Gamewizard
Emperor
- Joined
- Jan 24, 2011
- Messages
- 1,234
I really hope you start spamming some battlesuits and finish off that kangaroo hugger.
I really hope you start spamming some battlesuits and finish off that kangaroo hugger.
He did - hopefully part five will be up soon.
@Krikkit - isn't it 1 for normal speed and .75 for quick?
Nah as far as we know happiness follow a similar system to civ5 being independent of speed but dependent on map size.
Huh, didn't know this stuff didn't scale with gamespeed, I always play standard. And yes, Krikkit, MD is playing on standard size and speed (just checked).
Btw, he notes there is a "science" satellite towards the end, probably gives +1 sci on tiles..
The Lasercom sat gives 25% science to the city its over.
The Solar Gamer just posted Episode 3 in his Slavic Fed game.
The Solar Gamer just posted Episode 3 in his Slavic Fed game.
Orbital units provide sight so sometimes extended life could be good.Another observation:
Even though the Slavic Fed's Miasmic Repulsor satellite is in orbit for 12 Turns (instead of the normal 10), it clears all the Miasma on turn 10, meaning you can de-orbit it at that point. I was hoping this was the case b/c otherwise it would make the Slavic Fed's UA a bit of a detriment in certain cases.
Orbital units provide sight so sometimes extended life could be good.
Another observation:
Even though the Slavic Fed's Miasmic Repulsor satellite is in orbit for 12 Turns (instead of the normal 10), it clears all the Miasma on turn 10, meaning you can de-orbit it at that point. I was hoping this was the case b/c otherwise it would make the Slavic Fed's UA a bit of a detriment in certain cases.
I was sort of disappointed with the (satellite has X effect over its life time)
I was hoping the Miasma Satellites might clear/add something like 2 tile every 3 turns or something like that (so a normal sat would clear/add 6 miasmas, SF sat would clear 8)... normally that is enough to Clear the whole area, but sometimes not (ie if there is a lot of miasma) and it wouldn't be enough to fill the whole area unless it already had miasma
Same with the resource adders... the way they should work
Each turn you have an X% chance of a resource appearing.
If no resources have been placed by the time the satellite deorbits, then it automatically places 1.
If he adapted his strategy around it and researched cheaper tech first, he wouldn't have to feel blue from bad luckSolargamer was 70ish science away from completing Computing when his trade route with Adept Blue finished it for him. Hahaha, he has been really unlucky this game, first all the siege worms and now a weak Adept Blue tech unlock.
Yeah, but imagine how sweet it would be to shoot down your opponent's satellites just before they generate their desired outcome...all that time and effort wasted.