Nastypants
Chieftain
- Joined
- Nov 3, 2016
- Messages
- 2
A few bits on graphics that may help people figure things out further:
- There is a component type <ModArt> that can be used in the modinfo files. I gather this will be the entry point for art files. There are no current examples of its use in any file I have found and the only time a reference can up in grep search was within EXE game file (maybe C++ gurus might be able to help with their searches).
- Fonticons are stored in a <FontIcons> table which does not seem to be in any accessible DBs from what I can tell. The method however is still the same in that you reference the 'start' x,y position and give it the icon size (in this case 22 pixels)
Thanks for the direction. In case anyone is also looking around at texture modding I also managed to find another directory that may be important. Under Base/ArtDefs there are files that contain RGB values and paths to textures. I'm going to try and play around with ModArt and these artdef files to see if I can't start replacing textures.