Random Passerby
Bystander
- Joined
- Jan 3, 2002
- Messages
- 95
The thing that annoys me most about the AI is its use of artillery units. Normally the AI civs just build a few odd catapults and cannons and leave them in key cities for the defensive support fire bonus, but every now and again the AI can actually be observed sending out cannons and artillery in stacks of offensive units and using them to bombard offensively.
Knowing this, I decided to see if I could coerce the AI into doing this more often. I went into the editor and gave all land bombardment units 1 attack and 1 defense, and under "AI Strategies" flagged both offense and defense. I also increased the strength of catapults and cannon to make them more attractive.
In my test game, I was on a smallish continent with just France, and I was disappointed to find that they had built only a single catapult and, as usual, just left it in the capital defending. However, I continued on with the game through the industrial era, went for Espionage fairly often and planted a few spies. To my delight, all the civs I checked on had built quite a bit more cannon than I'd ever seen before, and as I got to Replaceable Parts I saw them building even more artillery. I attacked Persia just across a tiny strait and watched with glee as Xerxes rolled several artillery units towards a captured city to counterattack...
...and attacked with them head-on rather than bombarding, 1 attack artillery vs. 10 defense infantry fortified in a city on a hill. As cool as it is to watch artillery engaged in actual battle, this definitely takes the cake for lamest thing I've ever seen the AI do. Ships use bombardment fairly well; the AI will often have weaker elements of its navy bombard more powerful ships rather than attack them outright, yet apparently there's no way to get the AI to use ground artillery in a similar manner.
Knowing this, I decided to see if I could coerce the AI into doing this more often. I went into the editor and gave all land bombardment units 1 attack and 1 defense, and under "AI Strategies" flagged both offense and defense. I also increased the strength of catapults and cannon to make them more attractive.
In my test game, I was on a smallish continent with just France, and I was disappointed to find that they had built only a single catapult and, as usual, just left it in the capital defending. However, I continued on with the game through the industrial era, went for Espionage fairly often and planted a few spies. To my delight, all the civs I checked on had built quite a bit more cannon than I'd ever seen before, and as I got to Replaceable Parts I saw them building even more artillery. I attacked Persia just across a tiny strait and watched with glee as Xerxes rolled several artillery units towards a captured city to counterattack...
...and attacked with them head-on rather than bombarding, 1 attack artillery vs. 10 defense infantry fortified in a city on a hill. As cool as it is to watch artillery engaged in actual battle, this definitely takes the cake for lamest thing I've ever seen the AI do. Ships use bombardment fairly well; the AI will often have weaker elements of its navy bombard more powerful ships rather than attack them outright, yet apparently there's no way to get the AI to use ground artillery in a similar manner.