Excellent. My first impression is, I like the strip in TC, but not so much the plate and mirrors.
EDIT: I can't quite get the unit to work in the game. All the filenames are right, and I can instantiate it in WB. But, when I display it in civilopedia or when I click on it in game, I get an "unidentifiable C++ exception" error. This is similar to what happened with the first madmax unit by GarretSidzaka. In his case it was missing kf/kfm files in the directory. I have unpacked all your files into the directory, which is one kfm, one nif, and 13 kf files. In my artdef, I have used the standard UnitShadow attached to BIP pelvis, not sure if that matters.