NESLife V

Yep, I'm only going to be working with multicellular life in this NES.

@lord_joakim, sorry I'm not happy with your evolution. It could work at a later date, but creatures hardly have digestive tracts at the moment. And none can really swallow another creature whole. Only the Neofilium Trackus could, maybe.

I've toned down the effects of Ngarta : Cannae (it now grows as a parasite on other 'plants'). I don't know how to handle your evolution. Since we already have one parasite this turn, maybe think of something else??
 
Spoiler :
Stellaculus: Tuxedohamm
Passive hunter
Surviving
Evolved from: Archaic Life
Genes: Piercing Spike x1, Digestion x1, Drifting x1
Description: Stellaculus can survive as single cells, armed with a tiny spicule that can puncture the cell wall of other cells. They can also spontaneously assemble into spherical forms, containing hundreds or thousands of cells, presenting spikes in every direction, drifting with the currents and sucking on whatever comes their way, with inner cells morphing to specialise in digestion and reproduction.


Spirulus: Lord_Iggy
Evolved from: Stellaculus
Genes Added: Crawling x1, Digestion x1 (to x2)
Genes Removed: None
Description: Spirulus is a descendent of the Stellaculus. While fundamentally similar to its radially-symmetrical relative, it differs significantly in intercellular organization. The Spirulus starts off as a single, free-living, budded cell similar to its ancestor the Spiculus, but as it grows it begins to add cells in the pattern of a fractal spiral. While there is a central tube to this spiral, the edges are 'frayed', producing long, thin filaments. These filaments can rapidly extend, flying out like a harpoon into substrate or other organisms. The shortening of these filaments draws the organism forward, providing for an efficient means of locomotion.

These crawling filaments are clustered primarily around the outermost ring of the spiral, in the youngest part of the organism. The oldest parts of the organism, near the center of the spiral, have undergone a transformation similar to the core cells of a colonial Stellaculus, transitioning from motility elements into digestive structures, providing nutrients and energy to power the Spirulus' predatory lifestyle.
 
I didn't know there was another parasite... There wasn't one when I checked... But if I must think of a new idea I will... This was supposed to be an "animal-like" plant.
 
I was going to have Ngarta be a parasite growth on other floaters in its 'adult' stage. Since it would be difficult to get swallowed whole and then attack an animal from the inside. More like sucked dry / externally digested into goo then absorbed. I do like the idea of the mobile larva stage.

edit: Cannae, I was talking to lord joakim who posted a parasite after yours, its all good :)
 
Photofilium
Dual-class warrior-bard
Evolved from: Neofilium
Genes: Trapping Cilia x1, Colonial x1, Digestion x1 [Plankton], Swimming x1, Photosynthesis x1
Genes Added: Colonial x1, Photosynthesis x1
Description: Their constant consumption of photosynthetic plankton eventually caused remnant photosynthetic organelles to embed themselves in certain Neofilia, causing a mutation and ultimate speciation. Photofilium now gains direct nutrient sustenance from the sun, in addition to continuing to prey on the plankton that inhabit the same light-filled regions of the surface sea. Furthermore, new filament extensions allow multiple Photofilium to work in concert, flagellating rings and cylinders skimming plankton off the surface sea and using sunlight as a supplemental energy source.
 
I'm also now expecting an evolution from North King, one of the main creators from NESLife3 :)

I aim to update by midnight GMT, that is roughly 5-6 hours ahead of USA people. Aim to...
 
Spoiler start point :
Stellaculus: Tuxedohamm
Passive hunter
Surviving
Evolved from: Archaic Life
Genes: Piercing Spike x1, Digestion x1, Drifting x1
Description: Stellaculus can survive as single cells, armed with a tiny spicule that can puncture the cell wall of other cells. They can also spontaneously assemble into spherical forms, containing hundreds or thousands of cells, presenting spikes in every direction, drifting with the currents and sucking on whatever comes their way, with inner cells morphing to specialise in digestion and reproduction.


Added: Crawlingx1, Eyesx1
Removed: Driftingx1

Avaracus: North King
Active hunter
???
Evolved from: Stellaculus
Genes: Piercing Spike x1, Digestion x1, Crawling x1, Eyesx1
Description: Quite by accident, various Stellaculii ended up drifting to the bottom of the shallows; after rolling about for a bit, the spike-filled spheres started to be selected for the ability to choose where they went. The "bottom" spikes evolved slowly back into cilia. Shortly thereafter, the spiky crawlers seemingly tired of running into rocks, and the first eyes -- clusters of light sensitive cells -- were able to provide basic feedback to the cilia: turn around (rocks) or chase (prey). With these two innovations, the new Avaracus had a leg up on many competitors.
 
Stellaculus: Tuxedohamm
Passive hunter
Surviving
Evolved from: Archaic Life
Genes: Piercing Spike x1, Digestion x1, Drifting x1
Description: Stellaculus can survive as single cells, armed with a tiny spicule that can puncture the cell wall of other cells. They can also spontaneously assemble into spherical forms, containing hundreds or thousands of cells, presenting spikes in every direction, drifting with the currents and sucking on whatever comes their way, with inner cells morphing to specialise in digestion and reproduction.

Evolves into

Americus
Active Hunter
Genes: Piecing Spike x1, Digestion x1, Swimming x1, Eyes x1
Genes Added: Swimming x1 Eyes x1
Genes Removed: Drifting x1
Description: In an effort to more effectively chase potential food, the Americus began going from basic drifting to actual swimming to more effectively propel itself to find food to consume. With the need to become more active in its hunting, the Americus developed clusters of light sensitive cells to use as basic eyes to help direct it towards its prey
 
Bubbler Lutum: Randomness
Evolved from: Bubbler
Genes Added: Water Retention X3
Genes Removed: Drifting X1
Genes: Photosynthesis X1, Water Retention X3
Description: As Bubbler colonies expanded, they grew further from the water. In order to continue expansion into empty land, some Bubblers evolved to thrive in these drier environments. With this ability, the modified Bubblers continued to expand away from the coast. Over time, the modified Bubblers expanded beyond the tide's reach, into the coastal mud.
 
---------------> EPOCH BOUNDARY LINE ------------------------------------------------->

That's more than enough species for an update! Thanks very much, guys. I'm hoping to post the update before I go to bed, if not I will let you know.

Apologies if you were thinking about / working on posting an evolution.

@NUKE, I'm sure NK will love your ninja stealing of his idea :p
 
As a random note, does anyone else feel annoyed when people give their creatures repetitive names that stay very similar for very long periods of time? For example, the Jubblers, or the Zeeboos, or the Vampiras, etcetera. These evolutions are taking place at the phylogenetic level of families, so keeping what looks like the same genus name is unrealistic and, I feel, closely tied to the unfortunate trend of people making linear 'evolutionary chains' of their favourite species.
 
I promise I won't evolve the same thing twice in the roll this time (at least to turn 5) just because I don't want to get caught in the trap I did last time (AKA "Just surviving? I MUST NOT LET THEM DIE!").

Awaiting the awesome update.

Anyway, I do SOMEWHAT (feel annoyed ect), but this is what I like: names with the same STYLE, but are different. See Crawler Clawer Slicer Swarmer ect. At a glance they are the only names with that style, but they are also clearly different.
 
As a random note, does anyone else feel annoyed when people give their creatures repetitive names that stay very similar for very long periods of time? For example, the Jubblers, or the Zeeboos, or the Vampiras, etcetera. These evolutions are taking place at the phylogenetic level of families, so keeping what looks like the same genus name is unrealistic and, I feel, closely tied to the unfortunate trend of people making linear 'evolutionary chains' of their favourite species.

I actually like those. It gives a sense of consistency in this world, as we see our creatures develop onwards. Plus, it is not like it is unprecedented, either. Humans had from a certain point being Homo X. Before that they were Australopithecus X, and so on. Maybe there should be name changes every so often, but dynasties are realistic.
 
You miss the point that Homo is a genus name. This game does not work at a resolution of genii. If we were to actually show Earth life on a NESLife scale, then our species would be noted under the title of 'Ape' or 'Primate'. I don't think that anyone can make a reasonable argument that these games operate at a scale where Homo Habilis and Homo Sapiens would be different species.
 
Daft I don't know what you're talking about, after all, mine swims :mischief:
 
And has several words directly copied from NK's evolution. At least the name's not copied from the same species, though it has several issues of its own. <.__.>
 
Update on the update: its not going to be midnight, GMT(surprise surprise) but, I'm pretty pumped from eating dark chocolate earlier so Ill probably be staying up for a while :)

Regarding the above conversation, I'm a bit on the fence. I do like the continuity of using similar names, but I take Iggy's point too. I'll leave it up to players generally, but I might have an issue this time around with dozens of similar names, like the NESLife3 Jubblera.

@Terrance, I'm fine with you evolving your own creation for a turn or two. But I'm actually thinking of introducing an evolution penalty for species that sit at the end of a long, boring line of evolution without branching. Like, those species can only have one gene addition per turn... Maybe. I need to think about that.

Daft I don't know what you're talking about, after all, mine swims :mischief:

@nuke, I don't want to unfairly penalise you :) I realise it may be hard to think up a nice evolution at this point.

To anyone, I'd advise taking a random look through wikipedia - check out cambrian and ediacaran eras, may give you some ideas. Of course, we don't want to copy Earth too much, either.

I'll have some more suggestions in the update.
 
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