PeterChu
Chieftain
- Joined
- Nov 11, 2016
- Messages
- 64
This is quite beside the point I'm trying to make. I usually have an army and I'm fine with conquering/liberating city states. My point is that beyond a certain amount of periodic reconquering of city states by anyone, the whole influence/envoy system becomes useless. Even if you liberate a CS, the envoys will have been reset, both yours and the AIs. added up to the fact that you now need buildings to make use of the 3 and 6 envoys bonus, CS peaceful interaction is reduced to suzerainship, which you get much easier with liberation, including conquest of the CS -> gifting to an AI -> liberating again.
I'm coming to think too that major civs should be able (after a certain civic) to sign a protection agreement with city states for a set amount of turn (maybe with other conditions, say you need at least 3 envoys ?), so that attacking the CS would act as a declaration of war on the protector as well. It would allow the player and AI's to prevent the conquest of city states with their army deterrence, rather than re-liberating it afterward.
Once again, the issue with the current state of "war only" interaction is that it nullifies the envoy/influence mechanic. Well the main issue in my opinion anyway.
Another solution in this regard could be suzerainship=declaration of protection. We did have the declaration of protection for city-state in Civ 5. So it should not be hard to imagine how this mechanism would affect the playthroughs. This said, the R&F Xpansion as it is now seems to offer an alternative -- that is, the CS emergency. But the CS emergency as a check-and-balance system can only work after the capture of the targeted city-state, not to mention that it only work for you with those city-states you have met and sent envoys. In addition, what would happen if one of your allies attack the city-state of which you get suzerainship? I have not yet encountered such situation in my own games, so I am curious how things would turn out to be. Between the alliance system and the emergency system, which one would get primacy?
Especially on higher difficulty, AI civs tends to capture neighboring city-states as an 'efficient way for expansion'. But even on lower difficulty, it seems AI civs would simply attack those city-states you gain strategic advantage over them. In such cases, wars on city-state could be their most 'efficient strategy' to reverse or destroy your strategic advantage based on the envoy mechanism. This could be seen as another kind of easy exploit for the AI civs?