New Civ look Poland

Also from Ed on Twitter "Also can't claim finished wonders or districts. But it can be brutal nonetheless: unfinished wonders/districts get destroyed as part of swap"
 
Ah, there's the catch.

Well, that's not overpowered at all! In fact, now it seems quite situational.

Situational indeed! Wonders that are in progress gets destroyed if the tile gets taken. So the "culture bomb" ability can be used in certain situations to stop a neighbor from completing a wonder!
 
I suppose to get the most out of this ability you could also plant cities right on the borders of enemy lands and have a couple military engineers immediately follow up with some forts that steal all their stuff. (What would the diplo hit be?)

But your core cities were probably going to claim all or most tiles within 3 hexes eventually anyway, so it probably won't be that useful for them.
 
I do find the sheer number of bonuses a bit overwhelming. Jadwiga's UA has three separate components and Poland's UA has two, and then there's also the UU and UB. Seven unique things about a civilization is a lot. I think it might be more elegant to reduce the number of uniques and make them more memorable. Contrast Poland's plethora of bonuses with those of a simple Civ like Greece or Rome; I think the latter kind of design is less cluttered and more effective.

Right? I had to watch the video four times and I still don't really understand their abilities. I thought it was cause my mind was lost in those hips, but you're right they are convoluted.
 
The fort ability definitely sounded overpowered at first (and absolutely miserable to play against), but it does seem like they had the foresight to preemptively address the biggest abuses. Overall, this feels like a heavily religion focused civ with much smaller trade and military boosts. In addition to the automatic conversions and the holy site and relic bonuses, Poland will, like Greece, be able to run the Great Prophet policy card immediately instead of having to wait for Political Philosophy and thus have a huge advantage towards founding a religion.
 
lol that chick she is like (in teen angst voice)" yeh whatevs this is my empire y'now?" :cool:
 
Poland is shaping up to be an interesting civ, gameplay-wise.

The First Look video had her playing against Gorgo and Victoria (and a few other civs). Behold, the battle of the brunette waifus!
 
Their Culture Bomb is almost exactly what I suggested if they did Augustus Hadrian in my Roman Emperor's thread...
https://forums.civfanatics.com/threads/roman-emperors-in-civ-6-terms.599957/
It's a nice feature, though I can imagine it being a pain in the ass against AI if Poland is a near neighbour.


The fort ability definitely sounded overpowered at first (and absolutely miserable to play against), but it does seem like they had the foresight to preemptively address the biggest abuses.
I feel it will only be noticeable under certain circumstances. If they are a near neighbour who you can't fight off, it will be a pain. A distant Civ you won't notice. In multiplayer it will be borderline useless, as you will be unlikely to settle close enough to a rival for it to really matter. If you are Poland in a single player game, then lols all around. So I think it probably sounds worse on paper than it will actually be.
Though... it may make Poland a regularly powerful AI opponent as they will use it against other AIs, allowing them to claim extra territory which the AI is often horrible at doing.
 
Oddly, no comment on that you will get ONE WHOLE CIV for 4.99. Isn't that amazing?
Not so, if you remember what you payed for this beta turd to start with. The DLC crowd would pay $20, believe me.
 
I love this tile-stealing capacity, and Poland is cool. I'm just afraid it's overpowered, but you're right, I guess we can't steal wonders, neither districts probably, and that make quite less tiles to steal.

It's a shame I already took over Germany :(. Now to stop radical Islam and take over Suleiman!
 
To play single player game ok. But the game in multi Poland is tottaly OP. It has 3 bonuses nations and cultural bomb. Kongo in great art, Spain in Sukiennice and quasi Greece in culture.
 
I have to say, I really hate the UA. Tile stealing should be something that either no civ or (preferably) every civ can do. It would also give me a reason to build Military Engineers. As it is, I very rarely even build Encapments.

Also, the game now has two Slavic civs and they both have bonuses to border expansion, religion and culture.


Oddly, no comment on that you will get ONE WHOLE CIV for 4.99. Isn't that amazing?

I guess people got used to unreasonably priced DLC. I bought all my Civ V DLC whe it was 75% off on Steam and I'll probably do the same with VI.
 
Yes, they raised the prices. Previously it was $3.5 for new civilization with Scenario, or $5 in case of two Civilizations per DLC.

Also I dislike how DLC content that is reusable in base game is bundled with scenario packs (extra city states bundled with Viking's scenario). Thus someone who does not care about scenarios would feel that such DLC is way overpriced.
 
Situational indeed! Wonders that are in progress gets destroyed if the tile gets taken. So the "culture bomb" ability can be used in certain situations to stop a neighbor from completing a wonder!

If poland did that to me right before I finished a wonder, I would immediately use every resource available to exterminate them from the map. Enjoy that total war, baby.
 
Top Bottom