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New Dawn Earth map

Fhall

Chieftain
Joined
Apr 1, 2012
Messages
1
Hello Civfanatics,

I was just wondering if there was a version of CarterEarth(32BtS) that works with ROM:ND as I tried (noobishly it seems) to just copy the map over, but that didnt work, so I tinkered around in notepad and got it to load but with an instant lose. So I was hoping someone out there would be able to help me with either telling me how to modify it myself or pointing me in the direction of said map for download.

Thanks,


Tl:dr

Is there a CarterEarth(32BtS) for Rise of Mankind New Dawn?
 
I'm in the same spot than you, buddy. I'm going to try the GEM 44 Civ (with Clash of Civs) and see what happens.

I read there seems to be no solution for this, I can imagine this is the reason why it was removed.

This was relatively informative: http://forums.civfanatics.com/archive/index.php/t-347814.html
Problem is, I don't understand half of it, I tried messing with the WBSave with no luck.
 
Guys, listen to me, you're never going to finish a game on such a large map, with so many civs especially on slower speed. Even if you reach industrial era, turns may take several minutes. And even if you are willing to wait, the game WILL crash more or less every few turns if you are lucky. CIV4 BTS wasn't meant to be played with so many features, so you can be sure there will be problems. The only way to be able to finish a ROM-AND game is to play on maps not larger than large or maybe huge. Anything bigger will cause problems. I'd like to be corrected by someone else but it seems that nobody so far ever played a game up to modern/transhuman/future era on very big maps or with many many civs. It would be wonderful and I would be very happy too to play on such maps, but from my experience it simply doesn't work.
 
Hey,

Thanks for the heads up...

I've been playing a AND 1.75c Giant PlanetEarth2 Noble diff with 28 Civs and the only option I turned off was Revolutions.

I'm having ~6 second turn waits in 1300AD, things are really heated up and I'm having a lot of fun. I hope it will last a few more years before it crashes.

To be honest, I'm never too interested in winning the game more than going through the experience of how civilization develops.

Thanks again for the heads up.
 
The sweet spot for me was similar to you, MatuX... 20 civs, giant PlanetEarth2 map, running really smoothly. Max 20 seconds between turns. I tried a game on gigantic with 26 and I had 2-3 min wait times later in the game (no crashes though, but granted, I didn't finish the game, I got tired of the long turns).

I wonder if it's possible to play to the end on a gigantic map with a large # of civs with a really high-end machine? My comp is pretty middle of the road so I knew it couldn't handle it. If you had RAM out the yingyang and a top-of-the-line processor would it survive?
 
If you had RAM out the yingyang and a top-of-the-line processor would it survive?

IMHO no, it wouldn't. It's not an hardware problem, it's a matter of programming. CIV4 engine simply isnt' programmed to handle so many feature, so imho it wouldnt' work. As I said, I've never heard of anyone running the game with a slow speed on a giant map up to the modern era and not having CTD problems or huge waiting between turns.
 
Makes sense. The engine is only built to do so much. It's a shame: I think Rise of Mankind is the perfect Civ experience... it's the direction I wish the developers had gone in with new additions to the line. I would have been totally okay had Civ 5 been a RoM-like version of the game with a revamped engine :) I'm totally out of the loop with respect to Civ 5 mods... are there any like RoM?
 
CPU is the main bottleneck here, not RAM, HD or GPU.

But performance gain is asymptotic, simply put: a CPU twice as fast won't double your performance because of what 45 degrees said, it was programmed and optimized with a different kind of gameplay and hardware in mind.
 
anybody does not have map earth or eurasia or europe for and 1.75c the small size? it is less than the standard? what the problem start would be absent? is similar small map in general?
 
If the maps have Not had the Extra terrain features that RoM:AND has, added in, they will Not work with RoM:AND.

RoM:AND can be played and completed on Huge and Giant IF you limit the number of Starting Civs to less than 15. In fact the turn times while using 10 or less AI Civs is relatively small. You will get Huge empires of course but the challenge of holding off or fighting against a 30+ City Civ is Much more of a challenge than conquering a 6 city empire on a crowded map (Civ number wise).

JosEPh
 
45°38'N-13°47'E;11467620 said:
Guys, listen to me, you're never going to finish a game on such a large map, with so many civs especially on slower speed. Even if you reach industrial era, turns may take several minutes. And even if you are willing to wait, the game WILL crash more or less every few turns if you are lucky. CIV4 BTS wasn't meant to be played with so many features, so you can be sure there will be problems. The only way to be able to finish a ROM-AND game is to play on maps not larger than large or maybe huge. Anything bigger will cause problems. I'd like to be corrected by someone else but it seems that nobody so far ever played a game up to modern/transhuman/future era on very big maps or with many many civs. It would be wonderful and I would be very happy too to play on such maps, but from my experience it simply doesn't work.

I got really close to finishing once on a Gigantic map with around 37 civs. I got to transhuman and fixed various crashes along the way. Turn speed was surprisingly not too bad. I think I got lucky on it though as I've never been able to reproduce it.
 
I got really close to finishing once on a Gigantic map with around 37 civs. I got to transhuman and fixed various crashes along the way. Turn speed was surprisingly not too bad. I think I got lucky on it though as I've never been able to reproduce it.

I suppose that maybe with some specific combination of options it could be possible to finish a game; right now I've fixed AND2 to be played on normal speed and large maps with noble difficulty level. It's balanced and it's working properly. Next step will be rebalancing the game on other mapsizes, then on other gamespeeds and then on other difficuly levels. Until now playing on normal speed was impossible because AI wasn't able to research every tech before the end of turns. Hopefully once I'm done, game will be more playable and more balanced. I'm not tweaking any building, unit, wonder or so on, I think they work just fine in AND2. Just doing some xml work on gamespeed, handicap and map size files.
 
45°38'N-13°47'E;11694584 said:
I suppose that maybe with some specific combination of options it could be possible to finish a game; right now I've fixed AND2 to be played on normal speed and large maps with noble difficulty level. It's balanced and it's working properly. Next step will be rebalancing the game on other mapsizes, then on other gamespeeds and then on other difficuly levels. Until now playing on normal speed was impossible because AI wasn't able to research every tech before the end of turns. Hopefully once I'm done, game will be more playable and more balanced. I'm not tweaking any building, unit, wonder or so on, I think they work just fine in AND2. Just doing some xml work on gamespeed, handicap and map size files.

Much appreciation for all your work! This is still the best mod imo. :goodjob:
 
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