aziantuntija
Prince
You are wrong Ahriman. Wanna know why you are wrong? Because you keep on putting words in my mouth that suits your view of things, and as long as you keep doing that, you are refusing to open your eyes and see what im talking about here.
Again i werent talking about civ4 with this statement, i just made a statement:
"If you have too accurate % (or whatever) information about everything whats going to happen in a game, then its not a game anymore, then it would just be all about playing right with those given percentages, and that wouldnt be a fun at all."
I also made another statement, wich is also true btw (still not particulary talking about Civ4):
"When you add some transparency, you take away some imagination."
If your interracting with another leader and there is NO indicator or % of what the other leader is thinking of you (or perhaps even what he is propably going to do next), and lets say that the player is getting nice feedback from the leaders gestures, then, THEN the player can use his imagination and think about what the other leader is thinking and what he is propably going to do next. And humans imagination is a powrefull tool. If you replace peoples imagination with just a simple number then that surely isnt going to be as powerful tool.
Ofcourse there are lots of statics and data that player needs in order to have a fun game, but for instance, giving precise % number of how the battle propably ends (or even how much damage they can propably give to another unit when in ranged combat) is not one of them. Espesially when your going to go 1upt and your using more tactics, it just isnt a very good idea to give presice numbers of odds there, because then it wouldnt be playing a fun game, it would always be just a case of making a forced "right decision", that wouldnt be very fun. Also, once again, your not using your imagination or your brain so much if you are always given the presice odds of whats propably going to happen next in a battlefield.
Its not fun when the game is always telling you everything you "need" to know when you think you need to know it, good game designers knows how to make players use their imagination, thats why we have the fog of war for instance.
I have never said this:
What i DID say was that making the players to use their imagination instead of always just handing over all the information about everything that is going on in a game is a good thing.
I challenge you Ahriman to make a one, even just one answer to me WITHOUT putting words to my mouth. I mean you can, and you propably will disagree with me about these things, but please stop putting words in my mouth.
Again i werent talking about civ4 with this statement, i just made a statement:
"If you have too accurate % (or whatever) information about everything whats going to happen in a game, then its not a game anymore, then it would just be all about playing right with those given percentages, and that wouldnt be a fun at all."
I also made another statement, wich is also true btw (still not particulary talking about Civ4):
"When you add some transparency, you take away some imagination."
If your interracting with another leader and there is NO indicator or % of what the other leader is thinking of you (or perhaps even what he is propably going to do next), and lets say that the player is getting nice feedback from the leaders gestures, then, THEN the player can use his imagination and think about what the other leader is thinking and what he is propably going to do next. And humans imagination is a powrefull tool. If you replace peoples imagination with just a simple number then that surely isnt going to be as powerful tool.
Ofcourse there are lots of statics and data that player needs in order to have a fun game, but for instance, giving precise % number of how the battle propably ends (or even how much damage they can propably give to another unit when in ranged combat) is not one of them. Espesially when your going to go 1upt and your using more tactics, it just isnt a very good idea to give presice numbers of odds there, because then it wouldnt be playing a fun game, it would always be just a case of making a forced "right decision", that wouldnt be very fun. Also, once again, your not using your imagination or your brain so much if you are always given the presice odds of whats propably going to happen next in a battlefield.
Its not fun when the game is always telling you everything you "need" to know when you think you need to know it, good game designers knows how to make players use their imagination, thats why we have the fog of war for instance.
I have never said this:
Your argument that revealing such modifiers would damage the gam'se diplomacy system by making it 100% predictable is demonstrably false
What i DID say was that making the players to use their imagination instead of always just handing over all the information about everything that is going on in a game is a good thing.
I challenge you Ahriman to make a one, even just one answer to me WITHOUT putting words to my mouth. I mean you can, and you propably will disagree with me about these things, but please stop putting words in my mouth.