jdog5000
Revolutionary
I've put a config option in the BarbarianCiv section of Revolution.ini for 1.3 and later which now gives you pretty thorough control over the state of the new world. There are 5 different options, though if you're looking for "historical" then probably the default (1) or option 2 are the way to go. Option 1 slows forming of minor civs in the new world and gives them fewer starting bonuses. They can still become full civs however. Option 2 is similar, but the minor civs can't become full civs until an explorer shows up. This means they'll be constantly at war with each other, which should keep them from expanding as much. The higher options keep minor civs from forming before outsiders show up or colonize. Option 0 treats the new world the same as the old world, so it's like 1 without any penalties.
The exact situation in the new world will vary from game to game and also depends heavily on when you get there. Based on my tests on large maps, with the default setting at around 1500 there are between two and four small civs, several barb cities, and some empty space. The more time ticks by, another couple civs will show up and the others will expand. By 1800 the only real space left are Caribbean like islands or tundra lands. Usually I see a couple of AIs make some claims in the new world, but it depends a lot on the diplomatic and space situation in the old world ... cramped civs tend to really want to expand into the new world, big wars keep AIs from contemplating sending out colonists.
If you have ideas for how the handling of the new world could be better or at least the config options increased, definitely post. I also find Terra maps to be particularly fun to play with.
The exact situation in the new world will vary from game to game and also depends heavily on when you get there. Based on my tests on large maps, with the default setting at around 1500 there are between two and four small civs, several barb cities, and some empty space. The more time ticks by, another couple civs will show up and the others will expand. By 1800 the only real space left are Caribbean like islands or tundra lands. Usually I see a couple of AIs make some claims in the new world, but it depends a lot on the diplomatic and space situation in the old world ... cramped civs tend to really want to expand into the new world, big wars keep AIs from contemplating sending out colonists.
If you have ideas for how the handling of the new world could be better or at least the config options increased, definitely post. I also find Terra maps to be particularly fun to play with.