bonefang
Emperor

QUEST FOR ASHBRINGER
This wil be a turn based RPG .. more like Heroes of Might and Magic. but with a difference.. it will draw a great deal from games like Diablo, Neverwinter Nights, Dungeon Seige and D&D games.
The idea is you will start off from a location, known only to you, and you will try to attain the legendary sword by the name of Ashbringer. It has been broken up and scattered around the world.
LORE:
"Anira Tyamlayean eo Illairfmelvam" closely translates to "The Pursuit of Ashbringer" This is ritual, going on for the last 300 years, that all male elves undertake, upon reaching adulthood. Yet, no one has yet managed to complete the task as yet.
The Ashbringer was a once mighty sword, that literally brought about instant death to the Undead that now rule upon the continents of Kalimdor. All that remained was ash.....
sadly the mighty sword is no longer in existence for the scourge minions, the Forsaken, has captured and with the help of some strong magic has broken up the Ashbringer into pieces and has it scattered throughout the lands.
It is rumored that the individual factions are well hidden deep into the lands, but these individual pieces of sword are powerful artifacts themselves, each imbued with powerful magic.
Several factions will compete annually for this auspicious journey, some for their own benefits, some for the reputation of the tribe factions or some for the greater good. Frustrated with the years of failure, this year on wards, the quest has been made open to all the tribes, even the humans and the half-lings have been allowed to compete in this dangerous quest. What awaits these travelers is eternal glory.
The tribes which are participating are: Humans, Elves, Dwarves and Half-lings.
The ex-scourge members, the Taurens wanted to participate too, but they were not allowed. And a warning notice was put up that any Tauren/Orc people captured dead or alive would be rewarded.
The Mechanism of the RPG:
Each player will start off from his village; whatever is known of these lands has been notified to the participant. The player will choose his starting faction and class from among Fighter, Ranger, Rogue and Wizard. New classes might be made available at higher levels. The participants have been granted some meager rations and some arms and equipments. It is believed that a strong competitor will be able to procure arms and equipments by killing the several guardians that roams these lands.
On killing each adversary, the adventurers will gain experience, level up, and get access to newer skill sets. They may also find several merchants who ply in these lands, offering their goods and services to all people, the good and the bad alike. Several smiths of these lands have been assembled to make fine goods available in the individual shops the starting villages, for the benefit of the explorers.
Conditions of wining:
1. Acquire all the 3 pieces of the fabled sword, and reconstruct the sword.
2. If all the other characters have failed in their quest.
Conditions of losing:
1. Your character has died.
2. Someone has found out your starting location, and has captured it (takes 48 hours to achieve).
3. Someone has assembled all the pieces of the artifact.