New Forum Game: History Rewritten Development Thread

Asia will be just as stable as Europe in game, just hey wont have any NPC's.

This actually gives Asia an advantage as rather then taking over a nation, you can create your own.

If you really want me to change it, I will add a china, but I don't see the point.
 
Asia will be just as stable as Europe in game, just hey wont have any NPC's.

This actually gives Asia an advantage as rather then taking over a nation, you can create your own.

If you really want me to change it, I will add a china, but I don't see the point.

Your implying that the rich Asian cultures were overran by barbarians. That is quite contrary to what happened. And, in fact, these NPCs have an advantage of starting with more land, especially the Byzantines.
 
And, in fact, these NPCs have an advantage of starting with more land, especially the Byzantines.
They may have more land, but they have lower stability, don't worry, the NPC's wont have an advantage, I will make sure of that. Anyway I am changing the map making the smaller.
Your implying that the rich Asian cultures were overran by barbarians.
I am not implying that they where overran. I am implying that it is a civil war during a dynatsy change. There was a civil war in 618 ad :p
 
In China, 618 saw the rise of the Tan Dynasty, lasting around 300 years, and is typically regarded as a golden age for China.

How in the world is that a civil war?
 
A lot, if not all of new dynasties are "civil" war. However, you can't really argue that since China was in this "war" for one year, it was so dark it didn't even exist?
 
Even if you don't consider the Tang rebellion against the Sui a civil war - and you should - China had been in a constant state of military and political flux since the fall of the Jin dynasty in the late fifth century, somewhat similar (but mostly very different) from the situation that obtained in post-Roman Europe.

If the map is of the world in 600, it is outrageously, horribly wrong. Since I want to avoid doing real work, I shall endeavor to create a replacement. I have zero intention of joining this "game", though.
 
If the map is of the world in 600, it is outrageously, horribly wrong. Since I want to avoid doing real work, I shall endeavor to create a replacement. I have zero intention of joining this "game", though.

Its an alternate history map. I know Byzantium was larger in RL, but it would make them over rigged. I was trying my best to keep it balanced and realistic. The barbarians in Europe hadn't properly set empires yet, the Chinese were in a rebellion(around that time), India wasn't united. This was the best year which had the least amount of real powers.
 
Its an alternate history map. I know Byzantium was larger in RL, but it would make them over rigged. I was trying my best to keep it balanced and realistic. The barbarians in Europe hadn't properly set empires yet, the Chinese were in a rebellion(around that time), India wasn't united. This was the best year which had the least amount of real powers.
No, it wouldn't. The Byzantines had serious internal problems and fissures which were exposed by the 602-628 war. As it is, Sasanian Iran on your map is vastly more powerful than the Byzantines and would steamroll them in a war, further making nonsense of your claim to be "balancing" things. China being totally lacking in any polities makes zero sense, because in OTL they were a powerful state that had finally reunited for the first time in centuries only fifteen years prior. The Sui would not fight their civil war for another 18 years, and were at arguably the height of their power in 600. India is somewhat disunited, but the precursor to the empire of Harshavardhana is amassing power in the north, and Chalukya dominates the south. Francia is an extremely powerful state that is definitely far more than some "barbarians in Europe" which "hadn't properly set [sic] empires yet", and the Visigoths were also a fairly strong, if not totally stable, state. Lombards I could conceivably see turning into Random Barbarians, but it's still a stretch. You're also missing the Avar Qaganate and the Gokturk Qaganate, two very powerful states covering large territories.

There is literally no realistic ATL you could conceive of to make 600 into a fresh start year. Do it right or don't do it at all.
 
Fine, due to popular demand I am moving it back to 500ad. Right after the fall of the Roman Empire. however I will still have China as 600ad. The only NPCs will be Persia and Byzantium. I will post a map soon.
 
That isn't really any better. Whatever, I can't be assed to argue like this in a postcountless forum.
 
So you are going to have a 500AD world where China is in 600AD? Why?

Also, American NPCs. While I'm not genius like Dachs, or even close to some of the people here, wouldn't a Maya civilization be there? 250-900 AD was the classical period of Maya.

Added with that India would still be under the Gupta, during their so called Golden Age. I'm sure there's plently more, but I suggest a little more research into NPCs if yo do create them.
 
Added with that India would still be under the Gupta, during their so called Golden Age. I'm sure there's plently more, but I suggest a little more research into NPCs if yo do create them.
I'd say keep the current map, but adding...

Sui
The two Indian factions
Franks.

The main thing is, I wanted flexibility with starting nations, but nations that have been round since forever should be included.

Sui was about to collapse in 28 years, which is less then I turn I feel no reason to adding them. India wasn't united, and wouldn't be for hundreds of years, again, I felt flexibility should prevail, so no NPCs. Franks, where a kingdom, but I wanted Europe to be creative empires. If I add the Franks, I will have to add the Visigoths, and Ostrogoths. And then Europe is full. Here are the options:
1) Based off of 500 ad (with the Sui as a faction)
2) Based off of 600 ad
3) Based off of 500 ad, except the Barbarians conquered both the west and eastern Roman empires. That way we have no NPCs at the beginning. We will just say Sui fell 100 years early.

I would like to play as the Yamato Empire, soyou don't need to make an NPC.
Not if I get there first :p
Anyone participating in Civilization Elimination should know my huge support for Japan. I'm not prepare to give her up. (I sense a Japanese civil war at the start of the game)
 
Frankly, add in the nations of that time that actually had some power, including the Sui, Gupta, Yamato, and Silla. Maya too. Even the Europeans ones can be included. Playing a blank state from the agricultural revolution, or just a blank state map at X time works better.

There are games out there that already do this. I still fail to see why you need your own special game.
 
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