Most of us aren't claiming game-breaker, that's a moved goalpost. From a discussion standpoint your position requires a refutation that this is a degenerate strategy situation or a credible reason this particular degenerate strategy is somehow a good thing in a strategy game.
That's not what's going on here. After 13 pages where the same arguments from different posters are repeatedly not even addressed, let alone refuted, confidence in their eventual refutation should decrease and confidence in their accuracy should increase.
"It's okay on deity" is a non-argument and given the discussion to this point, intellectually rude.
- The game crashing makes it harder to win a game. Deity is supposed to be hard, so crashing is okay if it's only happening on deity.
- AI Poundmaker starting in the Atomic era due to a bug makes it harder to win a game. Deity is supposed to be hard, so Poundmaker starting in the Atomic era is okay on deity.
^ These statements have equal logical value to the case that a degenerate strategy is "okay because it happens on deity and makes it harder (maybe)". What allows us to conclude this case is different from those should be part of the counterargument. In contrast, the argument steveg700 presented is not so easily interchangeable. One must hold that this is not a degenerate strategy situation or demonstrate why less strategy in a strategy game is okay. It is possible to provide evidence for either of those refutations, on the condition that the evidence exists.
It's been 13 pages and nobody is even trying. Rejecting an analogous logical proposition out of hand with "come on" is not a credible way to refute the reality that the logical proposition as stated is objective...while the supporting discussion (not argumentative reasoning) for the mechanic as-is subjective.