New Forum Game: History Rewritten Development Thread

NO MATTER WHAT.

Spain managed to convince the other rival groups in the area to go with them to attack Aztecs. Aztecs were weaken by the foriegn diseases. If the Aztecs didn't treat Cortes as a god on earth. If the Spanish had came five years early(end of the earth date thing).nThe Europeans managed to gunpowder from the Chinese, and turn it into a military weapon.

If any of those things didn't happen, I doubt a Spanish victory could have occurred.

EDIT: And X-post with the far better LoE's post.
 
@LoE: The fact was, the axtecs had over the past 50 years tried on many occasions to invade the remaining Tlaxala territory. The Spanish took advantage of this. The Spanish won because they made allies with the Aztec enemies. You have to think about this, the Spanish had a massive well trained army from just repelling the Moors from Spain, and they sent 300 people into Aztec lands. 300 against 20 000 Aztecs, not even the Spartans could win that and thats why the lost the first battle. Had the Spanish sent a reasonable force to Aztec, which if the first force was repelled they might have, the Spanish wouldn't have needed help from Tlaxala. It was the social circumstances that allowed them to win without a real army, but had they sent one over, the outcome would have been the same, just 2 years later.
 
@LoE: The fact was, the axtecs had over the past 50 years tried on many occasions to invade the remaining Tlaxala territory. The Spanish took advantage of this. The Spanish won because they made allies with the Aztec enemies. You have to think about this, the Spanish had a massive well trained army from just repelling the Moors from Spain, and they sent 300 people into Aztec lands. 300 against 20 000 Aztecs, not even the Spartans could win that and thats why the lost the first battle. Had the Spanish sent a reasonable force to Aztec, which if the first force was repelled they might have, the Spanish wouldn't have needed help from Tlaxala. It was the social circumstances that allowed them to win without a real army, but had they sent one over, the outcome would have been the same, just 2 years later.

They did send a real army. The reason they were defeated in the first battle was because it was effectively an ambush, as well as the fact that they were not familiar with the terrain they were fighting in, and as well that the Aztec capital city was divided by a series of canals and man-made lakes. Furthermore, the Spanish had repelled the Moors many years ago, and any soldiers that would have been "seasoned", from such battles would have to be several centuries old to have contended in combat against the Aztecs.

The rest of your post was unintelligible. What? Something about the Spartans and twenty-thousand Aztecs?
 
They did send a real army. The reason they were defeated in the first battle was because it was effectively an ambush, as well as the fact that they were not familiar with the terrain they were fighting in, and as well that the Aztec capital city was divided by a series of canals and man-made lakes. Furthermore, the Spanish had repelled the Moors many years ago, and any soldiers that would have been "seasoned", from such battles would have to be several centuries old to have contended in combat against the Aztecs.
No they didn't, they sent only a few boats with very few people. They didn't come to invade, they came to establish trade routes.

What? Something about the Spartans and twenty-thousand Aztecs?
300 conquistadors landed in the Aztec lands, it was a 300 hundred reference just a joke.
 
No they didn't, they sent only a few boats with very few people. They didn't come to invade, they came to establish trade routes.


300 conquistadors landed in the Aztec lands, it was a 300 hundred reference just a joke.

Establish trade routes in an area that they believed was uninhabited? It was in voyage in question that the Spanish first made contact with the Aztecs. It was a colonial voyage, with a charter thereof. Where are you getting these figures? All the sources I have seen confirm these: 11 ships, 500 men, 13 horses and a small number of cannons.

That's hardly a trade-route force. Hernando Cortes secured a charter from the governor of Hispaniola which was later revoked due to a rivalry between Cortes and the governor, which he ignored and continued in any case. The charter was for colonization. There was even a brief battle between the forces of the governor and Cortes, after which Cortes secured a number of a thousand or more men. And where in God's name did the Aztecs get twenty-thousand able-bodied soldiers to fight the Spanish?
 
Establish trade routes in an area that they believed was uninhabited? It was in voyage in question that the Spanish first made contact with the Aztecs. It was a colonial voyage, with a charter thereof. Where are you getting these figures? All the sources I have seen confirm these: 11 ships, 500 men, 13 horses and a small number of cannons.

That's hardly a trade-route force. Hernando Cortes secured a charter from the governor of Hispaniola which was later revoked due to a rivalry between Cortes and the governor, which he ignored and continued in any case. The charter was for colonization. There was even a brief battle between the forces of the governor and Cortes, after which Cortes secured a number of a thousand or more men.

I remember from my text book 3 years ago that it was 300, but it might have been 500.

And where in God's name did the Aztecs get twenty-thousand able-bodied soldiers to fight the Spanish?
Sarcasm?
 
Ok, I just updates the rules with a few changes.
1) Changed the time. First 4 turns are now 100 years rather then 50, so we might be able to get to the modern era.
2) Got rid of resources, as they just made the game to complex
3) I will be posting the new map soon.
Changes still to come:
1) I will make slight edits to stability for balance purposes
2) I will make slight changes to economy for balance purposes

Due to the problems running in IOT, I am wondering if anyone is willing to participate in a play test in September? Possibly starting in a weeks time.
 
Can you just give it up? You saw how a game like IOT ended, and frankly this game is worse than that.
 
Can you just give it up? You saw how a game like IOT ended, and frankly this game is worse than that.

Frankly, this game is fixing a lot of problems in IOT.

You do have to stick it out though, and report people who post 5 times complaining without offering any solutions (I'm thinking of Luckymoose here.)

EDIT: Can I ask you Cull, to stop posting if you don't want to help the game.
 
I bet you at least the people playing the new IOT were enjoying it before the gms suddenly paused the game

Perhaps, but some people who can't understand the timezone frankly made the game not fun to play. It was a mock parody of what could have been. The GMs paused it because very few people were enjoying it, and the ones that were weren't enjoying it because it was fun, but because either it was a) lulzy or b) they didn't grasp the time.

Frankly, this game is fixing a lot of problems in IOT.

You do have to stick it out though, and report people who post 5 times complaining without offering any solutions (I'm thinking of Luckymoose here.)

First off, its not really fixing anything.

Sticking it out when nobody is really enjoying it doesn't work. And Luckymoose had it right when he was trying to explain why it was becoming less than enjoyable.
 
Perhaps, but some people who can't understand the timezone frankly made the game not fun to play. It was a mock parody of what could have been. The GMs paused it because very few people were enjoying it, and the ones that were weren't enjoying it because it was fun, but because either it was a) lulzy or b) they didn't grasp the time.



First off, its not really fixing anything.

Sticking it out when nobody is really enjoying it doesn't work. And Luckymoose had it right when he was trying to explain why it was becoming less than enjoyable.

Well, not all nations persecuted non-believers in the Middle Ages. IIRC none of the Eastern nations did.

However, the real reason it wasn't enjoyable was because it was tangled in DPs again.

I know in the Modern Era there will be DPs but before that it really was "Every man for himself."
 
Well, not all nations persecuted non-believers in the Middle Ages. IIRC none of the Eastern nations did.

However, the real reason it wasn't enjoyable was because it was tangled in DPs again.

I know in the Modern Era there will be DPs but before that it really was "Every man for himself."

Actually, this is false. The Ming dynasty was quite adamant about chasing non-Eastern religions in the north, the Japenese were in their state of isolation, and so on.

And alliance did exist. Shifting alliances, yes, but alliances did exist, usually bound by base means, but sometimes on faith. Perhaps not set in operatically stone like they are today, but they did exist.
 
Perhaps, but some people who can't understand the timezone frankly made the game not fun to play. It was a mock parody of what could have been. The GMs paused it because very few people were enjoying it, and the ones that were weren't enjoying it because it was fun, but because either it was a) lulzy or b) they didn't grasp the time.
The paused it because people like Luckymoose was giving them a headache.

Also its kinda funny how twice now you have said you are unsubscribing from this thread, yet as soon as a new post is made, your the first to respond.


First off, its not really fixing anything.

Sticking it out when nobody is really enjoying it doesn't work. And Luckymoose had it right when he was trying to explain why it was becoming less than enjoyable.
he was complaining because we refused to turn it into a nes
 
The paused it because people like Luckymoose was giving them a headache.

Pretty much.

Also its kinda funny how twice now you have said you are unsubscribing from this thread, yet as soon as a new post is made, your the first to respond.

:lol: let's not go there.
he was complaining because we refused to turn it into a nes

Basically. If it was up to me we'd make IOT VI a bit more complicated but not like NES.
 
And alliance did exist. Shifting alliances, yes, but alliances did exist, usually bound by base means, but sometimes on faith. Perhaps not set in operatically stone like they are today, but they did exist.
They did exist but in rl, each country had only 1 or 2 allies. So this game will actually have a cap on the number of people you can ally with. As the game moves on, the number will increase.
 
Also, its kinda funny how, I dunno, but how numerous times different people have said "why don't you join a lazy-nes or IOT?" and yet you continue on this game. They paused it because there was still problems. I personally feel that some players who didn't understand the period were ruining it more than players who just wanted to make it a better game. He was complaining about the general foolishness and the system that we had, that he felt was imperfect, which, to be honest, it is.

If it was up to me, IOT would go back to its roots, and be all writing, and none of this stats, but whatever.

And a cap on allies is not only unrealistic but from a game-play perspective dumb.
 
They did exist but in rl, each country had only 1 or 2 allies. So this game will actually have a cap on the number of people you can ally with. As the game moves on, the number will increase.

It should start at 1 then and signing it should cost money. What they did in IOT V was not enough.

Also, its kinda funny how, I dunno, but how numerous times different people have said "why don't you join a lazy-nes or IOT?" and yet you continue on this game. They paused it because there was still problems. I personally feel that some players who didn't understand the period were ruining it more than players who just wanted to make it a better game. He was complaining about the general foolishness and the system that we had, that he felt was imperfect, which, to be honest, it is.

If it was up to me, IOT would go back to its roots, and be all writing, and none of this stats, but whatever.

And a cap on allies is not only unrealistic but from a game-play perspective dumb.

There is no reason Ilduce cannot do this game. I'm looking forward to it;)
 
I personally thought in IOT we had discussed it costing a flat flee per signing, but it looks like that didn't go into the rough draft.

I'm just saying ilduce should play some of more of these games before modding them.
 
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