[NEW CIV] RifE in Tears

Well, for this one, the first unit IS falling from Heaven !
I may remove the trait entirely and make it civ specific if it is not clear

I understand that and it is flavorful, but it would be the same as making a trait of "get one korinna for free at the beginning of the game" with the scions.
 
I understand that and it is flavorful, but it would be the same as making a trait of "get one korinna for free at the beginning of the game" with the scions.

I got your point the first time :D and I agreed. Stop beating me please ... :P
 
Went up to 200 turns without CTD and without combat much (not yet implemented). You can just see the growing bareland, what's left after everything has been absorbed.
 
Currently, only either pillaging or unit standing in the way, or invisible detection to check the "Love" and kill them.

But tjhere will come more ways.
 
i wonder whether its not too much overpowered

Do not wonder :)
It currently is. But simply because I only completed the expansion phase.
On another side, loosing Loves have a very deep impact (long term) on Tears, so I"m planning making them the weak points, and as they have many, they will be difficult to defend.
 
will the FF version work in RiFE?
 
Added some screens about early exploration system which was completed.
 
Following some of your remarks, I'm changing Love (most important unit which spead Rooted Tears) from Invisible to all to Invisible like animal, so that a simple recon unit can endanger them. I add a spell consuming Matter (used to spead) which can make them invisible instead. This way they can delay death if endangered at the cost of developpement.
 
As requested, bMonstrous is now bNomadic, and in traits rather than Civ. Can be renamed by changing TXT_KEY_TRAIT_NOMADIC_HELP. ;)

Spoiler Screenies :

Civ4ScreenShot0048.jpg

Civ4ScreenShot0049.jpg

Thanks,I'll switch to it next patch.
 
Actually I'm not really waiting, more like playing :). I did run 2 games to stop modding and enjoy the game, and have some reference for developpement in game turn.

I'm now back to modding, and making a major evolution to the unit creation system. After this one, I should start working on unit upgrades (tier 2 and 3 units).
 
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