davidlallen
Deity
Cool! I am hoping to get version 0.9 out in the next couple of days, this will definitely be in!
I tried painting some kind of "scorch marks" where ruined/bombed cities could be.
Looked like crap. I am not the texture guy, so maybe someone else has better luck at it.
I tried to make a new Main Menu BG.
Made the earth a darker, with more desert and changed the script.
Not 100% happy - the earth texture/color combination could be better. But for now...
With this ^^ sorted out and exiled in a new thread...
Here are some of the UTE variants...
Unfortunately it took a bit longer than i expected, so i did not have time to make the "Armored" extension today (nor to finish up the knight, sorry)
The AT variant with TOW missile and one MG - i did not want to make it "Missile only" - i think it would look odd, the "Heavy Weapon" with 2 Browning MG's and a HeavyAT with both dual Mg and TOW. All featuring SeZereth's cool guys.
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The LandRover_*** texture set is the same on all 3 (4 with the basic crossbow variant) so it might be a good idea to put all units in one folder, to save momery. Or keep separate folders, but move the 3 textures to the "Shared" Art folder.
Also i only actually tried the HeavyAT variant in game. There should be no problems with the others - they are more or less clones animation-wise.
EDIT: Oh... The File...
Thanks a lot.looks incredible.
sorry for my long absence, but I am very busy with university and after creating the walls, tower, fort, i will abandon the fury road project again, because I want to focus my little time on FfH. sorry again, but as I can see, refar is so awesome, you won´t need me anyway!
Hey,
i created some new rusted walls...
at least I tried, it is quiet annoying, i cant explain why it is soo dark in game. I tried around with normals, but I didnt get it to work :/
can someone else have a look at it?
thanks
Cool texture.
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Something about the material/lightning is annoying indeed... I don't really know what is wrong - i suspect it is somehow connected with the Vertex Color Propertie, but i couldn't figure it out.
I just have set materials emissive colour brighter to compensate, i think it looks ok now.