New Civer needs help!

BlackBird

Chieftain
Joined
Dec 11, 2001
Messages
15
Hi, i just got Civilization 3 and i need help with research, im in 1969 researching ELECTRICITY! I think you see my problem, im making 63 gold perturn, and i have science cranked up to 100% New research still takes 32 turns!
Can anyone help me out here?
 
In Civ3 the best way to gain the research edge is to trade technology constantly.

Also..Libraries, Universities help.

Governments like Democracy/Republic are the best for research.

Good Luck.
 
Thx for the info, im still in despotism (lol 1974 now). Is Comunism good for the research too? Republic and Democracy have good production but no military support, and i already exceeded the supported military thing so...
 
What size map are you playing on? You will advance much slower on larger maps unless your civ is proportionally larger. Use a small map for a while, the games can still be a decent length and advancement is much faster.

Science is created by trade and of course scientific buildings. In cities that have good amounts of trade, build libraries, universites, and try and get one or two of the technology wonders. On chieftan you can actually get all the wonders very easily once you get a bit better.

Another thing is that you need roads and railroads - these will increase the trade you get on each square. The thing is, yo don't get the full extent of these bonuses unless you are a democracy or republic. Despotism gets a minus here, and I think monarchy and communism don't get modifications to what they get on squares. Communism is superior in almost every way to despotism, but if you aren't at war with someone, demoracy is much more efficent.

So - try and use the more advanced governments. Despotism has some good uses, but is inferior for extended play at a lower level, particularly if you are trying to win the space race (Where repub/democracy is preferred, althohugh I can outpace the others on Warlord in anything but despotism easily, without trading techs at all (With trading it is much easier to keep up even with 0% science)

Now - how many cities do you have? If you are on a large map and have less then 20 or so, then you have a tiny civ, and you will advance very slowly.

The key to advancing fast later in the game comes from setting yourself up properly earlier in the game. At the very beginning, expand, expand, expand. I tend to prefer expansionistic and religious for this reason - expansionistic gets you scouts, and while I generally only build 1, maybe 2 or 3 on a larger map, that extra exploration capability at the beginning is amazingly worth it. You can get settlers in goody huts, which can quickly turn the tide of the game in your favor, even on the third turn. With you main city, get a scout out then fortify a warrior, then make settlers like crazy, with an occasional military unit in between if you feel the need. On your second-fifth cities, do the same. The idea is to grab as much land as you can at the start of the game so you will have more good cities which will produce more stuff later on in the game.


So - expand FAST, try and build some workers while you are expanding, and get your civ nice and well roaded, and try and get the science or trade wonders (Colussus/Trading company also helps research - colussus through added trade, Trading co through allowing higher science), also don't forget to get libraries at a minimum in your decent cities.

Lat game I played on chieftan was on a tiny map, and I was making advances at 4 turns each, and pulling in a couple hundred gold a turn with a small military. The game I am playing now I am advancing once every 10-12 turns on Warlord in communism and have ~30 cities on a normal map, and a rather large military (About 100 mech inf, 40 or so tanks, and 50 or so cavalry on top of a small navy and a load of workers).
 
Originally posted by BlackBird
Thx for the info, im still in despotism (lol 1974 now). Is Comunism good for the research too? Republic and Democracy have good production but no military support, and i already exceeded the supported military thing so...

One other thing:
Yes, it's true there is no 'free' military support under Republic or Democracy, but you will probably be making MUCH more gold per turn. Try it out ;) .
 
Despotism slows your commerce down significantly because any commerce bonus from a tile is lowered by 1. You should NEVER still be in despotism in the industrial age.:confused:
 
Originally posted by eyrei
Despotism slows your commerce down significantly because any commerce bonus from a tile is lowered by 1. You should NEVER still be in despotism in the industrial age.:confused:

No doubt. There is the problem..get out of despotism. I switch from Despotism to Republic at first chance.
 
Wow, taking 32 turns for each advance, pruduction of cavalry takes 10 turns, and i only got 40 or so military units TOTAL!
Lol 1984 now and still researching Electricity. How do i find out the trade from a city?
 
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