New Forum Game: History Rewritten Development Thread

I ask Lord of Elves to stop spamming the thread advertising his NES. This isn't a NES. This is a forum game. If you are going to complain, complain about the problems and how to fix them. And saying turn this into a NES doesn't cover it.

Spoiler :
I want to play where each individual has more power over his empire then the GM does. GM's are human, there far from perfect and as a result they are going to :):):):) up. They are going to favor one nation in a war because they like that nation more. And in the end, I just don't like nes as a result. There will be the occasional good one, as you pointed out, but there is to much pressure on the GM

I'm not advertising anything.

I was making the point that the problem with IOT is that there is no accountability for the player to act like a reasonable manner because IOT sets no standards as such.
 
I was making the point that the problem with IOT is that there is no accountability for the player to act like a reasonable manner because IOT sets no standards as such.

Thats why I am making it more stat-based, so they can't say my leader is a trillionare. (yes I am using an example that I did, as to not offend anyone)
 
Not sure, I am debating between doing the gm's like IOTV or doing them were each GM is the GM of a region, so one gm will do everything for Asia, one for Europe, etc. Thoughts?

If you do that, I'd say you have to do GMs GMing regions they don't personally care about. For instance, an Asian Player would GM, say, South America or something. Somewhere they aren't at.
 
People who are playing (correct me if I'm wrong):
1. Ilduce
2. Domination3000
3. Omega124
4. Link16
5. Doublea
6. West India Man
7. Madman

People who have publicly announced they are not playing
1. Cull
Last time I checked we have 7 who have publicly announced, and we might have more once the game starts
 
Anyway, the beta test will be on Friday, For the sake of ease, only North America and Europe will be available for claims. This will make it easier for the gms.

For testing? I'd say Europe and Asia. Part of this has to do with what I'm going to suggest right now, a group of edits to the rules.

Stability system: Similar to what I posted in the other thread, but with changes for simplicity.

Four stability levels. You get 10 stability for turn and lose it via a DOW (10 lost with solid casus beli, 20 lost with questionable casus beli, 40 lost with none.) You also lose 1 for your first claim on a turn, 2 for the second claim, exc.) The GM can also take away Stability for nutty roleplaying such as creating terrorist groups before the modern age:mischief: Stability is gained 10 per turn and also from certain techs. You start the game with 50.

Collapsing: 1-20- ALL Colonies you own overseas become NPCs (I'll define colony later.) In addition, one random homeland territory has a chance to secede. If stability hits 0 your nation collapses and you only keep the territories your nation has armies in, everything else rebels.

Unstable- 21-40 If you own colonies, one may randomly rebel each turn.

Stable 41-70 No effect.

Solid 71-100 Unmodified income times 1.5. I added this so that the small nations would have a chance and a reason to stay small.

Other Reforms-

NO American nations, at least to start with. There aren't gonna be a lot of players anyways, and cramming everyone in Asia and Europe and North Africa is realistic. You should create a few NPCs in the New World to make things a bit tougher but no legit nations (There were only two IRL and there were a LOT more Eurasian nations then will make the game.)

Forbidding South African expansion outright doesn't work, however it should be discouraged by you only being able to do it if you have a territory touching where you are expanding and double the stability hits to make it tough but realistic. North Africa is Moracco Alergia Lybia and Egypt. Everything else on the Continent is South Africa.

Thoughts?
 
I say Africa and South America, so we can diferentiate! :D

@Ilduce- Neither this for-fun suggestion nor making people play on the opposite side of the world is going to help testing.

BTW I only think Europe, Asia, and North Africa should be allowed as starting locations period. Makes things easy. Also, the South African penalties would be removed when other colonies could be founded via Astronomy (Or its equivalent.)
 
The Southern Hemisphere will be so much funner, it´s not just from a European/American viewpoint!

This game is supposed to be realistic so the natives would have little chance, and with so few players packing them in the Old World will make more diplomacy and realism and fun.

EDIT: Are we doing playtesting all in one day? Because that's pretty tough for me I can usually only get an hour at a time, 90 Mins if I push it.
 
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