I like that. That's an interesting idea. It would allow you to have some sort of legacy - a unique benefit for the rest of the game of something you achieved in other era. That would also allow a playstyle where you don't have one single victory type on your mind that dictate your choices from beginning till end
I’d be really interested in some sort of system where you could “win” some sort of condition in your era which would ultimately lead to a score victory. So, being militarily dominant amongst your neighbours early on gives you increased score from that era that’s equivalent to the “domination victory” of that early era, then later on you might have a major scientific discovery/achievement that’s equivalent to the “scientific victory” of that later era.
Of course, that’d be highly dependent on the implementation of the conditions and any era system, how regions of civs are determined, etc. But, I feel like it’d be able to create a choice between specialising with your civ in one field and, I don’t know, remaining the leader in one condition (perhaps an era streak bonus to encourage this?) or trying to be well rounded and get multiple conditions before the final score count.
I've been thinking of something like this for a long time, thanks for putting it in words so well!
I do believe this is the direction we'll get in this iteration - it will provide a way to gain / lose an early "advantage", and in doing so will encourage players to reach the later parts in of the game. I think there will be different routes to victory, like domination all the way or a "well-rounded-civ" where advancement is focused on different things in each Era / Age.
For me, this icon design is very much for the community - to look at carefully and speculate. The 3 outer hexes are the 3 main eras / ages, each of them might be divided to smaller time-frames (upper/mid/lower?). I suspect only wonders and units from that specific era will be available, not sure about districts/buildings since we don't have much info on that topic...yet...
I’d be really interested in some sort of system where you could “win” some sort of condition in your era which would ultimately lead to a score victory. So, being militarily dominant amongst your neighbours early on gives you increased score from that era that’s equivalent to the “domination victory” of that early era, then later on you might have a major scientific discovery/achievement that’s equivalent to the “scientific victory” of that later era.
Of course, that’d be highly dependent on the implementation of the conditions and any era system, how regions of civs are determined, etc. But, I feel like it’d be able to create a choice between specialising with your civ in one field and, I don’t know, remaining the leader in one condition (perhaps an era streak bonus to encourage this?) or trying to be well rounded and get multiple conditions before the final score count.
Well I hate it, because it's exactly like Era score. Doing very specific menial stuff to get magic points that get you the win in the end.
The worst part of 4X is optimising to win. At least when the Victory is generic like Science or Conquest there's many ways to get to it.
But with this I have to have specific stars in mind no matter what I do which totally takes me out of the immersion.
One of those things that's good on paper and terrible in an actual game.
I like Era Score and Ages in theory. The idea was good. The implementation was lackluster and often frustrating--perhaps particularly because Normal Ages became objectively the worst ages and Dark Ages might as well not exist because I haven't seen one since my first game or two of R&F.
Well I hate it, because it's exactly like Era score. Doing very specific menial stuff to get magic points that get you the win in the end.
The worst part of 4X is optimising to win. At least when the Victory is generic like Science or Conquest there's many ways to get to it.
But with this I have to have specific stars in mind no matter what I do which totally takes me out of the immersion.
One of those things that's good on paper and terrible in an actual game.
In Civ 6 you wanted to get a golden age for the bonuses in the next age. In my vision for this iteration it's quite the opposite - at the end of every major Era / Age, the game declares civs that "won" the era on military, science, culture, religious etc. Gaining points towards these "wins" could be through different actions, just like the global contests in Civ 6 (Noble prize, Olympic games), only they will last for the whole era.
The victorious civ will generally only be declared at the end of 3rd, final, era.
I think it would work better to grand a meaningful/unique bonus for the remainder of the game than rewarding a player with a arbitrary 'point' or gold star for achieving something in an era. Like, if I reached certain domination ambitions in the ancient era (e.g. conquer x amount of cities) this would give something like the legacy cards in Civ 6 that I can use towards another victory type. Idk, could be that these conquered cities (even if liberated) will retain a cultural connection with my civ, and this counts towards a culture victory.
I don't entirely agree with this, but if we reframe it as religion has become increasingly privatized and democratic since the 17th century then I agree. My issue with RV is that it's not fun, it makes the religion game overall less fun and more gamey, and it mischaracterizes religion--even evangelical universal religions like Christianity, Islam, and Buddhism.
While fully agree that religion has become more individual and private in some societies, the religion that has political clout is that which still has very heirarchial leadership and exhibits all the worst traits of totalitarianism. Furthermore, whenever religious groups these days say they are going back to the 'good old religion' (fundamentalism in all of its public forms) they mean they are going back to find a version of the religion that demands that they do exactly what they want to do.
Consequently, to implement religion in the late game, it either has to be in game terms another Ideology with religious rather than secular basis, or another set of 'points' from the population based on their degree of individual participation in some religion. As a Victory condition that makes it either part of an Ideological/Political or Personal/Sociological/Cultural type, not a good model for a stand alone victory.
Of all victories, I'd say CV has the most basis in reality. If we play on a Mediterranean map, I'd argue Persia won a Culture Victory in the Middle Ages. China definitely won a Culture Victory in East Asia much earlier than that. And the US is about as close to winning a global Culture Victory as any civilization ever has been. But that doesn't really get you anything. E.g., the Ottomans were wearing the Persian's shalwars and listening to their maqams but were also in a near-constant state of war with Persia.
- And there's the problem in game terms: nobody with the possible exception of the contemporary USA has ever influenced the world, only their part of it. And I would argue that the local interpretations of 'American Culture' (which has been defined as an oxymoron) are different enough to make the influence less than game-like total.
On the other hand, my wife wears the Punjabi/Indian version of the shalwar khameez suits almost exclusively and has for almost 20 years now - not for cultural reasons, but because she finds them the most comfortable and far more affordable women's clothing anywhere, so perhaps the Persian influence, a bit delayed, is still relevant!
While fully agree that religion has become more individual and private in some societies, the religion that has political clout is that which still has very heirarchial leadership and exhibits all the worst traits of totalitarianism. Furthermore, whenever religious groups these days say they are going back to the 'good old religion' (fundamentalism in all of its public forms) they mean they are going back to find a version of the religion that demands that they do exactly what they want to do.
Consequently, to implement religion in the late game, it either has to be in game terms another Ideology with religious rather than secular basis, or another set of 'points' from the population based on their degree of individual participation in some religion. As a Victory condition that makes it either part of an Ideological/Political or Personal/Sociological/Cultural type, not a good model for a stand alone victory.
I do actually agree with all of this (and would like to see Ideology return; it was one of Civ5's better ideas and worked much better than Civ6's "I hate you for having a different government").
On the other hand, my wife wears the Punjabi/Indian version of the shalwar khameez suits almost exclusively and has for almost 20 years now - not for cultural reasons, but because she finds them the most comfortable and far more affordable women's clothing anywhere, so perhaps the Persian influence, a bit delayed, is still relevant!
Here in Puget Sound our weather these days varies from 90 - 100 + in summer to 20 - 25 in winter, and my wife finds the shalwars comfortable throughout - in cold weather, she adds a poncho or shawl as needed.
Of course, we also have the advantage of a large Sikh community here and up in Vancouver, Canada over the border so she can load up on varieties of clothing almost straight from northwestern India and even get them tailored as needed relatively cheaply.
Here in Puget Sound our weather these days varies from 90 - 100 + in summer to 20 - 25 in winter, and my wife finds the shalwars comfortable throughout - in cold weather, she adds a poncho or shawl as needed.
Of course, we also have the advantage of a large Sikh community here and up in Vancouver, Canada over the border so she can load up on varieties of clothing almost straight from northwestern India and even get them tailored as needed relatively cheaply.
Here in NC, I'd almost certainly have to order them. (Also, I think you were the one who recommended that I'd enjoy Western NC, which is in fact where I've ended up and am loving it.)
Here in NC, I'd almost certainly have to order them. (Also, I think you were the one who recommended that I'd enjoy Western NC, which is in fact where I've ended up and am loving it.)
Here in NC, I'd almost certainly have to order them. (Also, I think you were the one who recommended that I'd enjoy Western NC, which is in fact where I've ended up and am loving it.)
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