Never before seen Civ 4 screenshoots

The diplo screen was poorly done in Civ3 and it looks like it has tagged along. Of course there's a small chance that it's still a placeholder for something much better.
 
maybe the orientation of the Foreign Advisor screen changes with the number of known opponants. Maybe it looks like the above screen with 8 civs, maybe the leader head pictures get smaller and arrange themselves when there are more.

just a thought.
 
Well, IIRC, Soren or Jesse already confirmed that it would be possible to have all civs you have contacted in the diplomacy screen. Whether my recollection is accurate, however, I am less certain of :mischief: .

Yours,
Aussie_Lurker.
 
What seems to be missing on the city screen (or not yet interpreted) is the influence that your civics choices makes. Do some choices increase production? Culture? Health?
 
spicytimothy said:
yes to this day i don't understand why it is so hard to put all the countries on one diplomacy screen... simply put the player's civ in the middle and surround it with foreign civs as they meet each other!
yeah but after a while the matrix of lines going thru and behind your icon could be really confusing.

but the current setup could work if it would only show relationships of the civs you pick to highlight. and across the bottom of the screen could have all the different civs. so when you first open it up, you have to select which civs you want to see, and they would go up into matrix. all it would take is right-clicking on one of the active slots to send it to the bottom and then left-clicking on one of the bottom to send it up to the matrix. I think that would be quicker to switch that way than the C3C way.
 
JavalTigar said:
yeah but after a while the matrix of lines going thru and behind your icon could be really confusing.

but the current setup could work if it would only show relationships of the civs you pick to highlight. and across the bottom of the screen could have all the different civs. so when you first open it up, you have to select which civs you want to see, and they would go up into matrix. all it would take is right-clicking on one of the active slots to send it to the bottom and then left-clicking on one of the bottom to send it up to the matrix. I think that would be quicker to switch that way than the C3C way.

Even better it would be to have just a matrix.
Top - down you would have all the nations with let's say a number attached to them, and left to right you would just have the number displayed. At the crossing you could have an indicator for the current relation between two nations:
Nations.................1.......2.......3.........4
1 - Germany...........-.......P.......T.........
2 - England............P.......-.......W....
3 - France.............T.......W......-....
4 ...

P - Peace
W- War
T - Trading
etc

This way, you could have everything at first glance without the need to pick and select and deselect and re-pick.....
 
Aussie_Lurker said:
Well, IIRC, Soren or Jesse already confirmed that it would be possible to have all civs you have contacted in the diplomacy screen. Whether my recollection is accurate, however, I am less certain of :mischief: .

Yours,
Aussie_Lurker.
That could be taken two ways...you can see all 18 Civs at once...or you can only play with 8 at a time...either way you could see them all. (Forgive me if it has been confirmed how many civs can play at once...I have missed that if so.)
 
oldStatesman said:
That could be taken two ways...you can see all 18 Civs at once...or you can only play with 8 at a time...either way you could see them all. (Forgive me if it has been confirmed how many civs can play at once...I have missed that if so.)
Well, to have even less than the 18 possible nations in a given game would be a major disappointment, and even I don't expect such a limitation... :mischief:
 
Commander Bello said:
Well, to have even less than the 18 possible nations in a given game would be a major disappointment, and even I don't expect such a limitation... :mischief:
The only thing that keeps me from playing with more than 12 or so Civs now is the horrible Diplomacy interface. I can tolerate about 4 hidden civs in the screen...in fact it does drive my strategy sometimes...I get so disgusted at the time spent unneccesarily in the Diplo screen that I go on a rampage and destroy the 3 weakest Civs just to get the screen easier to use! Really bad design - probably the worst interface in Civ3.

Like you, I was hoping for a real Matrix style screen - the heck with the pretty pictures there...kind of like a supercharged Civ3 tools...I believe it was CivAssist....
 
Commander Bello said:
Even better it would be to have just a matrix.

I agree and I suggested this on PTW and C3C.
 
Yes, Civ3's diplo screen clearly originates from the time when they intended the game to be played with just 8 nations. Unfortunately, they did never chance this, although this technically seems to be quite an easy one.

I am really disappointed that obviously they didn't change this concept for Civ4, which I just cannot understand at all.
 
joethreeblah said:
Having a 4th, 5th, and 6th look, i really can't tell what the hell is going on at all.

I see 4 coins or happy face productions.. but the 4 in the top left seems to be only 10% of the total income... well a total of 31 anyway.

I'm trying to count coins all different ways and cant come up with 31. :crazyeye:

4 or 6 from trades, 4 in the squares..

maybe the bags are worth 10.5 gold :cry:

someone help!

Well dont forget the Market, Bank (and maybe Grocer?). If both are 50% increase we are at:
4 from tiles
6 from trade
=10g baseincome
50% market bonus
=15g
50% Bank bonus
22.5g
Now we are only 8.5g short... from trades, civics, etc?

Or better :
4 from tiles.
6 from trade.
4 from working special resource squares (give gold bags for 2g each)
base income = 14g
Market 50% = 21g
Bank 50% = 31.5g income

Then there is this: 10% of 31 is 3.1 and 90% is 28.9. That doesnt seem to add up......
 
So we are forgetting the bonuses for library and university...

Com'on we should be able to figure this one out.
 
joethreeblah said:
Sir, just underneath that.
Edit: 18 gpt for the entire civ, but only 4 cash from this city, with 27 allocated to beakers. thats where i was trying to find 31 coin income in this picture

civilization_iv_16.jpg

These new screens have me all excited too. Here's my speculation as to how we get to 31:

Income from the city: +10 (+4 from workers, +6 from trade)

9 of this income goes to science. The library, university, and other improvements add a multiple of 3, getting us +27 science.

1 of this income goes to tax. The market, bank, and other improvements add a multiple of 4, getting us to +4 tax.

I'm not too confident of my analysis though, since I don't know what those bags of money in the worked land represent.
 
JavalTigar said:
You might be right. and welcome to the club. Why is murcia in red while the other cities at the top right are not. In rebellion?

Murcia is Spanish and as this screenshot shows, Spain plays in Red:
civilization_iv_22.jpg
 
schwanenfeldii said:
These new screens have me all excited too. Here's my speculation as to how we get to 31:

Income from the city: +10 (+4 from workers, +6 from trade)

9 of this income goes to science. The library, university, and other improvements add a multiple of 3, getting us +27 science.

1 of this income goes to tax. The market, bank, and other improvements add a multiple of 4, getting us to +4 tax.

I'm not too confident of my analysis though, since I don't know what those bags of money in the worked land represent.
The answer could be that different calculation rules are used.
Under the assumption that 9 gold go into science, the library and the university both could add +100% to the base value.
9 gold => 9 beakers => 18 beakers (lib) => 27 beakers (uni)

For gold, it could be different (which makes some sense):
10 gold (trade and tiles) - 9 (science) => 1 gold
1 gold get a 100% bonus due to the market => 2 gold
2 gold get a 100% bonus due to the bank => 4 gold. Voilá!

Or, it could be a 50% bonus:
1 gold get a 50% bonus due to the market => 1.5 gold (would be displayed as rounded up 2 gold)
1.5 gold get a 50% bonus due to the bank => 3.75 gold (is displayed rounded up to 4)
 
Then my take on the Healthy and Happy Symbols:

In the same line as the city growth it shows:
13 Health >12 (Healthy)
There is a total of 13 health which is enough for the next level 12. And I would expect enough to have the city grow to 13 in total.

If true, this means an extra food source is very powerful as all cities can grow one bigger because of it.

So Healthy considers the next growth level in this case 12 to see if the city is healthy enough to grow.

Happy is looking at the current city size 11. Somehow it is determined that there are 11 happy citizens, hence the city is happy.
 
I think the health works like the following:

In its current size the city requires 12 health points minimum in order to stay healthy and grow. However it is producint 13 'medikit' points which is more than 12 so it will grow if these settings are kept up.

When it grows it might change to a larger number so requires more medkit generation to get an extra populous point.
 
YAY! They got Peter the Great!!!
 
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