I'm going to do some interpretation:
The overall nationwide income in 1715 is +18 gold, upper left corner, whilst Rifling (leading to the riflemen???) will be detected in 4 turns under current settings.
Antium II will be growing in 2 turns, as 13 health points are more than 12 unhealthy ones (the question is, why are the unhealthy ones in green? Should be yellow, as unhappiness is indicated in red [see below])
A maceman (in 1715???) will be built in 4 turns.
11 happiness points are more (???) than 11 unhappiness points (in red)
From trading with Murcis (+2), Timbuktu (+2) and Djenne (+2) Antium II gets some additional gold.
The town square provides 2 food, 1 hammer, 1 happiness, whilst other fields provide gold (probably based on the resources or improvements there).
No gold (we already knew that) is provided by roads.
The tiles with the white circles seem to be worked at, whilst the tile above the word "enter" is not worked at for the moment. Yet, it would provide 1 food, 1 hammer, 1 happiness.
On the left side you see that at 90% science rate the "production" of "beakers" (don't know the right English word for this symbol) is +27.
Happiness seems to be +4 and culture seems to be +34
The Aqueduct gives +2 to health, whilst the Forge subtracts 1 health.
The culture is improved by the Obelisk (+3), the Library (+4), the University (+4), the Theatre (+3), the National Epic (+4) and the overwhelming Parthenon (+16)
This totals in the influence (+34/turn) as indicated below the improvements list.
The religion is the Yin-Yang symbol, as this is highlighted.
There seem to be 6 units (workers?) in the town, and below you either have military or unassigned units or a list to pick from. I assume, it will be military units and unassigned workers, so the 6 units above seem to be assigned workers.
Nevertheless, the tiles which are encircled are 12, so it might indicate that 1 worker may work 2 tiles?
Finished