warriors- has better training, attacks better
resources : none
luxuries: none
trade routes : none
trade: none
wonders :none
 
yes to number one, you can quit in update one, but the purpuse behind it was for those people who jump to any nes and never coma back again....... or send one or two orders and quit.

why isnt there a defensive naval ship? easy, there is no real need for one now, eventually u will be able to build subs, aircraft carriers, tanks etc etc, ill intro new units as time passes, i dont recall many defensive only ships in the early age of navigation.

well the armys will be moved like, "move armys in the south to east" or something
 
CITY TEMPLATE:
In Iberian Peninsula
Empire name : Spain
Leader name : Ferdinand
number of economic credits : 0
number of cities : 1 (Madrid)
settlers : (don't write anything here)
happiness : (dont write anything here)
Official religion : Catholic
Military level : 1 (1 Regular/0 Copper/0 iron/0 elite)
navy level : 0
UU- Conquistadors
resources : none
luxuries: none
trade routes : none
trade: none
wonders :none
 
Nope!
 
CITY TEMPLATE:
Empire name : Roman Republic
Leader name : Julius Caesar
number of economic credits : 0
number of cities : 1 (Rome)
settlers : (don't write anything here)
happiness : (dont write anything here)
Official religion : Greco/Roman Gods
Military level : 1 (1 Regular/0 Copper/0 iron/0 elite)
navy level : 0
UU- Triarii (strong but slow Infantry)
resources : none
luxuries: none
trade routes : none
trade: none
wonders :none
 
emu i acctually wanted to do orthodox church too, but i coulnd find a symbol, if you really want to i can make it be part of the game, altough it might not be an exact symbol :p

well we are getting plenty of members, NES starts tommorow
 
Nope!
 
Empire name : Egypt
Leader name : Akentohep III
number of economic credits : 0
number of cities : 1 (Capitol: Jesusople)
settlers :
happiness :
Official religion : Christian Protestant
Military level : 1
navy level : 0
UU- Spear Infantry (Good defense, Below Average Offense, Above Average Speed)
resources : none
luxuries: none
trade routes : none
trade: none
wonders :none
Starting Location: Egypt

The land was fertile and good for farming near the River Nile. The tribe of Egypt, led by Akentohep III, settled along the great river. A small town was born. It's inhabitants worshiped God. So much, that the town was named Jesusople (City of Jesus).
 
Waaaaaaah! TNG took my Egypt! :cry:
 
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