UPDATE: Sorry, I just realize I probably put this post in the wrong folder! Sorry!
I like the Mod but it sort of has the feel of Final Frontier in that I feel like there should be a bit more there. So here are some impressions
1. The tech tree seems a little small. Is this going to expand over time?
2. Another option might be to make Bio-Diesel available for research. It would be an alternative to oil and maybe make late game mech warfare a bit more sustainable.
3. No ships? As I mentioned earlier above about S.M. Stirlings books, they show how a lot of contemporary sailing and even power boats can be quickly made/adapted. Plus 1634: The Baltic War shows how using railroad tiles and steam, you can rapidly create timerclads & ironclads.
4. In fact, no coal? I'm a bit of a steam punk mavin and it would seem to me that if you can't always get oil, there isn't any reason you can't use steam. A lot can be done if you get electricity going again and coal is a 19th century tech that isn't THAT hard to reconstitute. That being said, I think mines should take a long time to build. Plus, you could maybe make colliers to transport coal for steamships in the way tankers are used for oil.
5. Maybe have, like Rise of Mankind, have sulfer as a resource. Can't do to well with bullets without gunpowder and I think building gunpowder plants would be key. Plus having them blow up as a event is historical and realistic. Besides, it seems funny to go from catapults to artillery. Besides, a high school metal shop can crank them out...they did her in Vancouver!
6. I think airships should be added. Plus, if you have gas for jeeps, you should at least have recon planes. Weaponizing planes would be harder, but you could at least have planes that could bomb (poorly) and act as scouts. Ultralights are cheap and their engines small.
7. It might be 'old tech' but I think you should allow some of the older buildings. Sure a 'forge' seems quaint, but at first, retraining people to create older pieces of equipment is important and that usually means older types of things like forges and water wheels. Plus I like being able to custom build my cities more, like Civ IV is built for.
8. I think that you should have to build facilities to be able to produce Jeeps and the like. I don't think that they should 'magically' be available simply because you have oil. Like I said, using steam you can adapt traditional cars if you have the workshop.
9. Major grip I have with lots of mods, but I miss not having entertainers to boost culture and traders/caravans to help with money.
10. I do like Final Frontier having a way of showing how your culture leans. If you are in an oil poor area but with lots of food and horses, you go for "infantry based" similar to light versus heavy versus carrier.
11. I think the Vision victory is too easy to achieve.
Beyond that, a very nice mod. I think this mod screams to have events. I can see plagues, storms and even odd things like satellites coming out of orbit and crashing to earth. That would be another Wonder, I think, re-establishing contact with satellites that are in geo-synchronous orbit just waiting to be used.