http://youtu.be/PPbQdJoRJ1Q?t=42m45s
His third city with 1 pop finishes Clinic, but his health only goes up by 1, from -3 to -2. (Clinic had quest bonus so it is +2 health) Then third city grows to 2 pop, his health stays at -2.
Later around 52:40, third city completes Pharmalab with 2 pop and the health is unchanged.
Well pop is only 0.75 unhealth on stuff we've seen, but I was hoping they had gotten rid of the global/local health divide
It's extra confusing. (And if they just copied the local health=< local pop ..instead of local health=< local pop unhealth, then it leads to all sorts of wierdness)
It does make Community Medicine better though.
Some things pulled out of the German ARC (in the first hour)
Bioengineering:
Building ??? 470 cost, 1 maint, uses 2 Firaxite, Requires Supremacy 8, Prod +2 +15%
Building ??? 390 cost, 1 maint, Requires Harmony 8, Food +5
Wonder ??? 1050 cost, Energy +7, +2 Energy from generators
Biometallurgy:
+1 Science Generators
+1 Energy Mines
Augmentation:
Wonder Deadalus Ladder: 1550 cost, uses 2 Geothermal, Food+2 Health +3 (it seems some of the late game wonders don't have all their effects in yet?)
Miasmic condenser Orbital
90 cost, 3 Petroleum 1 Xenomass, 10 turn duration, range 2
Xeno Swarm only costs 120 prod