Raggamuffin
Warlord
- Joined
- Apr 22, 2003
- Messages
- 244
The diplo screen was poorly done in Civ3 and it looks like it has tagged along. Of course there's a small chance that it's still a placeholder for something much better.
yeah but after a while the matrix of lines going thru and behind your icon could be really confusing.spicytimothy said:yes to this day i don't understand why it is so hard to put all the countries on one diplomacy screen... simply put the player's civ in the middle and surround it with foreign civs as they meet each other!
JavalTigar said:yeah but after a while the matrix of lines going thru and behind your icon could be really confusing.
but the current setup could work if it would only show relationships of the civs you pick to highlight. and across the bottom of the screen could have all the different civs. so when you first open it up, you have to select which civs you want to see, and they would go up into matrix. all it would take is right-clicking on one of the active slots to send it to the bottom and then left-clicking on one of the bottom to send it up to the matrix. I think that would be quicker to switch that way than the C3C way.
That could be taken two ways...you can see all 18 Civs at once...or you can only play with 8 at a time...either way you could see them all. (Forgive me if it has been confirmed how many civs can play at once...I have missed that if so.)Aussie_Lurker said:Well, IIRC, Soren or Jesse already confirmed that it would be possible to have all civs you have contacted in the diplomacy screen. Whether my recollection is accurate, however, I am less certain of.
Yours,
Aussie_Lurker.
Well, to have even less than the 18 possible nations in a given game would be a major disappointment, and even I don't expect such a limitation...oldStatesman said:That could be taken two ways...you can see all 18 Civs at once...or you can only play with 8 at a time...either way you could see them all. (Forgive me if it has been confirmed how many civs can play at once...I have missed that if so.)
The only thing that keeps me from playing with more than 12 or so Civs now is the horrible Diplomacy interface. I can tolerate about 4 hidden civs in the screen...in fact it does drive my strategy sometimes...I get so disgusted at the time spent unneccesarily in the Diplo screen that I go on a rampage and destroy the 3 weakest Civs just to get the screen easier to use! Really bad design - probably the worst interface in Civ3.Commander Bello said:Well, to have even less than the 18 possible nations in a given game would be a major disappointment, and even I don't expect such a limitation...![]()
Commander Bello said:Even better it would be to have just a matrix.
joethreeblah said:Having a 4th, 5th, and 6th look, i really can't tell what the hell is going on at all.
I see 4 coins or happy face productions.. but the 4 in the top left seems to be only 10% of the total income... well a total of 31 anyway.
I'm trying to count coins all different ways and cant come up with 31.![]()
4 or 6 from trades, 4 in the squares..
maybe the bags are worth 10.5 gold![]()
someone help!
joethreeblah said:Sir, just underneath that.
Edit: 18 gpt for the entire civ, but only 4 cash from this city, with 27 allocated to beakers. thats where i was trying to find 31 coin income in this picture
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JavalTigar said:You might be right. and welcome to the club. Why is murcia in red while the other cities at the top right are not. In rebellion?
The answer could be that different calculation rules are used.schwanenfeldii said:These new screens have me all excited too. Here's my speculation as to how we get to 31:
Income from the city: +10 (+4 from workers, +6 from trade)
9 of this income goes to science. The library, university, and other improvements add a multiple of 3, getting us +27 science.
1 of this income goes to tax. The market, bank, and other improvements add a multiple of 4, getting us to +4 tax.
I'm not too confident of my analysis though, since I don't know what those bags of money in the worked land represent.