1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

[NEW CIV] RifE in Tears

Discussion in 'Rise from Erebus Modmod' started by sylvain5477, Jan 5, 2010.

  1. GIR

    GIR It'sNotStupidIt'sAdvanced

    Joined:
    Jul 12, 2005
    Messages:
    880
    Location:
    EU
  2. Valkrionn

    Valkrionn The Hamster King

    Joined:
    May 23, 2008
    Messages:
    14,450
    Location:
    Crestview FL
    Hehe, Sylvain is still actively developing this. It's just in RifE's team forum atm, where he can plan for our changes. :p
     
  3. Evalis

    Evalis Chieftain

    Joined:
    Mar 2, 2009
    Messages:
    493
    Is this going to be balanced to game speed? Meaning if I play on epic are the anti-matter guys going to have the same number of units/culture as if I played on normal?
     
  4. sylvain5477

    sylvain5477 Cerebrus father

    Joined:
    Dec 30, 2007
    Messages:
    752
    As of now, the main gameplay, and the new specific interface are implemented and 9/11 tier 2 units are in.

    I'm currently finishing the last 2 tier 2 unit before merging with Rife 1.3 and releasing for testing internally.

    Then I'll attack the tier 3 units and adjust considering the team feedbacks.

    Then I'll relase :p
     
  5. sylvain5477

    sylvain5477 Cerebrus father

    Joined:
    Dec 30, 2007
    Messages:
    752
    I'm currently balancing for standard speed, but the main developement factors are variables which can later be adjusted with game speed.
     
  6. FireBlaze

    FireBlaze Chieftain

    Joined:
    Oct 6, 2008
    Messages:
    705
    Ah, I remember these guys. Good times, good times. God speed to you Sylvain.
     
  7. Grey Fox

    Grey Fox Master of Points

    Joined:
    Dec 19, 2001
    Messages:
    8,726
    Gender:
    Male
    Location:
    Sweden
    Looking forward to this (and I can read the team forum so I know stuff you guys don't hihi).

    This gives me the idea of making my CivRPG mod as a civ or gamemode for RifE. But I dont really have the time :p
     
  8. Otiose

    Otiose Chieftain

    Joined:
    Feb 8, 2010
    Messages:
    21
    Location:
    Okeechobee Fl
    Hey! I remember the tears, thought you might of given up. Keep up the good work.


    Thanks again to all you modders out here for providing us with endless hours of entertainment.
     
  9. sylvain5477

    sylvain5477 Cerebrus father

    Joined:
    Dec 30, 2007
    Messages:
    752
    Not given up yet :)

    Updating the second post with 200 turns with recent changes.
     
  10. isthmus

    isthmus Chieftain

    Joined:
    Jul 16, 2009
    Messages:
    229
    Location:
    Oxford, UK
    WOW the current progress looks amazing, as well as a little confusing :)
    You may need to make a whole pedia concept packaged with them because it's such a different playstyle to usual civ...this brings a whole new dynamic to the "unique civ" idea :D

    Looking forward to playing these guys..
     
  11. FireBlaze

    FireBlaze Chieftain

    Joined:
    Oct 6, 2008
    Messages:
    705
    So how's work coming on this?
     
  12. sylvain5477

    sylvain5477 Cerebrus father

    Joined:
    Dec 30, 2007
    Messages:
    752
    Slowly, I started playing again, Rife and WM.
    And I'm currently selling my appartment and buying a new one so not much time left for modding. ATM.

    That and the fact that I'm waiting for RifE 1.3 to release the first version :)
    But when 1.3 is out, I expect 1 or 2 weeks until I can release (merge) a first version to have some feedbacks.
     
  13. GIR

    GIR It'sNotStupidIt'sAdvanced

    Joined:
    Jul 12, 2005
    Messages:
    880
    Location:
    EU
    After my long absence from civ and RifE I was really hoping to try out this mod with the new 1.31 version of RifE.

    Well, "Real climates for RifE" also sounds cool but is there any chance for the Tears civilization anytime soon (or ever)?
     
  14. Tschuggi

    Tschuggi SNAFU

    Joined:
    May 8, 2010
    Messages:
    493
    Location:
    Teutonia
    Congrats, very nice idea:goodjob:
     
  15. Aoleleb

    Aoleleb Chieftain

    Joined:
    Jun 30, 2007
    Messages:
    160
    Lord D'tesh has found this topic! Everyone run! ;)
     
  16. Tschuggi

    Tschuggi SNAFU

    Joined:
    May 8, 2010
    Messages:
    493
    Location:
    Teutonia
    :jesus:
     
  17. arcticnightwolf

    arcticnightwolf Chieftain

    Joined:
    Jun 8, 2008
    Messages:
    1,301
    Location:
    Prague, Czech Republic

    ... ? :D

    that reminds me, i haven't played M:TG for a long time ...
     
  18. Poke

    Poke Chieftain

    Joined:
    Oct 30, 2010
    Messages:
    168
    Glad this got unburied. Is Sylvain still around and producing this? Metacivs like this are what I'm tinkering with
     
  19. Krieger66

    Krieger66 Lord of all things necro

    Joined:
    Oct 3, 2007
    Messages:
    618
    Sounds like an interesting civ, at least for a couple playthroughs.:goodjob:

    I can't help but feel bringing 9/11 into civ is a little distasteful...:mischief:

    How did you know I was going to be here?!:think:
     

Share This Page