Reinstall Civ 4? I think you just had a specific map generator or an unusual map script.
Also you should be able to defend the barbs while playing on Noble. You already get 2 free wins vs them (on noble) before you actually are in danger. I think barb animals also count as fights vs them.
As sampsa stated earlier, i recommend that you play forum games WITH the forum and not alone. Play next forum game a lot slower with more posts.
I will give here only advice for defending the Barbs. If your game ends with barbs, you need to learn a lot more.
Usually you can prevent barbs from spawning when you fogbust with your warriors and archers/axeman. Try to place them on forest/jungle hills or forests/jungle and just fortify them there. In BtS Vanilla (without mods like K-mod) the barbs will usually (always?) attack their closest target so, these fortified units will intercept barbs moving into your territory.
A game lost to barbs is (excuse my language here) the result of sloppy gameplay and pure greed and lazyness.
Also you dont even want the barbs to pillage your early tile improvements. That puts you in a huge disavadantage and wastes worker turns
.
Also you need to get 2-4 warriors out anyway. These can go fogbusting and later city garrison.
+ Noble difficulty barb spawn : Turn 35
+ Noble difficulty animal strength : - 40%
+ Noble difficulty barb strength : -10%
Thus said i usually play the game on deity immortal/deity difficulty, where barbs spawn very very early and are quite dangerous.
On noble difficuly you already have 35 turns (deity only 10) before the barbs spawn. Then on noble you get the 2 free wins i mentioned above anyway. And the likelyhood is much larger that barb warriors spawn instead of archers/axes/spearmans. Ofc a barb axe/spear gives me trouble too on deity difficulty.
Thus said you should prioritize in your early game:
First tech usually the tech that allows you to hook up your food resources. Mostly Agriculture/Fishing, sometimes Animal Husbandry/Hunting.
Then follows the beeline for the Barb defense tech. Of course i would like to tech maybe Pottery too or go for Priesthood and try to get the oracle but then i just flat out get swarmed to death by barbs. Four choices here. Listed in general efficiency. These work even on deity difficulty.
1. Hunting -> Archery.
This will keep you safe from barbs nearly 100%. Move your archers through hills/forests to a location where they can fogbust. Get 1-2 archers out. 1 goes fogbusting the other stay near your cities/roads to move to a location where a barb enters.
This is safe, on the other hand it is unattractive since archers are bad attackers and Hunting -> Archery is a dead end tech. Usually you want to get an edge early game and this will slow you down. But often times that is the prize you have to pay.
Viable ? : Always. Especially with deer/elephants in BFC or nearby.
2. Mining -> Bronze Working
The most efficient tech. Bronze working unlocks slavery and reveals copper and more important the ability to chop forests. WIth axemans on your own barbs usually have a bad time. You can whip/chop emergency axemans when a barb archer/axe/spear threatens a city.
On the other hand if you dont find copper nearby (sometimes you need to settle 2nd city on the copper itself, no time for road+mine), you are basicially forced to go for archery now.
Viable ? : Most of the games. Especially when you have a lots of forests.
3. Agriculture/Hunting -> Animal Husbandry.
Niche play. I would only gamble on horses if i have already 1-2 strong early game food resources like pigs or sheep. Cows are the weakest AH tile for food so not as strong as pigs/sheep. With Chariots you are good to go and very mobile too. Good for scouting your enemy later and also taking barb cities.
Viable ? : Occasionaly when pigs/sheeps are in BFC or nearby.
4. Warrior only.
Skip production of anything else (mostly settler, after your first worker at turn 0) and pump out 3 - 6 (estimted numbers) warriors. Move them very carefully only on forests and forests hills or mountain chains at rivers. The most greedy option and should only be played when you know how to fogbust properly. Once your warrior reached the forest/hill forests where he is supposed to fogbust, fortify and STAY. If you move 1 tile into fog and there is a barb archer your toast most of your combat rolls.
Viable ? : Very risky and only recommended if you want to be greedy.
FOGBUSTING. I hope i am correct here, someone may correct me if i am mistaken.
A new barb can not spawn in 2 tiles distance to your units.
Also 1 tile aways from four city borders.
Example 1 / Unit : Inside of this red box no barb can spawn, even when the tile is is in fog of war. Important! A barb who spawned somewhere else ofc can just enter this area!
Example 2 / City : A little more simple. Your city borders give vision, inside the red box no Barbs can spawn. Same concept when you get the border pop.
This applies for your own units/cities, as for the units/cities of your A.I. opponenents. ! And also for barb units/cities (i believe). Correct me if i am wrong here please.
Here is a link to some information about difficulty level (page 74 of the PDF document)
https://forums.civfanatics.com/resources/civ4-bts-reference-de-standard-version-pdf.9038/
Hope that helps a bit. Greetings







!