I think the disappearing happens when one of your units ends up at a square together with a "No go" unit. The unit's still there, you just don't see it.
I've tried to play it a few times now, and it IS superb, especially the graphics.
Not to mention the "timers", an absolutely marvellous idea! I was actually thinking about such a timed event myself a little while ago, but I had no idea how to accomplish them... Now I do!
But unfortunately I don't think I'm good enough. The bad guys always walk right over Minas Tirith and I can't possibly capture "Osgiliath". I don't have much luck with the Gap of Rohan either.
Non-hero units not behind city walls just can't cope with those damned Trolls. Help!
The first time I played, one of the clues was indeed disbanded (the Cirith Ungol one), so I couldn't properly finish the scenario anymore (but then again, the time limit was already over anyway).
And yet more complaints
... I guess you hoped the change terrain events kill units, but they don't, they just become invisible (and they're visible again once moved).
Is it just me, or is there's a chronic lack of cash and production, so reinforcements come late. And whenever a city falls (or Minas Tirith is besieged) the upkeep usually becomes too large to handle (even after disbanding quite a few improvements)...
And finally, how about some new city improvement icon graphics.
I've tried to play it a few times now, and it IS superb, especially the graphics.

But unfortunately I don't think I'm good enough. The bad guys always walk right over Minas Tirith and I can't possibly capture "Osgiliath". I don't have much luck with the Gap of Rohan either.

The first time I played, one of the clues was indeed disbanded (the Cirith Ungol one), so I couldn't properly finish the scenario anymore (but then again, the time limit was already over anyway).
And yet more complaints


Is it just me, or is there's a chronic lack of cash and production, so reinforcements come late. And whenever a city falls (or Minas Tirith is besieged) the upkeep usually becomes too large to handle (even after disbanding quite a few improvements)...
And finally, how about some new city improvement icon graphics.
