new art in progress

I attached those mirrors with the sole purpose of putting team color on them... Oh well since the majority does not like it, i will remove team color there. (And maybe the mirrors as well ?) :lol:

Mirrors are the first thing to fall off when you drive through trees :-) But it's no big deal.
 
Ok, i removed the plates, removed TC from mirrors (kept the mirros tho - we don't want to promote rowdier driving here :mischief:) Added damage maps and nonshader version. (however, with all that dirt and rust, they are a bit hard to notice.)
The Anim-missreference causing the pedia to glitch should be gone now.
If no problems pop up this shouldb e the final version of the Crossbow one.
 
I noticed a slight problem with my units (Both UTE and Truck) if they go up the hill they look a bit odd - staying horizontal. While other units do alighn to the terrain a bit.

Someone know how to fix that ? My file structure/hierarchy seem to be the same the same as the Firaxis nifs...
 
I could debate whether that is a bug or a feature. Try putting a stack of four tanks on a hill. Each one leans a different way, making a "teepee" almost.
 
Hmmm there is something to it... I.e. the Gas Truck might look odd because it is so long.
I would still like to know how it got brocken - we can decide later if we really want to fix it :D
 
I am going to remove the jeep crossbow based on playtest feedback. But, The_Coyote and refar have done some work to fix its windshield transparency and rig survivors onto it.

Is it possible for somebody to transfer the transparency fix to the "jeep rife" unit (which is the vanilla WillysTruck) and put survivors onto that? The jeep rifle definitely has a useful role in the mod.
 
So you want the guys from the crossbow jeep on the MG one ?
I can just switch the Crossbow with the MG there, without touching the Poeple and more important those transparent parts again.
 
So you want the guys from the crossbow jeep on the MG one ?
I can just switch the Crossbow with the MG there, without touching the Poeple and more important those transparent parts again.

Yes please. MG, transparency, and survivor all in one place. (Also bullets not crossbow bolts :-)
 
looked at the Guardian (the one with the pumpgun - the problem GeoModder reported) and had also no weapon fire effect when attacking (there was also no node refering to the effect in the attack animation), so changed the nif, and because two shot effects looked weird, removed one from the attack sequence

Edit: made as quick fix for myself, here a rifle jeep alpha version
 

Attachments

@refar and The_Coyote: there seem to be three versions of the guardian ranged kf around -- the original one (version 0.6), the one refar fixed the sound on (version 0.7) and the one The_Coyote posted today. I had not noticed earlier, but for me also the 0.6 and 0.7 version do not show the muzzle flash. The_Coyote's does show the muzzle flash.

My question is, is refar's sound fix in The_Coyote's fix also, or do we need a merged one?
 
Thinkered a bit with the Jepp The_Coyote uploaded. Made the texture a wee-bit lighter, added shaders and some swashes of teamcolor. Also tweaked the Attack anim to look more like a MG (Original Willys anim was one big blast...).

I would also suggest increasing the fScale to 0.45 so it looks a bit bigger in the game.

jeepjh3.jpg
 
As an ex-military intel guy, I must say the "jeeps w/guns" concept is a bit dated considering Jeeps of the WW II era are mostly long gone.

What you really want is what are referred to as "technicals" which is basically the same thing, but using a standard Toyota type small truck or LTV. They are used by cheap militias and insurgents everywhere and the Afghan Army uses them as well while I was over there helping to train them.

_42825117_ap_pickup416.jpg


Plus, I'm not sure how affective this would be, but 'motorized' infantry using these same trucks is pretty much how a good chunk of the world's poorer nations use to get their infantry around.

100_1955.jpg


Plus, I'm not sure if it will help, but you might want to look at S.M. Stirling's "Ocean of Eternity" novels as well as the David Weber/Eric Flint et all series "1633" as both deal with high tech people sent back in time and how they had to downgrade. I particularly like the bronze age bazooka concept.
 
That's the UTE. Its a cheap and flexible alternative to a jeep.

Regular armies outside of 3rd world do still use dedicated Vehicle Tupes for transport - Humvee, LandRover Variants. You are right the Willys jeep looking a bit dated, but it's the only one we have.

The Bronze Age bazooka is a cool concept. I was thinking about "Improvised Firearms" already. The trouble however is the game scale. At the scale the gun will have in the game you will be barely able to tell a improvised rifle and a regular gun apart.
 
Thanks for the points about technicals. Actually we have a new, improved alternative to the "blockheads in pickups" -- refar's landrover based unit.

In Fury Road, the "ute" (utility pickup truck) is one of the main units. The other one is a humvee, based on an existing unit by SnafuSmith. In the middle, today the only model we have is the WWII looking existing unit WillysJeep. Maybe someday we will replace that too. But the ute and humvee seem right already.
 
UPDATE: Sorry, I just realize I probably put this post in the wrong folder! Sorry!

I like the Mod but it sort of has the feel of Final Frontier in that I feel like there should be a bit more there. So here are some impressions

1. The tech tree seems a little small. Is this going to expand over time?

2. Another option might be to make Bio-Diesel available for research. It would be an alternative to oil and maybe make late game mech warfare a bit more sustainable.

3. No ships? As I mentioned earlier above about S.M. Stirlings books, they show how a lot of contemporary sailing and even power boats can be quickly made/adapted. Plus 1634: The Baltic War shows how using railroad tiles and steam, you can rapidly create timerclads & ironclads.

4. In fact, no coal? I'm a bit of a steam punk mavin and it would seem to me that if you can't always get oil, there isn't any reason you can't use steam. A lot can be done if you get electricity going again and coal is a 19th century tech that isn't THAT hard to reconstitute. That being said, I think mines should take a long time to build. Plus, you could maybe make colliers to transport coal for steamships in the way tankers are used for oil.

5. Maybe have, like Rise of Mankind, have sulfer as a resource. Can't do to well with bullets without gunpowder and I think building gunpowder plants would be key. Plus having them blow up as a event is historical and realistic. Besides, it seems funny to go from catapults to artillery. Besides, a high school metal shop can crank them out...they did her in Vancouver!

6. I think airships should be added. Plus, if you have gas for jeeps, you should at least have recon planes. Weaponizing planes would be harder, but you could at least have planes that could bomb (poorly) and act as scouts. Ultralights are cheap and their engines small.

7. It might be 'old tech' but I think you should allow some of the older buildings. Sure a 'forge' seems quaint, but at first, retraining people to create older pieces of equipment is important and that usually means older types of things like forges and water wheels. Plus I like being able to custom build my cities more, like Civ IV is built for.

8. I think that you should have to build facilities to be able to produce Jeeps and the like. I don't think that they should 'magically' be available simply because you have oil. Like I said, using steam you can adapt traditional cars if you have the workshop.

9. Major grip I have with lots of mods, but I miss not having entertainers to boost culture and traders/caravans to help with money.

10. I do like Final Frontier having a way of showing how your culture leans. If you are in an oil poor area but with lots of food and horses, you go for "infantry based" similar to light versus heavy versus carrier.

11. I think the Vision victory is too easy to achieve.

Beyond that, a very nice mod. I think this mod screams to have events. I can see plagues, storms and even odd things like satellites coming out of orbit and crashing to earth. That would be another Wonder, I think, re-establishing contact with satellites that are in geo-synchronous orbit just waiting to be used.
 
Back
Top Bottom