Duneflower
Warlord
I'm beginning to think that Foils and Cruisers really show up a bit too early in the tech-tree. Y'all may not agree and I may not even remain with that opinion, but just in case it does stick, I came up with the following solution:
Move Foils up where Cruisers are now
Move Cruisers up to something midgame-ish
Add a new chassis where Foils are now: Hovercraft (I'm tempted to have its official name be Surface Effect Vehicle or SEV, an homage to the Ground Effect Vehicles of Ogre fame)
Hovercraft would be speed 1 so they don't supplant Speeders, could traverse both land and water (though maybe not extremes like jungle, rocky terrain, or possibly fungus) and would play a little combat-bonus rock-paper-scissors with Speeders and Infantry along the lines of "Hovers trash Speeders, Speeders trash Infantry, and Infantry trash Hovers" (not necessarily in that arrangement; that's just an example).
*runs it up the flagpole*
Move Foils up where Cruisers are now
Move Cruisers up to something midgame-ish
Add a new chassis where Foils are now: Hovercraft (I'm tempted to have its official name be Surface Effect Vehicle or SEV, an homage to the Ground Effect Vehicles of Ogre fame)
Hovercraft would be speed 1 so they don't supplant Speeders, could traverse both land and water (though maybe not extremes like jungle, rocky terrain, or possibly fungus) and would play a little combat-bonus rock-paper-scissors with Speeders and Infantry along the lines of "Hovers trash Speeders, Speeders trash Infantry, and Infantry trash Hovers" (not necessarily in that arrangement; that's just an example).
*runs it up the flagpole*