historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,412
CS are artificial, so you can implement all kind of rules which improve gameplay.
It would be no problem to give them all tech of the era the most advanced (known?) player is in, e.g. when the first player enters Medieval, all CS would gain access to all Medieval techs and advances. The units of a CS should be auto-upgraded on such an event, so that CS always have up-to-date units and are a challenge.
CS at war should not be allowed to raze capitals or other CS, instead they should have a plunder option similar to coastal raiders and pirates (I think like some units in Civ5 for some time.)
It would be no problem to give them all tech of the era the most advanced (known?) player is in, e.g. when the first player enters Medieval, all CS would gain access to all Medieval techs and advances. The units of a CS should be auto-upgraded on such an event, so that CS always have up-to-date units and are a challenge.
CS at war should not be allowed to raze capitals or other CS, instead they should have a plunder option similar to coastal raiders and pirates (I think like some units in Civ5 for some time.)