I wish that Protection and Liberation wars were available earlier. Maybe even as early as Early Empire, in order to be able to more easily counter the A.I.'s aggression towards city states.
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City States with an Empire ...
Spoiler :
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It’s pretty simple, everyone complains about the lack of AI attacking and so the soup them up to attack, of course they are going to take city states. This happens more on higher levels because the AI starts with more troops.
There does not seem to be many dissenters to the idea of CS having walls, it seems an alegant solution.
You could get the AI to ignore CS but that feels wrong, it would work though. Another option may be start the CS with as many troops as the AI civs.
Personally, I think giving them more troops sound better than straight-up walls; It's easier to scale with difficulty level, ...
Didn't some of the Great Greek Wars and the wars between Rome and Carthage arose from quarrels about influence in city states?
https://en.wikipedia.org/wiki/Peloponnesian_War
https://en.wikipedia.org/wiki/Punic_Wars
For players, conquering a city-state early if you have enough troop is a good option.
So why shouldn't AI do that?
Agreed. Humans may know what victory condition they will go for right from the start and are astute at judging things immediately. So, the human player may take out Religious City States if they are planning not to work with faith.
The AI, not so much. I would think the AI doesn’t immediately choose a victory condition right away but kind of defaults to domination. Maybe not immediately attacking the player or another AI but by building a large empire quickly. Part of building a large empire quickly is gobbling up City States. It’s smart behaviour by the AI.
The trouble if you get the AI to have pre-set victory conditions they will strive for (eg Mongol AI always domination, Netherlands AI always culture, Scotland always science) is that it becomes predictable and stale. Also, the human player can exploit that knowledge.
Just a thought, anyway.
For players, conquering a city-state early if you have enough troop is a good option.
So why shouldn't AI do that?
There does not seem to be many dissenters to the idea of CS having walls, it seems an alegant solution.
You could get the AI to ignore CS but that feels wrong, it would work though. Another option may be start the CS with as many troops as the AI civs.
No, capturing CS's doesn't "definitely" help everyone to win. No, nobody's actually contending that the AI shouldn't be able to attack CS's. No, the reason people complain isn't simply that it's "not to their favor". No, declaring war on every AI civ that attacks a CS is not an ideal solution. Read at least some of the thread.Ais are also players, they have their right to make their strategies and follow their path to win (although their approach are silly).
Capturing CSs definitely helps everyone to win and is a common strategy. Why can't AIs do that?
If you think that's not to your favor you can try to defend or liberate CSs instead of complaining. Of course Ais don't have to play in your favor.