new art in progress

I have this for a motorbike rider. Will it do for the pilot, or should I make a different helmet?

89047110ru4.jpg
 
Here's the first working UTE. It's the basic crossbow variant.

Just the FX variant for now. I made it only partial team color after all. Considering removing the strip as well, and only keep the plate and mirrors in TC.
Made it a bit darker, dirtier and rustier otherwise.
lrcmp2.jpg
 
Excellent. My first impression is, I like the strip in TC, but not so much the plate and mirrors.

EDIT: I can't quite get the unit to work in the game. All the filenames are right, and I can instantiate it in WB. But, when I display it in civilopedia or when I click on it in game, I get an "unidentifiable C++ exception" error. This is similar to what happened with the first madmax unit by GarretSidzaka. In his case it was missing kf/kfm files in the directory. I have unpacked all your files into the directory, which is one kfm, one nif, and 13 kf files. In my artdef, I have used the standard UnitShadow attached to BIP pelvis, not sure if that matters.
 
try to remove the _fx from the name of the nif,
btw the pilot looks really good :) but atm i still trying to get the model to work with the gunship animation properly (the model almost works, but the is an issue with the rotor i have to solve)
 
Odd, copied it directly from my art folder, where the screenshots came from.

It's some mees about kfm referencing the wrong nif - like Coyote suggested, but dont waste effort to fix it - i will reexport with proper shader/nonshader versions, which should solve it.
 
Hell that could work for the Opening menu background...

:eek: - yes could be

and here finally the nifs for the ULF linked to the gunship, uses the standard gunship animation (but no bomb drop now :( when attacking). Textures are the same from the previous dl (not included)
 

Attachments

Here are the settlers, finished and uploaded

Awesome! (No, wait, that is what I said about seZereth's barbed wire.) Cool! Neat! (Used those) (Flips through thesaurus) Legendary!

I must have missed something in setting up the XML, however, as you can see from my screenshot.

attachment.php


I have used civchecker to make sure all the file paths are right, there were a lot of directories and I rearranged them to make it a little simpler. I have studied it, and I have probably made some obvious mistake which I just can't see at the moment. Here is a (non-playable) zip of my changed files; can you see what I may be overlooking?

http://jendaveallen.com/fury-road/settler-assets.zip
 
I know just enough about some file formats to be "dangerous", but I'm no artist. I have been putting a few more backgrounds behind some leaderheads. One of my leaderheads is way too "glossy". It is joanofarc created a long time ago by bmarnz, in my leaderhead zipfile (70MB). As she turns her head, it is highly glossy, as shown by the arrow.

attachment.php


Which file or property can I adjust to fix this? There are a number of dds files with names like xxx_spec, xxx_diff, xxx_env, xxx_nrml. I thought "spec" was specularity, so I replaced this dds file with one that was entirely black. This made no difference. I guess the author was intending to make the armor shiny, but maybe made the whole surface shiny.
 
Strange, especially about the vanilla settlers in the group. I'll check it out.

About the leaderhead, do you have nifskope? If you open it up in nifskope you should be able to reduce the gloss on it. But leaderheads can be really painful (from experience, lots of wasted time :p) to get set up right.
 
I know what the problem is. It's using the CIV4UnitArtStyleTypeInfos.xml. Check what you have for America, and clear the settler part (or all of it to avoid further confusion). That file overrides the default groups so you can have flavour graphics for different civs.
 
@chuggi, I have nifskope. When I look at the joanofarc files in nifskope, there is no gloss at all. I can't find any setting that would turn it on. Is it helpful if I put up a zip of just the joanofarc directory? Or can you tell me offhand what setting I would use in nifskope?

@The_Coyote: thanks for relinking the animations on the ULF. I have it linked to the gunship kfm and I deleted all the fighter*.kf files from the directory, and I can see the right effect when it attacks a ground unit.

I was going to report a bug on the model, but I figured it out. I guess on your machine, you have file gunship_prop_64.dds in the same directory with the ULF, but it was not in either zipfile you sent. Without this file, there is a magenta blob on the back of the unit. I copied this file from the gunship art directory and it works fine. So if you upload the unit publicly, you should be sure to include that file.
 
If you click on the model, and then under shape there should be some material settings I think. If there's anything like gloss or specular property then just try removing that branch and saving it. But still, afterwards it won't look great because it's an unshaded leaderhead to start off with (doesn't use normal or spec maps) .. to fix the shaders up properly might be worth it, but it's too time consuming.
 
If you click on the model, and then under shape there should be some material settings I think. If there's anything like gloss or specular property then just try removing that branch and saving it

Excellent. (I think I already used that word too :-) I wasn't able to figure out whether certain elements had high or low specularity, but I followed your suggestion and just deleted the specularity off the hair and face. Looks *much* better now.
 
I know what the problem is. It's using the CIV4UnitArtStyleTypeInfos.xml. Check what you have for America, and clear the settler part (or all of it to avoid further confusion). That file overrides the default groups so you can have flavour graphics for different civs.

That was it, thanks. I had previously cleared everything out of there *except* for the settler.
 
Gret work guys.
the UTE looks absolutely great, though i agree on using only the strip as tc, not the plate and mirror.

Further, I´d suggest creating a four barreled flak cannon, like the terrorists in c&c generals had. that would be soo awesome :)
 
Yes i was looking at those Generals units for reference. Not sure on the flak cannon - it was on a bigger vehicle there - might be too big for the ute.

I attached those mirrors with the sole purpose of putting team color on them... Oh well since the majority does not like it, i will remove team color there. (And maybe the mirrors as well ?) :lol:
 
Back
Top Bottom