Thunderbrd
C2C War Dog
The SVN update I'm pushing right now includes two new game options, my holiday gift to C2C! Hopefully you guys like these as much as I believe you will based on so many conversations about having something like them in the game.
Leaderhead Levelups
What this game option does is allows your leader to gain more traits as the game progresses. Much like a unit (which is a future project still), your leader gains experience and can gain levels that come with new trait selections.
However, Experience Points, for a leader, are measured in National Culture levels. The amount required to earn a new trait is adjusted by game speed but at its base, on Normal game speed, you gain new traits when your National Culture has reached the following levels:
1000
10,000
100,000
1,000,000
10,000,000
100,000,000
and so on, continuing to add a zero after each new level. The game speed itself then modifies that amount based on a percentage that stems from a new tag there.
In game, you will notice that under this option, the popup that displays when you hover the mouse over the flag will always list your leader's traits, your leader's level, how much National Culture you have, what it will take to get to the next level, and how much you still have left to earn to get there.
You'll also notice that you can hold the shift button down and move the mouse off the flag then onto the flag again to get a trait to show its full breakdown (normally it won't show any trait descriptions, just the traits you have.) As you continue to repeat this process, you'll cycle through all the various traits listed there, each one being given its full description one at a time so that you can actually read the details there. It's a bit hard to explain here so just try it... you'll see what I mean. Not having anywhere you can see the full breakdown outside of the pedia was not cool but listing all our lengthy c2c trait descriptions was too much so this is a happy in-between solution.
This should work with or without these gameoptions but you'll need to turn on the trait display on the flag in the bug options to get it to work there. Otherwise you can find the same effects on your leader's icon hoverover popup in the diplomacy advisor.
When you've reached the point where your leader has 'leveled', you get a selection list popup at the beginning of the round that lists the traits you may select. Included there is your leader's negative trait if you are allowing your leaders to have them (not using the NO negative traits option) and selecting that trait will mean your leader has gotten past this hangup.
You'll see some new buttons for traits on that popup and some of them are still subject to some edits in the future. Sadly, I cannot seem to figure out how to get a hoverover popup on those buttons so you can see what the trait details are when making a selection... so its advised to do some research before you must make a selection so you can pre-determine what trait you wish to select when it comes time to do so. (Selection Popups like that don't allow you to access any other screens while they are prompting you to make a selection... If anyone can help me to make it possible to get a help popup display or at least a rightclick link to the pedia to help make a determination, I'm open to some help here!)
SGTSlick and I have been discussing this for a while now and I'd like to let y'all know that eventually we'll have special traits that can be accessed by various trait prereqs (so you'll have to have certain traits to gain access to other more powerful ones, not the least of which a second or possibly even third step along the same trait line, such as Aggressive II for example.) But for now, it should still be fun to have more trait selections being earned in general.
No Positive Traits on Gamestart
Now why on Earth would you want no positive traits you ask? Sure you can use this option to eliminate all positive traits from all leaders, and in combination with No Negative traits, you can eliminate ALL leader traits from your games.
But mostly this option is meant to interact with Leaderhead Levelups.
If you don't want any leaders to start with any positive traits, but would like all to select them IN-GAME, you can choose this option. With Leaderhead Levelups ON, you'll find that you get your first trait selection at 10 National Culture, and your second at 100 (both adjusted by gamespeed of course... these are at Normal gamespeed.)
Traits now have Flavors and those flavors are used for leaders to determine which traits they are drawn to. There's some random elements in their selection process so I wouldn't count on leaders always choosing the same traits from one game to the next either. But if you REALLY want a game where you can't make any assumptions, go ahead and take Random Personalities as an option as well and see what you get!
This option structure is designed to harmonize with the upcoming Civilization Traits project as well and I've added a tag for the designation of Civilization Traits to keep them out of the selectable pool for leader levels. And since some there wanted leader traits removed, these options can allow for a combination of both styles of trait earnings or for only one or the other at player option.
Hmm... I think that pretty much covers it. I know that the new traits tags have a bit of debugging work still to come so bear with me there.
Otherwise, any questions, comments, concerns?
Leaderhead Levelups
What this game option does is allows your leader to gain more traits as the game progresses. Much like a unit (which is a future project still), your leader gains experience and can gain levels that come with new trait selections.
However, Experience Points, for a leader, are measured in National Culture levels. The amount required to earn a new trait is adjusted by game speed but at its base, on Normal game speed, you gain new traits when your National Culture has reached the following levels:
1000
10,000
100,000
1,000,000
10,000,000
100,000,000
and so on, continuing to add a zero after each new level. The game speed itself then modifies that amount based on a percentage that stems from a new tag there.
In game, you will notice that under this option, the popup that displays when you hover the mouse over the flag will always list your leader's traits, your leader's level, how much National Culture you have, what it will take to get to the next level, and how much you still have left to earn to get there.
You'll also notice that you can hold the shift button down and move the mouse off the flag then onto the flag again to get a trait to show its full breakdown (normally it won't show any trait descriptions, just the traits you have.) As you continue to repeat this process, you'll cycle through all the various traits listed there, each one being given its full description one at a time so that you can actually read the details there. It's a bit hard to explain here so just try it... you'll see what I mean. Not having anywhere you can see the full breakdown outside of the pedia was not cool but listing all our lengthy c2c trait descriptions was too much so this is a happy in-between solution.
This should work with or without these gameoptions but you'll need to turn on the trait display on the flag in the bug options to get it to work there. Otherwise you can find the same effects on your leader's icon hoverover popup in the diplomacy advisor.
When you've reached the point where your leader has 'leveled', you get a selection list popup at the beginning of the round that lists the traits you may select. Included there is your leader's negative trait if you are allowing your leaders to have them (not using the NO negative traits option) and selecting that trait will mean your leader has gotten past this hangup.
You'll see some new buttons for traits on that popup and some of them are still subject to some edits in the future. Sadly, I cannot seem to figure out how to get a hoverover popup on those buttons so you can see what the trait details are when making a selection... so its advised to do some research before you must make a selection so you can pre-determine what trait you wish to select when it comes time to do so. (Selection Popups like that don't allow you to access any other screens while they are prompting you to make a selection... If anyone can help me to make it possible to get a help popup display or at least a rightclick link to the pedia to help make a determination, I'm open to some help here!)
SGTSlick and I have been discussing this for a while now and I'd like to let y'all know that eventually we'll have special traits that can be accessed by various trait prereqs (so you'll have to have certain traits to gain access to other more powerful ones, not the least of which a second or possibly even third step along the same trait line, such as Aggressive II for example.) But for now, it should still be fun to have more trait selections being earned in general.
No Positive Traits on Gamestart
Now why on Earth would you want no positive traits you ask? Sure you can use this option to eliminate all positive traits from all leaders, and in combination with No Negative traits, you can eliminate ALL leader traits from your games.
But mostly this option is meant to interact with Leaderhead Levelups.
If you don't want any leaders to start with any positive traits, but would like all to select them IN-GAME, you can choose this option. With Leaderhead Levelups ON, you'll find that you get your first trait selection at 10 National Culture, and your second at 100 (both adjusted by gamespeed of course... these are at Normal gamespeed.)
Traits now have Flavors and those flavors are used for leaders to determine which traits they are drawn to. There's some random elements in their selection process so I wouldn't count on leaders always choosing the same traits from one game to the next either. But if you REALLY want a game where you can't make any assumptions, go ahead and take Random Personalities as an option as well and see what you get!
This option structure is designed to harmonize with the upcoming Civilization Traits project as well and I've added a tag for the designation of Civilization Traits to keep them out of the selectable pool for leader levels. And since some there wanted leader traits removed, these options can allow for a combination of both styles of trait earnings or for only one or the other at player option.
Hmm... I think that pretty much covers it. I know that the new traits tags have a bit of debugging work still to come so bear with me there.
Otherwise, any questions, comments, concerns?