So, goodbye to the city happiness tooltip and expected happiness gain on growth? Or are you talking just about the local happiness of luxuries? Isn't it too complex? Two handicaps varying with every difficulty level... If I have more happy faces than unhappy faces, then I have more than 100% happiness? A citizen must be happy/unhappy or can it be neutral? In the first case, happy faces = Total population - unhappy faces, so happiness meter would be: (Total population - unhappy faces) / Unhappy faces. So having 0 unhappy faces makes happiness infinite! There must be something I'm not understanding. Forgot to add: please move unhappiness from puppets to global.