Never before seen Civ 4 screenshoots

Sullla said:
Hmm, we can probably find out more about the game from that one city screenshot than a dozen standard pictures. Reproduced below for those who haven't seen it:

civilization_iv_16.jpg


Let the rampant speculation begin! :)
Well it looks like they didn't dumb the game down too much. That screen is as confusing as ever
 
Sullla said:
Hmm, we can probably find out more about the game from that one city screenshot than a dozen standard pictures. Reproduced below for those who haven't seen it:

civilization_iv_16.jpg


Let the rampant speculation begin! :)
I'm going to do some interpretation:
The overall nationwide income in 1715 is +18 gold, upper left corner, whilst Rifling (leading to the riflemen???) will be detected in 4 turns under current settings.
Antium II will be growing in 2 turns, as 13 health points are more than 12 unhealthy ones (the question is, why are the unhealthy ones in green? Should be yellow, as unhappiness is indicated in red [see below])
A maceman (in 1715???) will be built in 4 turns.
11 happiness points are more (???) than 11 unhappiness points (in red)

From trading with Murcis (+2), Timbuktu (+2) and Djenne (+2) Antium II gets some additional gold.

The town square provides 2 food, 1 hammer, 1 happiness, whilst other fields provide gold (probably based on the resources or improvements there).
No gold (we already knew that) is provided by roads.

The tiles with the white circles seem to be worked at, whilst the tile above the word "enter" is not worked at for the moment. Yet, it would provide 1 food, 1 hammer, 1 happiness.

On the left side you see that at 90% science rate the "production" of "beakers" (don't know the right English word for this symbol) is +27.
Happiness seems to be +4 and culture seems to be +34

The Aqueduct gives +2 to health, whilst the Forge subtracts 1 health.
The culture is improved by the Obelisk (+3), the Library (+4), the University (+4), the Theatre (+3), the National Epic (+4) and the overwhelming Parthenon (+16)
This totals in the influence (+34/turn) as indicated below the improvements list.

The religion is the Yin-Yang symbol, as this is highlighted.

There seem to be 6 units (workers?) in the town, and below you either have military or unassigned units or a list to pick from. I assume, it will be military units and unassigned workers, so the 6 units above seem to be assigned workers.
Nevertheless, the tiles which are encircled are 12, so it might indicate that 1 worker may work 2 tiles?

Finished :)
 
I can see one thing I like already. Note how they show the production a square has, and show a circle to indicate if it is being worked or not. Very nice :goodjob:
 
Polietileno said:
Isn´t Antium II, the mane of the City
It is Antium: 11, meaning that the population of the city is 11, thats why you see 12 circles: City center and worked titles.
Guess, you are right. :goodjob:

So, assigned workers work one tile and the center tile. Good.
 
civilization_iv_6.jpg

This picture seems to indicate that you now may see not only the path of your units, but in which turn they will reach which tile.
This is something I really appreciate very much.
 
Polietileno said:
It is Antium: 11, meaning that the population of the city is 11, thats why you see 12 circles: City center and worked titles.

Your right. Also I think the units in the city view are the units that city has built/supports, cause the first one is a warrior & the others are workers.

Is this city providing all the culture? Cause its amount is the same as the empires? Or are the 2 the same (+34) by chance?
 
Commander Bello said:
I'm going to do some interpretation:
The overall nationwide income in 1715 is +18 gold, upper left corner, whilst Rifling (leading to the riflemen???) will be detected in 4 turns under current settings.
Antium II will be growing in 2 turns, as 13 health points are more than 12 unhealthy ones (the question is, why are the unhealthy ones in green? Should be yellow, as unhappiness is indicated in red [see below])
A maceman (in 1715???) will be built in 4 turns.
11 happiness points are more (???) than 11 unhappiness points (in red)

From trading with Murcis (+2), Timbuktu (+2) and Djenne (+2) Antium II gets some additional gold.

The town square provides 2 food, 1 hammer, 1 happiness, whilst other fields provide gold (probably based on the resources or improvements there).
No gold (we already knew that) is provided by roads.

The tiles with the white circles seem to be worked at, whilst the tile above the word "enter" is not worked at for the moment. Yet, it would provide 1 food, 1 hammer, 1 happiness.

On the left side you see that at 90% science rate the "production" of "beakers" (don't know the right English word for this symbol) is +27.
Happiness seems to be +4 and culture seems to be +34

The Aqueduct gives +2 to health, whilst the Forge subtracts 1 health.
The culture is improved by the Obelisk (+3), the Library (+4), the University (+4), the Theatre (+3), the National Epic (+4) and the overwhelming Parthenon (+16)
This totals in the influence (+34/turn) as indicated below the improvements list.

The religion is the Yin-Yang symbol, as this is highlighted.

There seem to be 6 units (workers?) in the town, and below you either have military or unassigned units or a list to pick from. I assume, it will be military units and unassigned workers, so the 6 units above seem to be assigned workers.
Nevertheless, the tiles which are encircled are 12, so it might indicate that 1 worker may work 2 tiles?

Finished :)
Commander,

I'm not sure, but I THINK that the worked spaces are producing gold coins, and not happiness... they look like the coin in the top left corner and it would make more sense I think.

@Javal - The cultural influence is for that city alone I believe
 
joethreeblah said:
Commander,

I'm not sure, but I THINK that the worked spaces are producing gold coins, and not happiness... they look like the coin in the top left corner and it would make more sense I think.

@Javal - The cultural influence is for that city alone I believe
Sorry, at the moment I still regard them as being happiness, as there are also sacks with the $ sign on it, which I interpret as income.
The happiness "coin" on top of the screen is identifyable due to the dark background, whilst on the tiles you have less contrast and therefore can't read the smiley image - at least this is my interpretation, which might be completely wrong, of course.
 
a space oddity said:
Very interesting city screen! :cool:
Top left corner should indicate: science, culture and gold IIRC. Too bad I can't make out what symbol they use, something dark purple-ish.
The purple thing is a musical notation of some sort, which like you said probably represents culture.
 
Commander Bello said:
Sorry, at the moment I still regard them as being happiness, as there are also sacks with the $ sign on it, which I interpret as income.
The happiness "coin" on top of the screen is identifyable due to the dark background, whilst on the tiles you have less contrast and therefore can't read the smiley image - at least this is my interpretation, which might be completely wrong, of course.
Having had a third look, I have to admit that the number of "coins" equals the number of income as stated on the top of the screen.
So, the "sacks" could be something different, maybe a resource? Quite hard to tell at the moment.

Nevertheless, meanwhile I tend to agree to Joethreeblahs idea, that the coins really mean gold.
 
is it musical? I thought it looked like tapstrey or silk. Music makes sennse though.

Does the defense or 80% in the left hand corner mean the bonus inside the city?

And that table on the right looks like a breakdown of all the resource bonuses (boni?)
 
Commander Bello said:
Having had a third look, I have to admit that the number of "coins" equals the number of income as stated on the top of the screen.
So, the "sacks" could be something different, maybe a resource? Quite hard to tell at the moment.

Nevertheless, meanwhile I tend to agree to Joethreeblahs idea, that the coins really mean gold.
Having a 4th, 5th, and 6th look, i really can't tell what the hell is going on at all.

I see 4 coins or happy face productions.. but the 4 in the top left seems to be only 10% of the total income... well a total of 31 anyway.

I'm trying to count coins all different ways and cant come up with 31. :crazyeye:

4 or 6 from trades, 4 in the squares..

maybe the bags are worth 10.5 gold :cry:

someone help!
 
Commander Bello said:
The culture is improved by the Obelisk (+3), the Library (+4), the University (+4), the Theatre (+3)
Hmm. And a 0% culture rate. I was under the impression that to gain culture, you would have to allocate trade to it; then cultural buildings would modify it, say an obelisk gives +50% culture, cumulative with the effects of other cultural buildings. Instead, they seem to give a fixed amount of culture.
 
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