In that statement, when did i EVER say i was talking about Civ4?
You didn't. But I did. But my whole argument is that I would prefer the Civ5 diplomacy system modifiers to be like they are in Civ4, where the player can see the effect their actions have.
Your argument that revealing such modifiers would damage the gam'se diplomacy system by making it 100% predictable is demonstrably false, because what I am asking for *is* the Civ4 system, where the diplomacy system is not 100% predictable despite having the diplomacy modifiers present.
See how its relevant now?
If Richard Lion-Heart were to have entered into peace talks with Saladin, there would not have been any indication to either of them as to how their actions affected one another than expression.
Nonsense. They both would have had diplomatic advisors telling them about what actions might have an effect on the other, what deals the other might accept, what the internal politics of the other side was like, which issues were important to them and which were not.
If Richard was considering giving up province X in exchange for a supply of grain, you can bet he'd have some idea of whether province X was something that actually mattered to Saladin or not.
When JFK and Kruschev were negotiating arms reductions, do you really think they knew nothing about each other at all, or the preferences of the other side, or what kinds of deals might be made? Diplomacy has always been thus.
If you kiss someone, generally you can tell whether that has improved your relationship or if it has offended them.
Not in Civ5 you can't.
And more importantly, you need to know something about what the impact will be on your relationship *before* you take the action. It's too late, afterwards.
If giving the other side a gift has no chance of making them willing to trade with me, why should I waste my gold on doing it? And how fun is it (and how meaningful strategically) if I have no idea beforehand whether the gift will have any effect?
Anyway, I think my views are clear, lets be done with this.
Well China was the scientific leader for most of civilised history
Until ~15th century or so, yes.
But then it wasn't.
So large numbers of peasants alone aren't enough to give scientific progress.
I don't think any simulation would ever produce the same result as what happened: England beating China to Industrialism
Really? This happens in plenty of well-designed Civ4 mods, because of tech-trading in Europe.
I'm sure they produce double the scientific papers that America publish now as well.
I don't think this is true at all - particularly papers of any significant value. Source?