NEW MODPACKS for 9-2hotfixhotfix

Iamblichos

Prince
Joined
Aug 17, 2015
Messages
360
Location
Dallas, TX
Hi guys,
Here's the modpacks for the new 9-2(hotfix hotfix version).

Installation: unzip one of the files below into your

X:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization V\Assets\DLC

folder. EUI is included in the "EUI Version" so remove UI_bc1 folder if it is in the DLC folder.

Vox Populi 9-2 NO EUI

Vox Populi 9-2 EUI

Active Diplomacy is off in these versions.
 
Dunno yet, that's why we need some guinea pigs.
 
Created an account just to say that it desyncs every time the AI creates a religion.
 
Still got problems huh?

Me and my friend are in the middle of a game, so we can't test this one out currently.
 
Loving the modpack for hotseat games. Seems a little slower paced than a while ago, but I'm more used to playing on fast. Don't know about diplo just yet.
 
Ya know, I forgot to include Lynne's compatibility mod for multiplayer...if there are Great People choices, could affect it.
 
Strange things happen with this modpack...

If there are only 2 human players with events, barb, ruins on - it's all smooth and fine.
But if there are 3 or 4 human players with or without events barb, ruins, it doesn't matter - we can't pass first turn, because of the infinite loop.

We played on Pangea map, tried quick and standard speed, with and without animations.

Edit: Oh, and we played the EUI version.

Some logs from the net_message_debug.log:
Spoiler :
[246268.515] DBG: Unit out of sync. Player=1, Name=Warrior, id=1215, X=29, Y=31
Variable Out Of Sync : CvUnit::m_iX


[246268.515] DBG: Unit out of sync. Player=1, Name=Warrior, id=1215, X=29, Y=31
Variable Out Of Sync : CvUnit::m_iEverSelectedCount


[246268.515] DBG: Unit out of sync. Player=1, Name=Warrior, id=1215, X=29, Y=31
Variable Out Of Sync : CvUnit::m_eActivityType


[246268.531] DBG: Variable Out Of Sync : CvPlayer::m_iCapitalCityID

Game Turn : 0
[246268.531] DBG: Variable Out Of Sync : CvPlayer::m_paiUnitClassMaking
[246268.531] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=-6360650217456961089
local.callCount=1204, remote.callCount=2083
local.resetCount=1, remote.resetCount=1
[246268.546] DBG: City out of sync. Player=3, Name=TXT_KEY_CITY_NAME_KYOTO, id=1277, X=48, Y=16
Variable Out Of Sync : CvCity::m_iDemandResourceCounter

Game Turn : 0
[246268.546] DBG: Unit out of sync. Player=3, Name=Warrior, id=1219, X=49, Y=14
Variable Out Of Sync : CvUnit::m_iEverSelectedCount


[246268.546] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=4417219499131556210
local.callCount=1204, remote.callCount=1214
local.resetCount=1, remote.resetCount=1
[246268.593] DBG: Unit out of sync. Player=2, Name=Warrior, id=1217, X=34, Y=18
Variable Out Of Sync : CvUnit::m_iEverSelectedCount


[246268.593] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=4417219499131556210
local.callCount=1204, remote.callCount=1214
local.resetCount=1, remote.resetCount=1
[246271.187] DBG: setTimeoutCheck(false)
[246271.187] DBG: SetTurnSlicingActive 0
[246315.125] DBG: setTimeoutCheck(true)
[246315.125] DBG: SetTurnSlicingActive 1
[246315.984] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=4417219499131556210
local.callCount=1204, remote.callCount=1214
local.resetCount=1, remote.resetCount=1
[246315.984] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=4417219499131556210
local.callCount=1204, remote.callCount=1214
local.resetCount=1, remote.resetCount=1
[246315.984] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=-6360650217456961089
local.callCount=1204, remote.callCount=2083
local.resetCount=1, remote.resetCount=1
[246318.718] DBG: setTimeoutCheck(false)
[246318.718] DBG: SetTurnSlicingActive 0
[246362.156] DBG: setTimeoutCheck(true)
[246362.156] DBG: SetTurnSlicingActive 1
[246363.093] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=4417219499131556210
local.callCount=1204, remote.callCount=1214
local.resetCount=1, remote.resetCount=1
[246363.093] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=4417219499131556210
local.callCount=1204, remote.callCount=1214
local.resetCount=1, remote.resetCount=1
[246363.093] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=-6360650217456961089
local.callCount=1204, remote.callCount=2083
local.resetCount=1, remote.resetCount=1
[246365.984] DBG: setTimeoutCheck(false)
[246365.984] DBG: SetTurnSlicingActive 0
[246408.265] DBG: setTimeoutCheck(true)
[246408.265] DBG: SetTurnSlicingActive 1
[246409.156] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=4417219499131556210
local.callCount=1204, remote.callCount=1214
local.resetCount=1, remote.resetCount=1
[246409.156] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=4417219499131556210
local.callCount=1204, remote.callCount=1214
local.resetCount=1, remote.resetCount=1
[246409.156] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=-6360650217456961089
local.callCount=1204, remote.callCount=2083
local.resetCount=1, remote.resetCount=1
 

Attachments

Strange things happen with this modpack...

If there are only 2 human players with events, barb, ruins on - it's all smooth and fine.
But if there are 3 or 4 human players with or without events barb, ruins, it doesn't matter - we can't pass first turn, because of the infinite loop.

We played on Pangea map, tried quick and standard speed, with and without animations.

Edit: Oh, and we played the EUI version.

Some logs from the net_message_debug.log:
Spoiler :
[246268.515] DBG: Unit out of sync. Player=1, Name=Warrior, id=1215, X=29, Y=31
Variable Out Of Sync : CvUnit::m_iX


[246268.515] DBG: Unit out of sync. Player=1, Name=Warrior, id=1215, X=29, Y=31
Variable Out Of Sync : CvUnit::m_iEverSelectedCount


[246268.515] DBG: Unit out of sync. Player=1, Name=Warrior, id=1215, X=29, Y=31
Variable Out Of Sync : CvUnit::m_eActivityType


[246268.531] DBG: Variable Out Of Sync : CvPlayer::m_iCapitalCityID

Game Turn : 0
[246268.531] DBG: Variable Out Of Sync : CvPlayer::m_paiUnitClassMaking
[246268.531] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=-6360650217456961089
local.callCount=1204, remote.callCount=2083
local.resetCount=1, remote.resetCount=1
[246268.546] DBG: City out of sync. Player=3, Name=TXT_KEY_CITY_NAME_KYOTO, id=1277, X=48, Y=16
Variable Out Of Sync : CvCity::m_iDemandResourceCounter

Game Turn : 0
[246268.546] DBG: Unit out of sync. Player=3, Name=Warrior, id=1219, X=49, Y=14
Variable Out Of Sync : CvUnit::m_iEverSelectedCount


[246268.546] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=4417219499131556210
local.callCount=1204, remote.callCount=1214
local.resetCount=1, remote.resetCount=1
[246268.593] DBG: Unit out of sync. Player=2, Name=Warrior, id=1217, X=34, Y=18
Variable Out Of Sync : CvUnit::m_iEverSelectedCount


[246268.593] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=4417219499131556210
local.callCount=1204, remote.callCount=1214
local.resetCount=1, remote.resetCount=1
[246271.187] DBG: setTimeoutCheck(false)
[246271.187] DBG: SetTurnSlicingActive 0
[246315.125] DBG: setTimeoutCheck(true)
[246315.125] DBG: SetTurnSlicingActive 1
[246315.984] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=4417219499131556210
local.callCount=1204, remote.callCount=1214
local.resetCount=1, remote.resetCount=1
[246315.984] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=4417219499131556210
local.callCount=1204, remote.callCount=1214
local.resetCount=1, remote.resetCount=1
[246315.984] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=-6360650217456961089
local.callCount=1204, remote.callCount=2083
local.resetCount=1, remote.resetCount=1
[246318.718] DBG: setTimeoutCheck(false)
[246318.718] DBG: SetTurnSlicingActive 0
[246362.156] DBG: setTimeoutCheck(true)
[246362.156] DBG: SetTurnSlicingActive 1
[246363.093] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=4417219499131556210
local.callCount=1204, remote.callCount=1214
local.resetCount=1, remote.resetCount=1
[246363.093] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=4417219499131556210
local.callCount=1204, remote.callCount=1214
local.resetCount=1, remote.resetCount=1
[246363.093] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=-6360650217456961089
local.callCount=1204, remote.callCount=2083
local.resetCount=1, remote.resetCount=1
[246365.984] DBG: setTimeoutCheck(false)
[246365.984] DBG: SetTurnSlicingActive 0
[246408.265] DBG: setTimeoutCheck(true)
[246408.265] DBG: SetTurnSlicingActive 1
[246409.156] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=4417219499131556210
local.callCount=1204, remote.callCount=1214
local.resetCount=1, remote.resetCount=1
[246409.156] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=4417219499131556210
local.callCount=1204, remote.callCount=1214
local.resetCount=1, remote.resetCount=1
[246409.156] DBG: Game Random Number Generators are out of sync : local.seed=6763044497017250364, remote.seed=-6360650217456961089
local.callCount=1204, remote.callCount=2083
local.resetCount=1, remote.resetCount=1

Sounds like the RNG is still messing up. Iamblichos, let ilteroi know? I'm out of pocket currently.
 
You want logs? You got some for turn 1 de-synchs!

2 human plays. 4 AI. No Barbs, did have Ruins. Here is your logs

Same setup, but Ruins removed. Here's the second lot of logs

And finally, with Good Events, Bad Events, Netural Events, and Civ-Dependant Events all removed. Oh and my friend DCed at first and had to reconnect for good measure. Here are the Logs and as 8/2 seems to have vanished, I'm going back to 3/9.
 
Does this modpack work for Mac? My friend who for some reason likes Apple computers wants to play with me
 
Does this modpack work for Mac? My friend who for some reason likes Apple computers wants to play with me

Nope, this modpack contains dll - a windows-based technology. But if you want to play, try WINE Simulator (this also goes to the standard install)
 
Hi guys,
Here's the modpacks for the new 9-2(hotfix hotfix version).

Installation: unzip one of the files below into your

X:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization V\Assets\DLC

folder. EUI is included in the "EUI Version" so remove UI_bc1 folder if it is in the DLC folder.

Vox Populi 9-2 NO EUI

Vox Populi 9-2 EUI

Active Diplomacy is off in these versions.


We tested the version Vox_Populi_MP_9-2_NOEUI. But we geht a massiv desync loop after a human make decisions/trades wie the AI. After that the game
hangs in a desync loop. -->We go back to 8-2.
 
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